Rhifox wrote: ↑Thu Sep 29, 2022 4:00 pm
This already factored in. Mechanical 30, narrative 15. This functionally means that any level 30 system involves pnp mob HD x2. So a balor, 20 HD in MM, would be 40 HD on BG. Thus, if you want a boss at the end of gray peaks, a more suitable mob ends up being something like a horned devil or goristro.
I do understand that. But instead of a dragon at the end, or at Graypeaks a Balor, why not a HD 40 Fire Elemental?
Maybe my point isn't so much what Type of mobs and thus what new direction for Server Mechanics, but what are we going to use these mechanics for? It was touched upon a bit when Nlyh talked about the round-the-rose dungeon/Area design, that seems to occupy lots of Player time.
Thus, if option 3 is just about APR...there are still quite a lot of changes that need to be made about how Players will RP their Sheet to bring down all sorts of "off the chart" stats, like Saves, like Skills.
If it was even possible to take the NWN2 engine and make a faithful D&D 3.5e mechanical reproduction, I'd say go for it and whatever level cap you want. But I'm not convinced the Engine is the right choice for such a faithful system.
Epic Levels do cause a lot of problems. But it's likely a low level cap needs to be applied to a new Server entirely, not a new BGTSCC. Too many players simply like their choices from those Epic Levels, AND they are far too used to it. You really need to create a whole new environment from the outset, from the start.
I do however wish that THIS environment wasn't so bloated with gear/Items and of unlimited quantity. I think THAT aspect actually ruins the real fun in making builds, and also ruins the challenge when thinking about mobs (and also DM events). All the things that Players have in their builds and in their Inventories are thought of as infinite...and they kinda are. I would argue those things should be taken "in a new direction..." first, before veering too far from the status quo.
One can simplify to a Level 18 cap, and then PCs an get Level 9 spells. That could be enough. But this maybe is unsolicited spit-balling. Apologies.
In terms of "just do something," then likely lowering the APR to 4 for all PCs and mobs, might just be the easiest thing to make it easier to create a challenge, both for Devs and DMs. Combine that with some changes like reducing or removing Saves stacking, and other tweaks.
It would be interesting to see what would happen if for say, one week, there WAS a 4 APR cap and some Saves cap—and maybe DCs cap—put in place as a Test, and see just how the experience goes??