Herbalism Inconsistencies

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Green Monster
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Herbalism Inconsistencies

Unread post by Green Monster »

Some inconsistencies in herbalism that may or may not be oversights:

When clicking a Vrukhweed node you get 2 Vrukhweed instead of 1.

Grapes, Pears, Apples, and Strawberries all seem to use the Survival skill to harvest instead of Agriculture, in spite of them being cultivated food items.
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DaloLorn
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Re: Herbalism Inconsistencies

Unread post by DaloLorn »

Vrukhweed should be granting two stackable single-use herbs now. These are a lot lighter on your inventory slots than the unstackable two-charge herbs, while still achieving the same general effect.
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Green Monster
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Re: Herbalism Inconsistencies

Unread post by Green Monster »

DaloLorn wrote: Tue Jul 18, 2023 3:11 am Vrukhweed should be granting two stackable single-use herbs now. These are a lot lighter on your inventory slots than the unstackable two-charge herbs, while still achieving the same general effect.
Nice, thank you. Just making sure that wasn't an error.

Though that does make me hope that some of the herbalism products that currently have charges could instead generate multiple single use items. For example, the Manrake Essence that has 3 charges of Protection from Petrification. Instead of distilling a mandrake root producing one of those with 3 charges, could that recipe instead start producing 3 stackable single use essences? That would help a lot if this feature were implemented on the recipes as well as the Vrukhweed.
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DaloLorn
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Re: Herbalism Inconsistencies

Unread post by DaloLorn »

That would be my ideal, yes. That said, besides the odd bit of technical support and suggestions, I haven't really been too involved with this project, it's more Ashenie's thing. I'm not 100% sure how the crafting dialogue even works. :(
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