Yeah, well, it was my hope that pnp lore would not be followed religously because this ISN'T pnp.
PnP is 1 dm and 3 to 4 players taking 30 minutes to talk about and resolve actions that take 6 seconds of story world time.
NWN is 0 to 1 dms and 10 to 30 players playing in real time.
It is absolutely not the same game and no amount of saying it is will make it so. I don't care that it has the same setting. I could get a couple hundred people to reenact the battle of Gettysburg on a golf course, that won't make it golf. Golf is way more violent.
Spell Components and RP
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- Ravial
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Re: Spell Components and RP
If you have a problem with evil spells having such component use, maybe just don't use them. You also will avoid consequences for using them in RP 

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Re: Spell Components and RP
You have clearly not read this thread. That's understandable. It's a lot.
If you had read the thread, you'd know that
1: The in-game spell descriptions do not list components in the vast majority of cases. That's being worked on but will take time and that doesn't help for an event that occurred in the past. My TARDIS is broken.
2: Outside sources for spell components are not only tedious and time-consuming to look up, considering this is a game that's supposed to be fun, but since this is NOT PnP I did not at the time know for certain that they'd be accurate. Now people are claiming that PnP rules reign supreme, but that's simply not true when you look at the number of spells sorcs know per level here, not to mention that the attempt to give Duelist PnP accurate Elaborate Parry was a disaster that resulted in a server full of Duelists.
3: The only RP consequences I ever experienced for casting a spell was on a character who did not, in fact, cast it. Or indeed any spell at all. The accusing character, probably a neutrally aligned one given the company he kept, mistook the potion's ongoing VFX for another spell's VFX. And even then he didn't actually IC make an accusation having anything to do with a spell, he just became very hostile and called my character a stupid s l u t and only much later sent a tell explaining it was because of the "spell".
4: Multiple people have already said precisely what you did, because they also didn't read carefully.
So, as you can see, while I DO appreciate that it was your INTENTION to be helpful, nothing you said was helpful, or even relevant. But again, it's a frickin long thread so I understand not wading through it all.
Thank you for your good intentions, though.
- zhazz
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Re: Spell Components and RP
Please enlighten me here, because the way I have understood the situation so far is:Green Monster wrote: ↑Tue Nov 14, 2023 2:20 pmYou have clearly not read this thread. That's understandable. It's a lot.
If you had read the thread, you'd know that
1: The in-game spell descriptions do not list components in the vast majority of cases. That's being worked on but will take time and that doesn't help for an event that occurred in the past. My TARDIS is broken.
2: Outside sources for spell components are not only tedious and time-consuming to look up, considering this is a game that's supposed to be fun, but since this is NOT PnP I did not at the time know for certain that they'd be accurate. Now people are claiming that PnP rules reign supreme, but that's simply not true when you look at the number of spells sorcs know per level here, not to mention that the attempt to give Duelist PnP accurate Elaborate Parry was a disaster that resulted in a server full of Duelists.
3: The only RP consequences I ever experienced for casting a spell was on a character who did not, in fact, cast it. Or indeed any spell at all. The accusing character, probably a neutrally aligned one given the company he kept, mistook the potion's ongoing VFX for another spell's VFX. And even then he didn't actually IC make an accusation having anything to do with a spell, he just became very hostile and called my character a stupid s l u t and only much later sent a tell explaining it was because of the "spell".
4: Multiple people have already said precisely what you did, because they also didn't read carefully.
So, as you can see, while I DO appreciate that it was your INTENTION to be helpful, nothing you said was helpful, or even relevant. But again, it's a frickin long thread so I understand not wading through it all.
Thank you for your good intentions, though.
Another character insulted your character, and didn't explain in-character why they did so. They later on sent you a tell out-of-character explaining why they insulted your character. The reason being them identifying a spell as having been cast by your character, requiring a component not listed in-game. Your character did not cast said spell, but might want to cast other spells, for which the game doesn't list required components, and you want to avoid your character casting spells requiring certain components.
Is that about the gist of it?
If so, the solution has already been offered multiple times in this thread:
- Spell descriptions are being added to the server at some point, because the server follows established lore for spell descriptions.
- You incorrectly assumed that spell component lore didn't apply due to the server having custom changes in general, and have since been informed several times that your assumption was incorrect.
- Until those descriptions are added to the game, the only way for you to know them is to check those very few and very specific spells listed as Good or Evil via outside sources — and only those, since no one really care about spells without those descriptors.
- If you are not willing to do that, then the solution is, as many others have already mentioned: don't cast those spells.
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Re: Spell Components and RP
zhazz wrote: ↑Tue Nov 14, 2023 6:37 pm
If so, the solution has already been offered multiple times in this thread:
- Spell descriptions are being added to the server at some point, because the server follows established lore for spell descriptions.
- You incorrectly assumed that spell component lore didn't apply due to the server having custom changes in general, and have since been informed several times that your assumption was incorrect.
- Until those descriptions are added to the game, the only way for you to know them is to check those very few and very specific spells listed as Good or Evil via outside sources — and only those, since no one really care about spells without those descriptors.
- If you are not willing to do that, then the solution is, as many others have already mentioned: don't cast those spells.
And how is my explanation to the other respondant that nothing they said was applicable to the exact circumstances at the time an indication that I don't understand all of that?
There is no more issue, except that if people want to get aggro about a spell perhaps they should make it clear that that is what they're being aggro about instead of immediately hurling misogynistic remarks. Other than that there's no more issue. I'm simply responding to people, as I am to you right now. If people would like me to stop responding, then I suggest people stop prompting for a response.
In fact, unless the team would like to consider some kind of rule about keeping misogyny out of ic hostilities, this thread can be locked now for all I care
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Re: Spell Components and RP
Sounds like a plan!
This thread has devolved into cyclical discussions. Your initial issue has been addressed, multiple times.
If you have another suggestion or discussion you'd like to make, please do so in another thread.
Thanks!