Hello,
I had a question about the daggercast ability...i
I know this uses touch attacks and ranged touch attacks, my question(s) are:
1) Does the mage actually cast the touch attack spell(s) when using daggers in combat?
2) Does the daggercast ability cast the spell(s) for the mage during combat?
3) Does it matter how many touch attack spells are memorized by the mage?
When i look at the feat 'Daggercast' its described as 'Automatic'....thus the confusion.
Daggercast
Daggerspell mages seamlessly blend the use of their twin daggers with powerful spellcasting abilities. A daggerspell mage delivers melee touch attack spells with a dagger attack (adding the base dagger damage plus any enhance bonus from the right hand).
Double Daggercast
As a daggerspell mage advances in level, the connection between his spellcasting abilities and his two-dagger fighting style strengthens.
At 5th level or higher, a daggerspell mage delivers melee touch attack spells with both of his daggers (adding the base dagger damage plus any enhance bonus from each dagger).
thanks for any feed back!
Daggerspell Mage - how does it work?
- Louvaine
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Re: Daggerspell Mage - how does it work?
I think this is an RTA you get to use as action.
That being said, why not roll a PC on a test server and check it out? You'll see by the response time it's best to check yourself (or use Discord).
That being said, why not roll a PC on a test server and check it out? You'll see by the response time it's best to check yourself (or use Discord).
- DaloLorn
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Re: Daggerspell Mage - how does it work?
Daggercast automatically adds your dagger damage (minus STR, of course!) to damage rolls for any melee touch attack spells you use (e.g. Shocking Grasp or Vampiric Touch). The damage added is converted to the primary damage type of the spell affected.
Arcane Throw does the same, but for ranged touch attacks.
In theory, assuming no short-term or UMDed buffs, an arcane Daggerspell can get 2d4+2d6+10 damage from these feats: 2d4 base, 2d6 bonus damage from a pair of Jolts of Lightning, and +10 from a pair of high-level Greater Magic Weapons applied to the daggers.
Arcane Throw does the same, but for ranged touch attacks.
In theory, assuming no short-term or UMDed buffs, an arcane Daggerspell can get 2d4+2d6+10 damage from these feats: 2d4 base, 2d6 bonus damage from a pair of Jolts of Lightning, and +10 from a pair of high-level Greater Magic Weapons applied to the daggers.
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