Certainly I don't shy away from complaining about this state of affairs (and doubly so its implications), but I've been advised that maybe it might help to actively ask for recruits. So, without further ado, I officially announce that we're looking for coders, creature/item designers and suchlike, as well as new QCers!
(Area builders should refer to the excellent builder application form elsewhere on the forums. Obviously we're always looking for more of those too, but that's not my team!

Universal Responsibilities & Prerequisites
- You should actively contribute on a semi-regular basis. We're not really policing this (... much
), but if you can't expect to devote an average of at least 3 hours per week to staff work, you probably shouldn't apply.
- There are no strict technical requirements, as long as you're able and willing to learn on the go. Unless you're in QC, you will be expected to either learn or already know the basics of working with version control, specifically Subversion (SVN) and/or Git. (We currently mostly use SVN, but a few select elements will be held in Git instead, and there is a possibility that we will someday in the future abandon SVN outright in favor of Git.)
Fancy yourself a code monkey? Look no further!
- Primarily works with NWScript and 2DAs. Secondary technologies to be mindful of are MySQL and CLR scripts (written in C#, please!); the former supports a lot of our backend systems, and we're planning to start actively using the latter as soon as we've finished setting up some... scaffolding, for lack of a better term.
- Your primary responsibility is to implement, upgrade, and maintain systems small and large throughout the PW. Tasks here may be initiated internally from within the programmer team, or they might be satisfying requests made by the builder or DM teams.
Search for "DaloLorn", "Rhifox", or "Ewe" in #dev-svn-feed for numerous examples of tasks recently completed by programmers.
Know your way around the toolset, but don't feel like you can build beautiful maps? That's okay, there's plenty of work for you too!

- Works almost exclusively in the Electron toolset, if only because there's not really a lot of better tooling for the job.
- Your main function is to support other teams by creating and editing item/creature blueprints, conversations, and all that stuff you need the toolset for. This is primarily a support role, helping others do their thing with few opportunities to make your own... but it is no less important!
- Technical requirements may vary depending on the task you attempt. Dialogue editing is probably best attempted with a firm grasp of the English language; items and creatures may require some measure of game knowledge to properly balance; and so on.
Patience for the toolset's antics is mandatory, though!
Programmers and toolset editors: Fill out this form, and either post it in this thread, or send it to myself and/or a member of the Global Admin usergroup:
QCers: As it turns out, we already have a pretty decent application form for QC, so you can just fill that out and send it to the QC Coordinator.What is your motivation for applying?
Do you have any previous coding experience? If so, which languages/technologies have you used?
Have you ever made a mod before? Was it in NWN, or another game?
If your application is accepted, is there anything specific you'd like to start working on?
Is there anything else you think we should know about you?