Uncanny Dodge as a General Feat

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Ewe
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Re: Uncanny Dodge as a General Feat

Unread post by Ewe »

Nope it's not. But also, things like boots with dodge AC don't exist in the SRD either.
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mrm3ntalist
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Re: Uncanny Dodge as a General Feat

Unread post by mrm3ntalist »

Ewe wrote: Sun Aug 31, 2025 11:06 pm Nope it's not. But also, things like boots with dodge AC don't exist in the SRD either.
That’s exactly the point I was trying to make. There are countless feats, spells, classes, and mechanics that differ from D&D, and just as many D&D mechanics that aren’t implemented in this game at all. Treating the D&D rules as if they were sacred law for this game is unrealistic.

If you believe Dodge is disproportionately more compared to other types and that it skews the way players build their characters, then change it. If you think it’s fine as is, then leave it. That’s fair. But quoting D&D rules when almost everything else is already different… that’s another matter entirely.
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Ewe
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Re: Uncanny Dodge as a General Feat

Unread post by Ewe »

I don’t follow. We already do that. And further, just because not all things can be 1:1 doesn’t mean we should throw the books out and go full home brew.
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mrm3ntalist
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Re: Uncanny Dodge as a General Feat

Unread post by mrm3ntalist »

Ewe wrote: Mon Sep 01, 2025 10:28 am We already do that. And further, just because not all things can be 1:1 doesn’t mean we should throw the books out and go full home brew.
Correct. That why I said, and I quote
If you believe Dodge is disproportionately more compared to other types and that it skews the way players build their characters, then change it. If you think it’s fine as is, then leave it
Nobody is saying to go full home brew and for certain, no one is treating D&D rules as a sacred holy book.
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Ewe
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Re: Uncanny Dodge as a General Feat

Unread post by Ewe »

Okay can we go back on topic? This doesn't really mean anything.

I saw another thread about some shield specialization feats, I do think those should be shield AC and not dodge.

Any others?
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