Thats true because all these are essential ( maybe not all at the same time but that is just me ). Even in a group play, there will be dispels, deaths etc and you will need those wands to survive. The melee builds do not get the wards, clerics, bards, wizards etc get to survive. Meleers dont do it because they want to look like christmas trees but because they are needed. I keep hearing there is a mob rework etc but at least when that happens wands will be essentails for melee builds. And again, you and I will be fine with such change because we have the items and we know the mechanics to compensate for any removal of umd items. So it is easy for us to say "I am not a fan of them".Rinzler wrote: ↑Fri Sep 05, 2025 10:52 am My point is that every melee build with 30 bab is walking around like a gish.
Improved Mage Armor
Mirror Image
Greater Heroism
Death Ward
Shield
Concealment
Lesser Mind Blank
The above are all basically standard and I’m sure I’ve forgotten some. Then you can add in elixirs/scrolls.
So no, I’m not a fan of CL 30 scrolls. Especially because you can dip rogue and max UMD now.
As for Steve’s comment on attuning items, I don’t think being able to use my ring that gives vampiric feast 1x day at full CL is a huge tip on the power scale relative to what’s available to non-casters above.
Edit:: iPhone autocorrect
In addition maxing umd comes at a greater cost ( skill points ) compared to basically no cost from items/potions and minimal cost from umd items such as wands.