The Church of Kelemvor RP

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Re: The Church of Kelemvor RP

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Upon the sending, Elisia began the long journey toward the village of the Winding Waters north of Baldur's Gate. The wagon ride was quiet, with the occasional idle chatter of the patrons along for the travel. The quiet, morose Kelemvorite remained silent until they arrived close enough to begin the walk. When she stepped out of the wagon, her arms were full of bags and supplies, with a backpack nearly splitting with provisions.

When the young robed woman arrived in the village, there was hardly anything left. The cobblestone walls were marked with soot as far as the eye could see. The building tops that once were stood reduced to their bare bones of black wooden beams supported by stone foundations. Elisia carried on into the village; the sending had come from Afendaria. She knew she was inside but could hardly see anything through the smoke drifting across the city ground. The woman pressed forward and continued to look around the village until she found the ginger Kelemvorite. Afendaria stood against a pile of amassed bodies, her ginger hair standing out against the backdrop of smoke and soot like a still-burning ember in the ruins.

The two spoke quietly, taking in the depth of the situation. A seemingly endless number of villagers lay dead under the ruins, with no indication of how many remained to be retrieved. There was little time to begin speculating. The slender, robed Kelemvorite followed the armored woman, carrying one of the nearby bodies. The two of them worked through most of the evening and late into the night. Each of the corpses took hours of preparation as the two worked in tandem to bring dignity to each of them, worthy of the Great Guide's blessing. By morning, the two set up camp, taking turns to keep watch under the threat of the "Fish People."

When morning came, the two began their day as the previous one had left off, except on this day Elisia would use the means of teleportation to get further supplies to support the scope of the task. Her time in Baldur's Gate was brief. She stopped to buy shrouds and purchase any fabric or sheets she could afford. By the time she gathered the materials for the further burials, help had arrived in the desolate village.

The young Kelemvorite teleported back with the supplies. She was greeted by the sounds of metallic spades striking the ground and digging, one after the next. The rhythm of the noise rang out along the ruins, drawing in Elisia. She set her supplies to the ground and picked up her pace to find the source.

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There she stood before an exceptionally tall, familiar face that of Alexander Marshall and those from the Village of Triel. They came in numbers, assisting with the digging. The quiet Kelemvorite wandered around the ruins of the Winding Waters, looking for the armored priestess. The sounds of singing could be heard from the workers as she looked for the unmistakable frustrated intonation of Afendaria, but there was none. Kelemvor's priestess was assisting in praying over those recently laid to rest.

Elisia joined her by her side and continued to help. The two, with the help of the people of Triel, made a great deal of progress in digging graves for the mounting number of dead. They continued on through the day in peace until the village was attacked by creatures from the nearby waters creatures that resembled fish-like people stormed the ruins of the village. While they attacked and attempted to further take advantage of the village's state, their rampage was quickly extinguished by the efforts of those assisting the village.

A couple of days passed, and the number of graves was quickly filled by those wrapped in shrouds. The nights came relatively peacefully, with lanterns lit in remembrance of the dead against the dark, starlit sky. While the work seemed endless, there were moments of peace and reflection among each of them. Elisia and Afendaria mostly stayed busy and took turns keeping watch at their distant campsite. When morning came, the dark-robed woman returned to her work around the village. When she saw Afendaria again, those of Triel had left. Alexander was reported injured, and it was the two of them again.

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Visitors came and went throughout the tenday, while those of the Lord of the Dead remained steadfast in their goal to bury the dead. Elisia took to the day, wandering the city and gathering what stones she could to mark the graves. She took her time in the cool autumn air, finding what decorative stones could be used, while keeping focused on each task. There were too many graves at this point to be picky.

Elisia spent the day with the gathered stones, working alone and carving the mark of Kelemvor along their rough exteriors. Each marker took time. She worked and listened to the prayers of the priestess of their shared faith. When the stones had made some headway, she set them off to the side and continued to assist Afendaria with the preparation and honoring of the dead. It had been several days at that point, and it began to look as if they were making progress. The bodies lay gathered in a row, awaiting another set of graves. They continued to work on through the day and by campfire light at night.

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The slender Kelemvorite was insistent on the two of them finding time to rest. On the nights that she took watch, Elisia opened her book and reflected on those she had recorded villagers and citizens of the Winding Waters. The faithful layperson carefully wrote down their descriptions, conditions, and causes of death. In the evening moonlight, she spent her night reading each of the passages, quietly speaking a prayer for every one of them. As the days went on, it became more difficult for her to finish the list before sunrise.
~*~ Elisia LeGande - Faithful of Kelemvor ~*~

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Afendaria
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Re: The Church of Kelemvor RP

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12 Marpenoth, 1361 DR. Devastation at Winding Waters

The graves continued to be dug, thanks to all those who had assisted, and their workspeed was further boosted by the skilled and steady help of the Kelemvorite gravediggers from the Baldur’s Gate Mortuary Guild. Nearly a hundred graves had been set over the past few days there in Winding Water. More help arrived in the form of additional diggers, a food delivery was made for all the workers, and others came with questions—some related to the events at Winding Water, while others posed stranger inquiries.

With only a few bodies left (most stored safely away awaiting burial) and after sleeping a little better than she had in previous nights, Afendaria planned to begin searching for more corpses that may have been missed. Meanwhile, Elisia LeGande remained behind to continue wrapping the remaining dead in shrouds and work on carving Kelemvor's scales into stones she and Afendaria had gathered. The Wintertals arrived to check on the situation and with Afendaria decided to do a little poking around themselves. After surveying the ruins and discovering more about how some of the buildings were destroyed (while also killing a poor, innocent spider in the most brutal fashion), the three redheads were suddenly assaulted by another Sahuagin raid, which they successfully repelled.

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After questioning a captive Sahuagin and searching the depths of the Spade Estate (which they reached beneath the building through magical means), the three found themselves inside an ancient nearby temple and further clues to how the village had met its end were revealed.

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While investigating what had happened a sudden and abrupt threat surrounded the ginger-haired individuals, forcing them to teleport themselves out of the ancient temple they had found themselves within. When they returned to Winding Water, they were in for a rough landing. Fortunately, no one was seriously injured, despite falling onto the graves and another Kelemvorite.

During the search with the Wintertals that day, Afendaria discovered that more bodies might be trapped between the rubble and the ruined surface above the Spade Estate’s lower levels. She and Elisia would soon begin digging and removing debris in that area, with help from the gravediggers, who also continued to prepare the final graves.

At their breaks, Afendaria and Elisia, along with the gravediggers, kept watch over the surviving woman who was still unconscious. Occasionally she would be given water as they waited for her condition to improve. Afendaria seemed more hopeful, gauging that their work could likely be done within the next few days if they continued to be earnest and diligent in their efforts, though her spirit, for a short while, was dampened when she got news that an acquaintance she had known had met an untimely end in some place far, far removed from that little hamlet she was burying the dead in.
" An addict for plaudit? You'll get your crucifix. "
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Afendaria
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Re: The Church of Kelemvor RP

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17 Marpenoth, 1361 DR Devastation at Winding Waters

With the removal of the bodies from the Blue Fish Inn complete, the corpses wrapped in shrouds and blessed by the Kelemvorites, Afendaria and Elisia LeGande turned their attention to the Spade Estate, the last structure in the village that hadn’t been fully excavated.

With their efforts now focused entirely on the wreckage of the estate, and with the help of passing warriors of Tempus, they were able to recover more of the dead: some burned in the fires, some crushed by the buildings, and others wounded by blades.

The two Kelemvorites also began patrol outside the walled confinements of the ruined hamlet. In their travels through the nearby temple and surrounding woods, they discovered more remains—ancient bones and long-dead, lost individuals who had met their ends on Faerûn long before the village had burned. These remains were transported back to the cemetery and given proper rites and burials, adding even more graves to the growing graveyard.

Meanwhile, the Kelemvorite gravediggers from Baldur’s Gate, along with Afendaria and Elisia, continued to care for the unconscious woman they had discovered in the basement of the Blue Fish Inn. Her condition had improved little over the past tenday, and it was becoming clear that feeding her small amounts of water was not enough.

Fortunately, on the 17th of Marpenoth, the Kelemvorites completed their work. Every building had been scoured, every place searched, and Afendaria had counted over one hundred and twenty graves within that plot of land—though she had lost count at times. Perhaps some graves were not properly marked, or perhaps she had confused the number with remains brought in from outside the village. Whatever the case, the new cemetery was full. With the return of the Doomguide Afendaria had summoned to aid in the divine task assigned to her by Kelemvor, the Doomguide declared their work complete.

On that final evening the Daeum was performed—led by Afendaria, with Elisia and Doomguide Evendur offering their prayers. The Doomguide further consecrated the grounds, sealing the cemetery with divine protection. Later that day, Rose Wintertal honored the memory of the dead with a wondrous tribute in the form of song, played upon a lute. Her wife, Mathilde, joined her, along with Lord Osric Vale and a scaly stranger who had once come to the village seeking the Kelemvorites’ knowledge of Jergal. Together, they gathered to listen to Rose’s beautifully composed song and to offer the deceased their prayers and remembrance.


((Song Lyrics and Melody performed by Rose Before the Graves of Winding Water))
Hidden: show
Hmmm mmmmh....
Hmmm mmmmh....

Hear our tale of sorrow's breath
Of hearts now wrapped in silent rest
The river murmurs soft and low
Of names the wind still longs to know

We sing of the brave and the fallen
Of homes beneath the willow's shade
For every soul the night has claimed
One memory shall still remain

We sing for the fallen
We sing for the lost
We sing for all who gave their lives
They never will be forgotten
We sing for the fallen
For friends who are gone
We sing for the fallen
All those we could not save...

No curse remains, no evil hand
Just silence over an empty land
The dawn still comes, yet brings no light
They dreamed of peace, and met the night

Hmmm mmmmh....

I don't call this peace or rest
Just the grief that time won't bless
They gave their all, and though they've gone
Their spirit lingers in our song

Hmmm mmmmh....
Hmmm mmmmh....

We sing for the fallen
We sing for the lost
We sing for all who gave their lives
They never will be forgotten
We sing for the fallen
For friends who are gone
We sing for the fallen
All those we could not save...

We sing for the fallen
We sing for the lost
We sing for all who gave their lives
They never will be forgotten
We sing for the fallen
For friends who are gone
We sing for the fallen
All those we could not save...

Hmmm mmmmh....

For all who stood
For all who prayed
For all who hoped and were betrayed
For every voice
Now soft and clear
Still carried on, we feel you near

For all who fell, we sing for you.
With their duties complete, final rites and blessings performed, and the sleeping survivor woman left with Evendur to be taken to the Shrine of Suffering, two fatigued and weary Kelemvorites, Afendaria and Elisia, finally returned to Baldur’s Gate. They had spent nearly two full tendays in the burned village, recovering bodies, preparing remains, and burying the dead. They had slept in tents and in the outdoors, dug through ash, soot, and dirt, and overall were a complete mess (with Afendaria being the most grime, mud, and blood covered of them all).

Afendaria had started to believe she would never see civilization again, but somehow, they had managed to bury every last one of the dead. It had seemed like a grueling, almost impossible task at first, given their limited resources—but thanks to the efforts of kind strangers, acquaintances, and many others from Baldur’s Gate, Triel, and elsewhere, the dead of the hamlet along the Winding Water were finally laid to rest and each were given final dignity.

Some questions often posed to the Kelemvorites remained unanswered: Who had brought fire and sword to the village? Why? For what purpose? Where were they now—and would anyone seek justice or revenge for the victims of Winding Water? What of the three survivors, the two guardsmen and the woman who was still unconcious? For Afendaria, those questions and their answers were for others to pursue. As far as she was concerned, her duties involving Elisia and the other Kelemvorites were complete. Their work at Winding Water was done.

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She and the other faithful knew they would be needed elsewhere, and so they did not linger. They left, taking their tools and remaining supplies with them. All that remained in the ruins of that destroyed village were charred up wood and stone blocks of what were once buildings, and the dead, resting in their freshly dug out graves.
" An addict for plaudit? You'll get your crucifix. "
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Afendaria
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Re: The Church of Kelemvor RP

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28 Marpenoth, 1361 DR

Afendaria would find little repose or respite upon returning from the Winding Waters. During her absence, some of her duties in the graveyard had been neglected, and she had to work hard to restore what she could. However, a disturbance involving a fellow member of her faith soon had her travelling again—this time toward the east.

Over the next few days, she found herself constantly journeying back and forth, often leaving Baldur’s Gate eastbound for the town of Corm Orp, and then returning again. In one, unrelated incident, she also headed south in search of a holy warrior in the woods who was rumored to be at death’s door and in need of final rites. She soon discovered, however, that said warrior had not perished but had been taken from the woods and had been placed in other's care.

On the 28th of Marpenoth, Afendaria and Elisia LeGande, shielded from the rain under the protection of an umbrella, made their way down to the Friendly Arm Inn. There, wearing oversized belts of Uthgardt design, the pair purchased wooden poles, signs, parchment, paints, and brushes. With their supplies gathered, they set off east once again.

At the small hin village of Corm Orp the pair began their work. Taking turns writing the contents of the signs, they soon constructed a number of warnings from all the supplies that had purchased from the Friendly Arm Inn. They drove and hammered the signposts along the roads leading to and from the plague-stricken village.The hin had left a single, lone warning on the closed gates of the deserted and boarded up village, telling every traveller that the village had been struck by some sort of plague, but the Kelemvorites wanted to ensure fair warning was given well in advance to any traveller approaching the disease riddled place.

Some of the signs were written elegantly, while others were scrawled in crude block letters:

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“Avoid Corm Orp: Poisoned Waters.”
“GO HOME. PLAGUE LINGERS HERE.”
“Take Another Path: Plague Ahead.”
“LEAVE NOW. POX IN THE EARTH.”
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With their signs driven into the earth, the two Kelemvorites departed. Over the next few days, more signs would appear along the winding roads leading away from the village—some of them adorned with small trinkets depicting a bony arm holding up a pair of golden scales.
" An addict for plaudit? You'll get your crucifix. "
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