The Church of Kelemvor RP

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Re: The Church of Kelemvor RP

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Upon the sending, Elisia began the long journey toward the village of the Winding Waters north of Baldur's Gate. The wagon ride was quiet, with the occasional idle chatter of the patrons along for the travel. The quiet, morose Kelemvorite remained silent until they arrived close enough to begin the walk. When she stepped out of the wagon, her arms were full of bags and supplies, with a backpack nearly splitting with provisions.

When the young robed woman arrived in the village, there was hardly anything left. The cobblestone walls were marked with soot as far as the eye could see. The building tops that once were stood reduced to their bare bones of black wooden beams supported by stone foundations. Elisia carried on into the village; the sending had come from Afendaria. She knew she was inside but could hardly see anything through the smoke drifting across the city ground. The woman pressed forward and continued to look around the village until she found the ginger Kelemvorite. Afendaria stood against a pile of amassed bodies, her ginger hair standing out against the backdrop of smoke and soot like a still-burning ember in the ruins.

The two spoke quietly, taking in the depth of the situation. A seemingly endless number of villagers lay dead under the ruins, with no indication of how many remained to be retrieved. There was little time to begin speculating. The slender, robed Kelemvorite followed the armored woman, carrying one of the nearby bodies. The two of them worked through most of the evening and late into the night. Each of the corpses took hours of preparation as the two worked in tandem to bring dignity to each of them, worthy of the Great Guide's blessing. By morning, the two set up camp, taking turns to keep watch under the threat of the "Fish People."

When morning came, the two began their day as the previous one had left off, except on this day Elisia would use the means of teleportation to get further supplies to support the scope of the task. Her time in Baldur's Gate was brief. She stopped to buy shrouds and purchase any fabric or sheets she could afford. By the time she gathered the materials for the further burials, help had arrived in the desolate village.

The young Kelemvorite teleported back with the supplies. She was greeted by the sounds of metallic spades striking the ground and digging, one after the next. The rhythm of the noise rang out along the ruins, drawing in Elisia. She set her supplies to the ground and picked up her pace to find the source.

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There she stood before an exceptionally tall, familiar face that of Alexander Marshall and those from the Village of Triel. They came in numbers, assisting with the digging. The quiet Kelemvorite wandered around the ruins of the Winding Waters, looking for the armored priestess. The sounds of singing could be heard from the workers as she looked for the unmistakable frustrated intonation of Afendaria, but there was none. Kelemvor's priestess was assisting in praying over those recently laid to rest.

Elisia joined her by her side and continued to help. The two, with the help of the people of Triel, made a great deal of progress in digging graves for the mounting number of dead. They continued on through the day in peace until the village was attacked by creatures from the nearby waters creatures that resembled fish-like people stormed the ruins of the village. While they attacked and attempted to further take advantage of the village's state, their rampage was quickly extinguished by the efforts of those assisting the village.

A couple of days passed, and the number of graves was quickly filled by those wrapped in shrouds. The nights came relatively peacefully, with lanterns lit in remembrance of the dead against the dark, starlit sky. While the work seemed endless, there were moments of peace and reflection among each of them. Elisia and Afendaria mostly stayed busy and took turns keeping watch at their distant campsite. When morning came, the dark-robed woman returned to her work around the village. When she saw Afendaria again, those of Triel had left. Alexander was reported injured, and it was the two of them again.

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Visitors came and went throughout the tenday, while those of the Lord of the Dead remained steadfast in their goal to bury the dead. Elisia took to the day, wandering the city and gathering what stones she could to mark the graves. She took her time in the cool autumn air, finding what decorative stones could be used, while keeping focused on each task. There were too many graves at this point to be picky.

Elisia spent the day with the gathered stones, working alone and carving the mark of Kelemvor along their rough exteriors. Each marker took time. She worked and listened to the prayers of the priestess of their shared faith. When the stones had made some headway, she set them off to the side and continued to assist Afendaria with the preparation and honoring of the dead. It had been several days at that point, and it began to look as if they were making progress. The bodies lay gathered in a row, awaiting another set of graves. They continued to work on through the day and by campfire light at night.

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The slender Kelemvorite was insistent on the two of them finding time to rest. On the nights that she took watch, Elisia opened her book and reflected on those she had recorded villagers and citizens of the Winding Waters. The faithful layperson carefully wrote down their descriptions, conditions, and causes of death. In the evening moonlight, she spent her night reading each of the passages, quietly speaking a prayer for every one of them. As the days went on, it became more difficult for her to finish the list before sunrise.
~*~ Elisia LeGande - Faithful of Kelemvor ~*~

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Afendaria
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Re: The Church of Kelemvor RP

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12 Marpenoth, 1361 DR. Devastation at Winding Waters

The graves continued to be dug, thanks to all those who had assisted, and their workspeed was further boosted by the skilled and steady help of the Kelemvorite gravediggers from the Baldur’s Gate Mortuary Guild. Nearly a hundred graves had been set over the past few days there in Winding Water. More help arrived in the form of additional diggers, a food delivery was made for all the workers, and others came with questions—some related to the events at Winding Water, while others posed stranger inquiries.

With only a few bodies left (most stored safely away awaiting burial) and after sleeping a little better than she had in previous nights, Afendaria planned to begin searching for more corpses that may have been missed. Meanwhile, Elisia LeGande remained behind to continue wrapping the remaining dead in shrouds and work on carving Kelemvor's scales into stones she and Afendaria had gathered. The Wintertals arrived to check on the situation and with Afendaria decided to do a little poking around themselves. After surveying the ruins and discovering more about how some of the buildings were destroyed (while also killing a poor, innocent spider in the most brutal fashion), the three redheads were suddenly assaulted by another Sahuagin raid, which they successfully repelled.

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After questioning a captive Sahuagin and searching the depths of the Spade Estate (which they reached beneath the building through magical means), the three found themselves inside an ancient nearby temple and further clues to how the village had met its end were revealed.

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While investigating what had happened a sudden and abrupt threat surrounded the ginger-haired individuals, forcing them to teleport themselves out of the ancient temple they had found themselves within. When they returned to Winding Water, they were in for a rough landing. Fortunately, no one was seriously injured, despite falling onto the graves and another Kelemvorite.

During the search with the Wintertals that day, Afendaria discovered that more bodies might be trapped between the rubble and the ruined surface above the Spade Estate’s lower levels. She and Elisia would soon begin digging and removing debris in that area, with help from the gravediggers, who also continued to prepare the final graves.

At their breaks, Afendaria and Elisia, along with the gravediggers, kept watch over the surviving woman who was still unconscious. Occasionally she would be given water as they waited for her condition to improve. Afendaria seemed more hopeful, gauging that their work could likely be done within the next few days if they continued to be earnest and diligent in their efforts, though her spirit, for a short while, was dampened when she got news that an acquaintance she had known had met an untimely end in some place far, far removed from that little hamlet she was burying the dead in.
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Re: The Church of Kelemvor RP

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17 Marpenoth, 1361 DR Devastation at Winding Waters

With the removal of the bodies from the Blue Fish Inn complete, the corpses wrapped in shrouds and blessed by the Kelemvorites, Afendaria and Elisia LeGande turned their attention to the Spade Estate, the last structure in the village that hadn’t been fully excavated.

With their efforts now focused entirely on the wreckage of the estate, and with the help of passing warriors of Tempus, they were able to recover more of the dead: some burned in the fires, some crushed by the buildings, and others wounded by blades.

The two Kelemvorites also began patrol outside the walled confinements of the ruined hamlet. In their travels through the nearby temple and surrounding woods, they discovered more remains—ancient bones and long-dead, lost individuals who had met their ends on Faerûn long before the village had burned. These remains were transported back to the cemetery and given proper rites and burials, adding even more graves to the growing graveyard.

Meanwhile, the Kelemvorite gravediggers from Baldur’s Gate, along with Afendaria and Elisia, continued to care for the unconscious woman they had discovered in the basement of the Blue Fish Inn. Her condition had improved little over the past tenday, and it was becoming clear that feeding her small amounts of water was not enough.

Fortunately, on the 17th of Marpenoth, the Kelemvorites completed their work. Every building had been scoured, every place searched, and Afendaria had counted over one hundred and twenty graves within that plot of land—though she had lost count at times. Perhaps some graves were not properly marked, or perhaps she had confused the number with remains brought in from outside the village. Whatever the case, the new cemetery was full. With the return of the Doomguide Afendaria had summoned to aid in the divine task assigned to her by Kelemvor, the Doomguide declared their work complete.

On that final evening the Daeum was performed—led by Afendaria, with Elisia and Doomguide Evendur offering their prayers. The Doomguide further consecrated the grounds, sealing the cemetery with divine protection. Later that day, Rose Wintertal honored the memory of the dead with a wondrous tribute in the form of song, played upon a lute. Her wife, Mathilde, joined her, along with Lord Osric Vale and a scaly stranger who had once come to the village seeking the Kelemvorites’ knowledge of Jergal. Together, they gathered to listen to Rose’s beautifully composed song and to offer the deceased their prayers and remembrance.


((Song Lyrics and Melody performed by Rose Before the Graves of Winding Water))
Hidden: show
Hmmm mmmmh....
Hmmm mmmmh....

Hear our tale of sorrow's breath
Of hearts now wrapped in silent rest
The river murmurs soft and low
Of names the wind still longs to know

We sing of the brave and the fallen
Of homes beneath the willow's shade
For every soul the night has claimed
One memory shall still remain

We sing for the fallen
We sing for the lost
We sing for all who gave their lives
They never will be forgotten
We sing for the fallen
For friends who are gone
We sing for the fallen
All those we could not save...

No curse remains, no evil hand
Just silence over an empty land
The dawn still comes, yet brings no light
They dreamed of peace, and met the night

Hmmm mmmmh....

I don't call this peace or rest
Just the grief that time won't bless
They gave their all, and though they've gone
Their spirit lingers in our song

Hmmm mmmmh....
Hmmm mmmmh....

We sing for the fallen
We sing for the lost
We sing for all who gave their lives
They never will be forgotten
We sing for the fallen
For friends who are gone
We sing for the fallen
All those we could not save...

We sing for the fallen
We sing for the lost
We sing for all who gave their lives
They never will be forgotten
We sing for the fallen
For friends who are gone
We sing for the fallen
All those we could not save...

Hmmm mmmmh....

For all who stood
For all who prayed
For all who hoped and were betrayed
For every voice
Now soft and clear
Still carried on, we feel you near

For all who fell, we sing for you.
With their duties complete, final rites and blessings performed, and the sleeping survivor woman left with Evendur to be taken to the Shrine of Suffering, two fatigued and weary Kelemvorites, Afendaria and Elisia, finally returned to Baldur’s Gate. They had spent nearly two full tendays in the burned village, recovering bodies, preparing remains, and burying the dead. They had slept in tents and in the outdoors, dug through ash, soot, and dirt, and overall were a complete mess (with Afendaria being the most grime, mud, and blood covered of them all).

Afendaria had started to believe she would never see civilization again, but somehow, they had managed to bury every last one of the dead. It had seemed like a grueling, almost impossible task at first, given their limited resources—but thanks to the efforts of kind strangers, acquaintances, and many others from Baldur’s Gate, Triel, and elsewhere, the dead of the hamlet along the Winding Water were finally laid to rest and each were given final dignity.

Some questions often posed to the Kelemvorites remained unanswered: Who had brought fire and sword to the village? Why? For what purpose? Where were they now—and would anyone seek justice or revenge for the victims of Winding Water? What of the three survivors, the two guardsmen and the woman who was still unconcious? For Afendaria, those questions and their answers were for others to pursue. As far as she was concerned, her duties involving Elisia and the other Kelemvorites were complete. Their work at Winding Water was done.

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She and the other faithful knew they would be needed elsewhere, and so they did not linger. They left, taking their tools and remaining supplies with them. All that remained in the ruins of that destroyed village were charred up wood and stone blocks of what were once buildings, and the dead, resting in their freshly dug out graves.
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Afendaria
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Re: The Church of Kelemvor RP

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28 Marpenoth, 1361 DR

Afendaria would find little repose or respite upon returning from the Winding Waters. During her absence, some of her duties in the graveyard had been neglected, and she had to work hard to restore what she could. However, a disturbance involving a fellow member of her faith soon had her travelling again—this time toward the east.

Over the next few days, she found herself constantly journeying back and forth, often leaving Baldur’s Gate eastbound for the town of Corm Orp, and then returning again. In one, unrelated incident, she also headed south in search of a holy warrior in the woods who was rumored to be at death’s door and in need of final rites. She soon discovered, however, that said warrior had not perished but had been taken from the woods and had been placed in other's care.

On the 28th of Marpenoth, Afendaria and Elisia LeGande, shielded from the rain under the protection of an umbrella, made their way down to the Friendly Arm Inn. There, wearing oversized belts of Uthgardt design, the pair purchased wooden poles, signs, parchment, paints, and brushes. With their supplies gathered, they set off east once again.

At the small hin village of Corm Orp the pair began their work. Taking turns writing the contents of the signs, they soon constructed a number of warnings from all the supplies that had purchased from the Friendly Arm Inn. They drove and hammered the signposts along the roads leading to and from the plague-stricken village.The hin had left a single, lone warning on the closed gates of the deserted and boarded up village, telling every traveller that the village had been struck by some sort of plague, but the Kelemvorites wanted to ensure fair warning was given well in advance to any traveller approaching the disease riddled place.

Some of the signs were written elegantly, while others were scrawled in crude block letters:

Hidden: show
“Avoid Corm Orp: Poisoned Waters.”
“GO HOME. PLAGUE LINGERS HERE.”
“Take Another Path: Plague Ahead.”
“LEAVE NOW. POX IN THE EARTH.”
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With their signs driven into the earth, the two Kelemvorites departed. Over the next few days, more signs would appear along the winding roads leading away from the village—some of them adorned with small trinkets depicting a bony arm holding up a pair of golden scales.
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Re: The Church of Kelemvor RP

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30 Marpenoth, 1361 DR

On the final day of Marpenoth, militant priestess of Kelemvor Afendaria was patrolling the graveyard, putting down some of the lesser undead known to roam some of the areas, when she was suddenly attacked by a small host of ghosts, wraiths, and other, more powerful undead. Fighting her way through the initial assault alone, she soon found herself facing even more undead as they began to appear in greater numbers. Fortunately, a band of brave adventurers arrived, and together they managed to eliminate the source of the increased undead activity.

With the enemy defeated, the adventurers departed in victory, leaving only the priestess behind. After the conflict, Afendaria resumed her patrol of the graveyard, studying the places where she and the adventurers had fought the undead together. She took her time, carefully inspecting the graves and battle sites, all while ruminating on something she had noticed during the fight—something that now troubled her.


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Re: The Church of Kelemvor RP

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28 Uktar, 1361 DR

Toward the end of Uktar, 1361 DR, the Kelemvorite militant priestess Afendaria, between her duties, was often found within the public reading section of Candlekeep, scouring and browsing through the various resources and tomes available to the public. Any work involving records of the deceased or the dead of Faerûn was examined and considered for whatever she was researching.

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Between periods of study, she also spoke briefly with the Guide-Gnome of Candlekeep, Uranhed Jandinwed, who suggested she speak to certain individuals and pointed out several additional tomes she could consult to further her research.
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Re: The Church of Kelemvor RP

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30 Uktar 1361 DR - The Death and Burial of a Loviatan


“In death, it matters not what reputation or accomplishment you achieved in life—for we all must face the veil and pass through it to honour our final obligation and begin the next chapter.”


Priestess Afendaria had been busy over the past few days. From Candlekeep and local sources within Baldur’s Gate, she had been borrowing and carting off stacks of books to the Old Three Kegs tavern. There she continued reading and collecting tomes and records of recent and past history, seeking out any information that included the deaths of famed individuals as well as any mention of common folk who had perished in untimely ways. She also reached out to or spoke with various individuals, asking questions or stating her purpose in collecting the literature she was after. These individuals included members of the Ilmatari, a winged follower of Tyr, and even an infamous, marginally insane Aurilite known to many for often marching around with a black flag depicting Auril’s holy symbol.

Deciding to take a break from her research and do a little martial training with her fellow Kelemvorite, Elisa LeGande, the pair left the city for a short while. When they returned to the Wide after their excursion, the two Kelemvorites both noticed something peculiar. There was an increased guard presence within the marketplace, which eventually led them to discover that some sort of crime had occurred. Within the market lay a covered, bloodied body near a merchant who was receiving medical attention from a Flaming Fist officer.

At first hesitant to get involved (for in Afendaria’s experience, the Flaming Fist and Watch preferred to conduct investigations before dealing with the dead on their own) the two Kelemvorites eventually inquired about the crime. To Afendaria’s surprise, one of the Flaming Fist Champions, the very one who had dealt out justice that day (evident by the state of his freshly bloodied sword) stated that orders had been given to allow the Kelemvorites access to the deceased immediately after the body had been prepared in the Citadel. The same Flaming Fist Champion told them that the man cut down had been brandishing the symbol of an outlawed faith, the holy device of Loviatar, Maiden of Pain, and had refused to remove a mask that concealed his face. Refusing to adhere to the Watch’s commands, the Loviatan had apparently begun taunting the authorities and, in what must have been a fit of rage or some sort of tantrum, the worshipper of Loviatar outright attacked some of the merchants. This quickly led to the Flaming Fist becoming involved, and the Champion had cut the masked man of Loviatar down there in the Wide.

The two Kelemvorites were told they could give the dead a proper burial right away, provided the gravesite was unmarked, outside the city, and that they did not alarm the populace when the body was collected. Soon Elisia and Afendaria made their way to the Flaming Fist Citadel, where the corpse had been brought and placed inside a simple burlap bag soaked in blood, which had already begun to coagulate. With the body in their care, the Kelemvorites swiftly left the city, making their way north.

Choosing a secluded spot to bury the Loviatan, Afendaria set the corpse down on the ground nearby for Elisia to examine and prepare, while she immediately began digging the grave. Elisia looked the body over for trinkets and other signs of holy symbols and took note of the crushed and caved-in masked hood still covering the dead man’s face and head. With great care and meticulous attention, the dark-hooded Kelemvorite prepared the dead for burial. A tonic was applied to the man’s shattered head and face to blot away the blood and crushed remains, and further investigation revealed the extent of the wounds the Flaming Fist officer had dealt to end the Loviatan’s life. His body was cleaned, anointed in blessed oil, and covered with a meagre amount of sage and lavender.

By the time Afendaria finished digging the grave, Elisia had completed her work. She covered the man’s bloodied, ruined face with a cloth and had properly wrapped and bound the arms, preparing the body fully. The two Kelemvorites lowered the dead Loviatan into the unmarked grave.

When the dead man was in the ground, a dark and tarnished lantern containing a black candle was set at the head of the grave, and final prayers to Kelemvor, to guide the essence of the Loviatan to the afterlife, were offered up by Priestess Afendaria. Soon the corpse was buried beneath the earth in the chosen location, without a gravestone, and the area was consecrated against the threat of undeath. The two Kelemvorites then departed, leaving behind only the unmarked grave and the lantern with its black candle inside still burning away.

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Re: The Church of Kelemvor RP

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The ghastly green winds of the former halfling village had quieted that day. The frail and tired Kelemvorite took a reverent moment to sit down beside the final wrapped body and silently share in the deafening silence. There was not another word to be spoken. Whatever quiet prayers could be offered had finished, and all was still except for the occasional sound of crisp leaves rustling along the ground in the intermittent winds of the north.

A gentle sigh passed through her lips as her absent gaze washed over the dozens of bodies wrapped and scattered across the hillside.

“What lies in rest shall remain in rest,” she said, her voice barely above a whisper.

The slender Kelemvorite had been working for the past couple of tendays to prepare those who had fallen ill to the plagues brought by a Talonite company. She knew that a proper funeral would be best reserved for those of Urogalan, the Black Hound and god of the dead among the victims, but this did not stop her meticulous work. All of the remains were carefully removed and treated with tender care. While some were much easier than others, Elisia took the time to show dignity to every one of those who had perished regardless of condition.

Over the tendays she had spent the long hours of the day dragging each wrapped body to one of the empty buildings where they could be stored. With the arrival of the winter cold she remained confident that they would be preserved well enough for the return of the villagers and a proper funeral and burial.

There in the breaths between her work, Elisia slowly stood back up and gingerly wrapped her arms under the tiny remaining body. She lifted it and silently walked over to the dark interior of the building where the other villagers rested. There was a moment of pause when her gaze met the bodies lined up side by side along the floor.

“You deserved better than this,” she said to the open air in the same empty monotone, as she laid the smaller fragile body of the halfling beside its neighbor.


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The Kelemvorite remained there for a while longer. What was only minutes felt as though it stood still like hours. Her tired eyes fixed on the fireplace against the wall, where tiny trinkets were left beside aspirational words carved into wooden blocks. This had been somebody’s home in another time. The warm inviting hovel, decorated in the fondest memories of a family, was now reduced to a storage place where the dead could rest until reclaimed by their loved ones. She spoke not another word and made her way outside.

There she reached a thick brush into a bucket and painted the door with the mark of a large black hound. Its dark silhouette served as much a tribute as a warning for those who might enter. She hung a symbol of the Great Guide around the door handle and completed her task by nailing a series of scrap boards over the thin walls.

When she had finished for the day, the slender robed woman sat on the porch of one of the desolate homes. She watched the leaves blow across the formerly busy paths and the empty market square. Their once loud and bustling commotion was now void of the laughter and chatter of days before. She folded her hood down across her shoulders as she quietly reflected on the good stories that had been told here in years past.

As another leaf blew across her boot, a small braided bracelet was revealed in the dirt. Elisia gently dusted off the copper crafted gift and turned it in the palm of her thick leather glove. She read the name silently, her lips forming the note of each letter. Her brows furrowed lightly as she silently considered the gift that was never delivered.

By the time she realized how long she had been sitting there, it was nearly dusk. A familiar armored Kelemvorite walked up the path and spoke to her. The conversation was short. When the few words came to an end, the snowy crowned woman gave a faint nod.

It was time to return to Baldurs Gate. It was time to go home.
~*~ Elisia LeGande - Faithful of Kelemvor ~*~

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Re: The Church of Kelemvor RP

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Feast of the Moon 1361 DR

Afendaria had been studying hard throughout the month of Uktar, and especially so during the last few days. Each of those final days was spent researching and preparing for the Feast of the Moon, and at last the day had come when she would recite all she had learned and could remember to any who were willing to listen. For on this day, it was her solemn duty as a priestess of Kelemvor to speak the Deeds of the Dead and to impart the stories and wisdom of the ancestors and the fallen to both commoner and adventurer alike.

Although she was far more militant than scholarly, she was still clergy of the faith, and she intended to see that the duties expected of her during the Feast of the Moon were carried out in Baldur’s Gate and the surrounding area. Her faith was still new to Faerun, and little instruction had been left with her on how to exactly to proceed with speaking the Deeds of the Dead, but she would do so regardless. So she woke early that day—before the sun had risen—and set out immediately, donning a large black flowing cloak bearing Kelemvor’s holy symbol as she ventured into the Wide. There she happened upon a group of adventurers and immediately began speaking with them, soon entering into a conversation about the story of Billy and Dianne, young Ilmatari faithful whose lives had been lost and martyred during a conflict with Bhaalists who once terrorized the coast from their base of operations where the Friendly Arm Inn now stands.

She also encountered a familiar face: an Uthgardt barbarian known as Alaric who had assisted her with burials and troubles in the cemetery in the past. The warrior accompanied her to honour the fallen Gondar in the Gondar temple’s cemetery. There, she shared a story of how dragon-worshipping cultists of different sects had once worked in unison to attack and murder several Gondar clergy in the Hall of Wonders. After a short series of prayers and the telling of the tale, the pair departed and headed briefly north, where they had the opportunity to honour the warriors of Tempus (or Tempos, as Alaric called the Foehammer). The Uthgardt barbarian paid tribute to his late family and ancestors through his own tribal ritual, and also shared the tale and death of Uthgar, whom the barbarians of the North revere.

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Soon after she returned to the city outskirts, Afendaria began to wander around the city on her own, sharing and speaking of the Deeds of the Dead to commoner and adventurer alike, or to whomever would listen. She spoke of the various tales she had learned, doing her best to impart any wisdom she had gleaned from the stories. She told of the war against Amn, where many lives were lost; of the brave deeds of Flaming Fist officers and members of the Watch—some who had died in the many battles that plagued the Gate, some out at sea, and some during the explosion that had occurred on the bridge spanning the Chionthar; and of the recently deceased who had fallen during the conflict at Ulgoth’s Beard.

Heroes and martyrs were mentioned, names such as Ser Halvard Stonevik of Tyr and the dwarven chief Korgoth of the Ironfaar clan, as she shared her tales with those willing to listen. She spoke of scoundrels: of a famous pirate who had been hanged and his body burned to ashes to prevent resurrection, and of an icy Aurilian priestess who had perished while taking a final stand to protect her temple in the Cloudpeak mountains. She did not forget to mention the lost lives of the common people. The countless farmers, craftsmen, merchants, travelers, and other innocents who were caught up in the strife the Sword Coast so often dealt them also deserved to be remembered and dignified.

With each deed spoken and each tale told, she did her best to leave those who listened with at least an inkling of wisdom and hoped that the memories of each who had passed on to the afterlife would stay with those who overheard her tales.

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After a long day of sharing the Deeds of the Dead, Afendaria retired from her storytelling and went off to pray for divine spells on her own at sundown. She then began that evening’s Daeum with Elisia LeGande. Down at the Wall of Remembrance, they received a visitor, and together Afendaria, Elisia, and their guest, Nathaniel, sat together after the Daeum prayers had concluded. There they further honored the Feast of the Moon by taking turns sharing tales and poetry dedicated to their ancestors or deceased family members, and retold stories of heroes who had passed on to the afterlife.

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Re: The Church of Kelemvor RP

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10 Nigthal 1361 DR

Afendaria walked through the Wide, her armor covered in slushy, melting, dripping snow and some sort of paste clinging to the metal. Scraps of mummified fur, a rotten tail, and the disgusting juices from some sort of undead creature were plastered across her figure. With more than a single groan, she shuffled past the merchant booths and made her way to the nearest inn, where she took a long bath and spent a considerable amount of time cleaning out her armor.

After pampering herself with the bath and getting some rest (and finally cleaning up her equipment) the priestess made her way toward the cemetery to perform in the evening’s Daeum. Along the way, she more than once quietly mumbled something about "erecting a memorial," until she ran into another Kelemvorite - a stranger, who she offered to take with her to the graveyard. At the cemetery, she paused en route to the Mausoleum, noting some of the nearby tombs and graves, and studying the different materials and stone used in their craft, as well as their shape and how they sat, presented as they were. She had studied them nearly every day, but tonight her attention was especially placed on any that had seemed the most durable. Eventually she would find her way to Daeum, joined with the newly acquainted member of her faith, and perform her duties and prayers as she normally would.
" An addict for plaudit? You'll get your crucifix. "
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