Is there any possibility that these two spells could get reverted to their PnP versions? (links below)
It would be nice for a Wizard/Sorcerer/Druid to be able to protect their allies from their spells. The NWN2 Protection from Energy can protect against ~1.5 Firebursts (pretty weaksauce), whereas in PnP it can absorb 50-120 damage (2-5 Firebursts) before failing. The caveat is that you have to pick one energy type, but that is a decent trade off in my opinion.
Resist energy is even better once you reach high level, and can protect them from most of your low level spells like Fireball.
https://www.d20srd.org/srd/spells/prote ... Energy.htm
https://www.d20srd.org/srd/spells/resistEnergy.
Thanks for considering!~
Protection from Energy / Resist Energy
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Thaelis
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Protection from Energy / Resist Energy
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Aelrindel Shadowsong - Itinerant Wizard
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- Blackhorizon
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Re: Protection from Energy / Resist Energy
Just wanted to point out that we already have a spell for elemental immunity where you need to choose the type (Energy Immunity lvl:5,6, or 7 depending). You can only have one of them up at a time. But you can have also Protection for Energy which would help (though a little) against other elements.
If Protection from Energy was an immunity as suggested until it absorbs X damage then you'd most likely have to choose between those spells and one spells is basically 9999 damage absorbed while the other would then collapse fairly soon.
If Protection from Energy was an immunity as suggested until it absorbs X damage then you'd most likely have to choose between those spells and one spells is basically 9999 damage absorbed while the other would then collapse fairly soon.
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Thaelis
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Re: Protection from Energy / Resist Energy
Yes, I realise that.Blackhorizon wrote: ↑Tue May 05, 2026 3:05 pm Just wanted to point out that we already have a spell for elemental immunity where you need to choose the type (Energy Immunity lvl:5,6, or 7 depending). You can only have one of them up at a time. But you can have also Protection for Energy which would help (though a little) against other elements.
If Protection from Energy was an immunity as suggested until it absorbs X damage then you'd most likely have to choose between those spells and one spells is basically 9999 damage absorbed while the other would then collapse fairly soon.
But you don't get that until level 13 (ish), and also that would take up 4x 7th level spell slots, assuming you have a party of 4, meaning you wouldn't have much room left for offensive spells at all. I already have 70% of my slots on defensive spells just to keep my own self alive
Also wow, I did not know Energy Immunity is not meant to stack with itself! We have always played that you can cast multiple castings, each providing immunity to a different element (I think that's how it worked in default NWN2 too). I just checked the 3.5e SRD, and you're right... only the last casting applies :O
But yeah, since Energy Immunity can only be used for 1 element, that 120 buffer from PfE is even more vital.
Thalanis Mornmist - Moon Elf Woodsman
Aelrindel Shadowsong - Itinerant Wizard
Aelrindel Shadowsong - Itinerant Wizard