Since the server has been online for such a long time and people carry an insane amount of gold, my suggestion would be to change the gold name and icons to silver, no change game mechanically, but in-game lorewise it would make a lot more sense that the standard of currency be counted in silver and not gold, and it would mean that for example a coil of rope wouldn't go for a handful of gold but instead a handful of silver which seems way more reasonable to me!
Just a suggestion purely for immersion, please tell me what you guys think about this suggestion!
A suggestion about Currency
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- zavox
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A suggestion about Currency
Thok - Hunter's Moon, Warrior
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- DM Mirror
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Re: A suggestion about Currency
This has been in discussion for a while already.
Once decided upon, it will be made public of course.
Once decided upon, it will be made public of course.
Mirror Mirror on the wall , who's the meanest of them all ...
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tjhyland
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Re: A suggestion about Currency
What about Platinum?
- Afendaria
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Re: A suggestion about Currency
" Can you believe it?! A lute costs less than a coil of rope! Travesty! " - Vernon Menner 1362 DR.and it would mean that for example a coil of rope wouldn't go for a handful of gold but instead a handful of silver which seems way more reasonable to me!
I do like the idea though. Coppers, or Silvers, Fandars, or Thumbs, rather than gold coins.
✞ "An addict for plaudit? You'll get your crucifix." ☠
- renshouj
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Re: A suggestion about Currency
Honestly I'm just not sure how feasible it is to do that tech-wise, since GUI stuff is notoriously annoying to deal with and customise.
There's obviously the thought of making currency an actual item, but that also is a huge endeavor. All in all, while its easy to conceptualise this, it might be quite a beast to implement something like it in a satisfactory and clean way
There's obviously the thought of making currency an actual item, but that also is a huge endeavor. All in all, while its easy to conceptualise this, it might be quite a beast to implement something like it in a satisfactory and clean way
- zavox
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Re: A suggestion about Currency
It would be pretty cool though!renshouj wrote: ↑Thu Jun 04, 2026 8:51 pm Honestly I'm just not sure how feasible it is to do that tech-wise, since GUI stuff is notoriously annoying to deal with and customise.
There's obviously the thought of making currency an actual item, but that also is a huge endeavor. All in all, while its easy to conceptualise this, it might be quite a beast to implement something like it in a satisfactory and clean way
Certain inconveniences bring positives to the table, i'd love to have physical currency, and a physical bank to stash money and things at!
But it goes to say, there are more urgent fires to put out before this should be something to concern the devs with.
Thok - Hunter's Moon, Warrior
Syl'kas - Just a bum, right?
Syl'kas - Just a bum, right?
- selhan
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Re: A suggestion about Currency
I remember another server with the copper, silver , gold currency system was actually a very good one for what it was. But I agree such things would be a serious pain in the butt now far as tech wise. I think more things for the sake of coin sink just might be better for us. But even with that its might pose other problems. Yeah some people sit upon millions of coins while others struggle to stay afloat . Seems it depends on the players gameplay.
A. Those that constantly loots - Stays wealthy
B. Those casually loots - manages well enough
C. Those that hate looting - often poor
D. Those that manage to find other means to make coins without looting - normally got the time to invest / or clever
Auctions looking crazy lately. Good things sold cheap, junk sold high, rp stuff ranges from low to high, most things in auctions are the same items found over and over. When you take the population numbers on the server, alot of those common found things are not even sold because alot of people already has them lol, Most players dont want to sale the good stuff for coins and instead are in search of specific items in exchange for some goal or another. Hell I see people selling plain +4 Boots to NPC's now a days already when before it was a flat 100k. Yet I seein a couple of diamonds for 80k! lol Herbs starting to feel more preferred than wands due to price inflation lol idk Oil prices must be effecting BG! haha
A. Those that constantly loots - Stays wealthy
B. Those casually loots - manages well enough
C. Those that hate looting - often poor
D. Those that manage to find other means to make coins without looting - normally got the time to invest / or clever
Auctions looking crazy lately. Good things sold cheap, junk sold high, rp stuff ranges from low to high, most things in auctions are the same items found over and over. When you take the population numbers on the server, alot of those common found things are not even sold because alot of people already has them lol, Most players dont want to sale the good stuff for coins and instead are in search of specific items in exchange for some goal or another. Hell I see people selling plain +4 Boots to NPC's now a days already when before it was a flat 100k. Yet I seein a couple of diamonds for 80k! lol Herbs starting to feel more preferred than wands due to price inflation lol idk Oil prices must be effecting BG! haha
“We drink to get drunk, we get drunk to fall asleep, when we fall asleep, we commit no sin, when we commit no sin, we go to the Heaven's."
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- Ithilan
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Re: A suggestion about Currency
Many cities and states across Faerun have their own currencies and mint their own coins too. Baldurs Gate is a massive trade hub, so they generally have everything from Amnian, Waterdhavian, Cormyrean, Silvearen and other coins in circulation. But the primary distinct currencies used are platinum pieces (pp), gold pieces (gp), electrum pieces (ep), silver pieces (sp) and copper pieces (cp) throughout Faerûn. Trade bars are also pretty commonly used. Exchange rates and currency values change in various periods of time though and around the time of troubles a bunch of them saw a decrease in value.
I generally never RP that I am running around with ten million gold on my character, but it can be a bit hard to navigate the IC wealth assessment, when people throw around absurd amounts of gold that could feed all the poor in the city
and we do not have the distinctive different currencies. We also increased merchant purchase rates for loot over the years, causing further inflation despite introducing some money sinks, that are mostly one time investments, like player houses.
In the end I think it is so highly individual, like Sel eludes to, how much wealth a player or character has that it is hard to increase the immersion through a change, I think it is far more up to us players to convey the bloated effects mechanically of a game such as this, in a sensible way IC.
I generally never RP that I am running around with ten million gold on my character, but it can be a bit hard to navigate the IC wealth assessment, when people throw around absurd amounts of gold that could feed all the poor in the city
In the end I think it is so highly individual, like Sel eludes to, how much wealth a player or character has that it is hard to increase the immersion through a change, I think it is far more up to us players to convey the bloated effects mechanically of a game such as this, in a sensible way IC.