v 1.8.4
* A crash on the sound thread in a busy fight, when a sound is caught between being made and being thrown away fixed.
* Five debugger values and their code not really using have been cleaned out.
* Fixed a race issue with the text-size hook.
👑 G.O.A.T. for NWN2 Enhanced Edition v1.8.7 - by Goat
Moderators: Moderator, Announcements
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Goat
- Global Admin
- Posts: 767
- Joined: Fri Nov 03, 2023 1:51 pm
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Goat
- Global Admin
- Posts: 767
- Joined: Fri Nov 03, 2023 1:51 pm
Re: 👑 G.O.A.T. for NWN2 Enhanced Edition v1.8.5 - by Goat
v1.8.5
* Effects drawn from the game's black-and-white textures came out red in the EE instead of their own colour -- glows, mostly. (For example bags that were dropped by creatures has a red glowing effect, but this was invalid.)
* Tiles with a sunken floor drew in the EE with the lower floor missing: a black hole / and stairs you climbed in mid-air.
* Two crash fixes - one new, one that needed an additional guard.
* Attempted to nullify the false positive issue A/V & Smartscreen would trigger.
* Effects drawn from the game's black-and-white textures came out red in the EE instead of their own colour -- glows, mostly. (For example bags that were dropped by creatures has a red glowing effect, but this was invalid.)
* Tiles with a sunken floor drew in the EE with the lower floor missing: a black hole / and stairs you climbed in mid-air.
* Two crash fixes - one new, one that needed an additional guard.
* Attempted to nullify the false positive issue A/V & Smartscreen would trigger.
-
Goat
- Global Admin
- Posts: 767
- Joined: Fri Nov 03, 2023 1:51 pm
Re: 👑 G.O.A.T. for NWN2 Enhanced Edition v1.8.6 - by Goat
v1.8.6
* UI mods in your override folder, subfolders too, work even when a server turns off override folders similar to original CE when 'Disable client custom GUI' is still disabled - so you should have less issue with old mods and having to try to 'make them work with EE'. (Servers haks still win however)
* Chat and combat logs no longer make a folder named after your account.
* UI mods in your override folder, subfolders too, work even when a server turns off override folders similar to original CE when 'Disable client custom GUI' is still disabled - so you should have less issue with old mods and having to try to 'make them work with EE'. (Servers haks still win however)
* Chat and combat logs no longer make a folder named after your account.
-
Goat
- Global Admin
- Posts: 767
- Joined: Fri Nov 03, 2023 1:51 pm
Re: 👑 G.O.A.T. for NWN2 Enhanced Edition v1.8.7 - by Goat
v1.8.7
A setting written twice in nwn2-goat.ini only used the first copy. GOAT now removes the extra, so what you see is what's used.
On GOG, screenshots went to the game folder. They go to Documents\Neverwinter Nights 2\Screenshots now, like on Steam.
A setting written twice in nwn2-goat.ini only used the first copy. GOAT now removes the extra, so what you see is what's used.
On GOG, screenshots went to the game folder. They go to Documents\Neverwinter Nights 2\Screenshots now, like on Steam.