👑 G.O.A.T. for NWN2 Enhanced Edition v1.8.6 - by Goat

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Goat
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Re: 👑 G.O.A.T. for NWN2 Enhanced Edition v1.8.4 - by Goat

Unread post by Goat »

v 1.8.4

* A crash on the sound thread in a busy fight, when a sound is caught between being made and being thrown away fixed.
* Five debugger values and their code not really using have been cleaned out.
* Fixed a race issue with the text-size hook.
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Goat
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Re: 👑 G.O.A.T. for NWN2 Enhanced Edition v1.8.5 - by Goat

Unread post by Goat »

v1.8.5

* Effects drawn from the game's black-and-white textures came out red in the EE instead of their own colour -- glows, mostly. (For example bags that were dropped by creatures has a red glowing effect, but this was invalid.)
* Tiles with a sunken floor drew in the EE with the lower floor missing: a black hole / and stairs you climbed in mid-air.
* Two crash fixes - one new, one that needed an additional guard.
* Attempted to nullify the false positive issue A/V & Smartscreen would trigger.
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Goat
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Re: 👑 G.O.A.T. for NWN2 Enhanced Edition v1.8.6 - by Goat

Unread post by Goat »

v1.8.6

* UI mods in your override folder, subfolders too, work even when a server turns off override folders similar to original CE when 'Disable client custom GUI' is still disabled - so you should have less issue with old mods and having to try to 'make them work with EE'. (Servers haks still win however)
* Chat and combat logs no longer make a folder named after your account.

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