v 1.8.4
* A crash on the sound thread in a busy fight, when a sound is caught between being made and being thrown away fixed.
* Five debugger values and their code not really using have been cleaned out.
* Fixed a race issue with the text-size hook.
👑 G.O.A.T. for NWN2 Enhanced Edition v1.8.8 - by Goat
Moderators: Moderator, Announcements
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Goat
- Global Admin
- Posts: 769
- Joined: Fri Nov 03, 2023 1:51 pm
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Goat
- Global Admin
- Posts: 769
- Joined: Fri Nov 03, 2023 1:51 pm
Re: 👑 G.O.A.T. for NWN2 Enhanced Edition v1.8.5 - by Goat
v1.8.5
* Effects drawn from the game's black-and-white textures came out red in the EE instead of their own colour -- glows, mostly. (For example bags that were dropped by creatures has a red glowing effect, but this was invalid.)
* Tiles with a sunken floor drew in the EE with the lower floor missing: a black hole / and stairs you climbed in mid-air.
* Two crash fixes - one new, one that needed an additional guard.
* Attempted to nullify the false positive issue A/V & Smartscreen would trigger.
* Effects drawn from the game's black-and-white textures came out red in the EE instead of their own colour -- glows, mostly. (For example bags that were dropped by creatures has a red glowing effect, but this was invalid.)
* Tiles with a sunken floor drew in the EE with the lower floor missing: a black hole / and stairs you climbed in mid-air.
* Two crash fixes - one new, one that needed an additional guard.
* Attempted to nullify the false positive issue A/V & Smartscreen would trigger.
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Goat
- Global Admin
- Posts: 769
- Joined: Fri Nov 03, 2023 1:51 pm
Re: 👑 G.O.A.T. for NWN2 Enhanced Edition v1.8.6 - by Goat
v1.8.6
* UI mods in your override folder, subfolders too, work even when a server turns off override folders similar to original CE when 'Disable client custom GUI' is still disabled - so you should have less issue with old mods and having to try to 'make them work with EE'. (Servers haks still win however)
* Chat and combat logs no longer make a folder named after your account.
* UI mods in your override folder, subfolders too, work even when a server turns off override folders similar to original CE when 'Disable client custom GUI' is still disabled - so you should have less issue with old mods and having to try to 'make them work with EE'. (Servers haks still win however)
* Chat and combat logs no longer make a folder named after your account.
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Goat
- Global Admin
- Posts: 769
- Joined: Fri Nov 03, 2023 1:51 pm
Re: 👑 G.O.A.T. for NWN2 Enhanced Edition v1.8.7 - by Goat
v1.8.7
* A setting written twice in nwn2-goat.ini only used the first copy. GOAT now removes the extra, so what you see is what's used.
On GOG, screenshots went to the game folder. They go to Documents\Neverwinter Nights 2\Screenshots now, like on Steam.
* A setting written twice in nwn2-goat.ini only used the first copy. GOAT now removes the extra, so what you see is what's used.
On GOG, screenshots went to the game folder. They go to Documents\Neverwinter Nights 2\Screenshots now, like on Steam.
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Goat
- Global Admin
- Posts: 769
- Joined: Fri Nov 03, 2023 1:51 pm
Re: 👑 G.O.A.T. for NWN2 Enhanced Edition v1.8.8 - by Goat
v1.8.8
* Network summary added.
* Supreme Cleave (attack type 1457) gets the cleave swing and hit spark like Cleave and Great Cleave, and the combat log says "Supreme Cleave" instead of "Great Cleave". SupremeCleave=1. When you join, the server can see what your GOAT supports (TLS, Supreme Cleave, network summary), so it only sends what your client understands.
* CombatLogAttackType=1 in [Debug] puts each attack's type in the chat if you require it. (normal, cleave, AoO)
* Joining a 64-bit server now uses your GOAT account name, like 32-bit servers. Before, it saw your Steam or GOG name.
* The DM Creator and Chooser search could stop working after an area change until you restarted which is now fixed.
* Network summary added.
* Supreme Cleave (attack type 1457) gets the cleave swing and hit spark like Cleave and Great Cleave, and the combat log says "Supreme Cleave" instead of "Great Cleave". SupremeCleave=1. When you join, the server can see what your GOAT supports (TLS, Supreme Cleave, network summary), so it only sends what your client understands.
* CombatLogAttackType=1 in [Debug] puts each attack's type in the chat if you require it. (normal, cleave, AoO)
* Joining a 64-bit server now uses your GOAT account name, like 32-bit servers. Before, it saw your Steam or GOG name.
* The DM Creator and Chooser search could stop working after an area change until you restarted which is now fixed.