I thought I'd post how the team views the various settlements around the server:
NPC Settlements
Baldur's Gate: LN, and tolerant. If it leans anywhere, its towards good (it has 1/4 good Dukes, and server lore has given it a greater goodly presence given the faiths of the city) but it is very much Lawful Neutral. The tolerance has been watered down on the server a bit as well given the banned faiths, again a product of server lore (and the actions of said faiths). The Dukes are played as being savvy, and willing to make money from anyone, but without committing outright evil acts themselves to do so, or endanger the city.
Roaringshore: CE. Anything goes in Roaringshore, but certain groups are certainly not welcome (Holy orders, known goodly factions, etc, are going to get a rough time). The Pirates will not be fond of being bullied on their home turf, but would be keen to have trade from various evil factions. It is an evil settlement, basically, ruled by evil NPCs.
Soubar: CN. We go for a wild west feel with this place. No laws, the NPCs (such as they are) really want to make money. They do not care much for the ethics of how its done although server history has made them leery of rocking the boat too much with outsiders, and of being subjugated. If anything it might lean slightly towards evil in the same way BG leans sightly towards good. But the idea is anyone and everyone can RP here, and anyone and everyone should have their guard up.
Corm Orp: TN, and its got that lovely halfling temple on the rise, lovely place. Whats that? Darkhold's nearby and there is a treaty of defensive cooperation?
Beregost: LN terms of the Amnians but the settlement has perhaps a
slight lean towards good (still neutral) given the Lathanderite temple and PC guild. That said, Amnian law prevails, so there is freedom of faith and provided the laws are not broken, no groups are banned.
Nashkel: LN, very strictly. This is due to the Amnian NPCs and the large influence of the House of the Guardian. Again Amnian law prevails.
Friendly Arm Inn: TN. An enforced truce, given Bentley's ideal of a neutral meeting spot to resolve disputes. Obey Bentley's no trouble rule and it does not matter who you are.
Uruk Lurra: CE. ORCS ONLY. Okay half orcs. Be careful if you are anyone else.
Summary: Of 7 settlements, 6 are neutral, 2 evil. 5 are open to anyone, 1 is hard to visit for good aligned, 1 is pretty much orcs only, and one (the largest) is hard to visit for certain evil factions and faiths. Two of the neutrals could be said to be more favourable to good than evil, but only mildly in both cases.
PC Guild/NPC Settlement Fusion
Darkhold: LE. The garrison is an NPC garrison that is LE. Clearly the zhentarim PCs have much sway here however.
Doron Amar: CG/CN. This is a settlement largely PC led so policy is set by PCs. We envisage it as broadly elven in outlook in so far as we are asked to RP the NPCs. That would place it broadly CG, but CN leaning given its origins.
Darasha: CG/CN. The NPC council (which defers to the PCs on foreign policy) is composed of a TN, a CN, and NG NPC. Which about sums up the village.
Kraak Helzak: LG? Again, its PC led. I suspect its a LN leaning and isolationist LG. Or a LG leaning and isolationist LN. Ask them! But when asked to play the King, thats how I play it
Summary: 3 on the border of good and neutral; one evil but very lawful, so perhaps not suitable for all evil doers.
"Off Map" Settlements and Factions
The Amnian Government: NE. This government intervenes fairly regularly in the north, particularly if there is a threat (This is a shift fron canon lore due to Amn Gate war). When you are dealing with the local garrison in Beregost, its LN. When the cowled wizards teleport in with a bunch of Legionaries and special orders from the Council of Six, its pretty much gloves off time. While Amn, the country, has a vast swathe of people in it of varying alignments, we do consider Amn overall to be a "light" NE, and there plenty of fairly rotten people within the faction who are open to all sorts of scheming. We have, in a shift from canon, made them more willing to work with evil factions rather than treat them as competitors.
The Lords Alliance: LG, although slanted towards LN. To some cities its a defensive alliance against expansion by Amn and the Zhentarim; to others the opposition is much more fervent.
Elturel: LG, but a helmite LG, as its ruled by a Helmite Paladin. Its likely the only "Good" government that PCs will interact with.
Summary: 1 evil, 2 good, although they are somewhat one in the same.
I am posting the above so people see how the team view these settlements. The bias on the server is probably quite heavily towards lawful, rather than good per se! But they are sometimes one in the same.
I wanted to go through Steve's examples as they are good questions and the answers might help show whats possible and whats not
Steve wrote:
– Can a PC work to be honored by the High Captains of Roaringshore for exceptional piracy?
I this has happened twice in the past year and a half, and indeed half way through the process a third time. All in mid 2014. Alas Roaringshore after some activity fell quiet again. I did have a group of PCs honoured for exceptional piracy. And indeed, there are PCs in existence today who have the ear of one or more of the High Captains
But I can tell you the number of requests we have had (until very recently) to interact with the High Captains since late 2014. Zero.
I welcome more!
Steve wrote:– Can a PC wrestle with his moral abnormalities yet maintain his dominance and strength of purpose so that others are lead by his/her example?
This sounds like a player to player thing, in which case I'd say its possible.
Steve wrote:– Can a band of brigands rob and steal from a Baldarian caravan, and bring that booty back to the NPC Leader and receive rewards, titles, slaves, accolades within the evil power structure?
I do believe this has happened a couple of times in the past year. Its not common though, and the receipt of rewards, titles, slaves etc within the evil power structure does not happen. There is not a singular evil power structure, however.
Steve wrote:– Can a Zhent gain accolades and power without being a member of the Zhentarim Player Guild?
No. The Zhentarim PC guilds IC duty is to manage agents on this region of theSword Coast, thus interaction goes through the guild.
Steve wrote:Conversely, are there any consistent, active Evil NPC factions that Players can RP within, in the similar vein that we RP "within" the Laws of Baldur's Gate and the whims of the Four Dukes?
Currently, the public ones would be:
- Amn (the central government)
- The High Captains
- The Black Orcs of Uruk Lurra
There have been more clandestine ones in the past.
The truth is, and its unfortunate, but the majority of requests we get for interaction that can be labelled "evil" (Not ALL, but a large number) are often by single PCs, are requesting a sweeping effect, and are often "PVP" focused.