I think Random Loot generator is needed. Finding something rare that can't be bought anywhere is nice. The generator might need some tweaking, though, because it stronlgy favors junk. Getting gold instead of junk might be better.Thorsson wrote:I think the best thing would be to remove random loot drops entirely and make all loot gold. Then you could have sensible prices for items, both buying and selling. No longer would grinding be super-rewarded and even the slowest earners would get there eventually.
I agree with snarfy here. The thing is, I don't remember any need to grind/loot to the death in original Nwn2 campaign. You could afford some items, you couldn't afford some other items, you couldn't buy everything, but in the end you ahd your minimum set of adventuring gear.Snarfy wrote:The problem is... they all originate from investing massive amounts of time into OOC-loot grinding.Valefort wrote:It has been repeated for the last 3 pages that there are already ways to gain gold very fast.
And that was nice.
I think this is the kind of experience worth aiming at. You start with character then eventailly you get the gear necessary for that character, even if you don't go all out of your way earning money. The majority of content should be beatable with that gear. However if you need something rare and special to beat some of the exceptional creatures, you'll need to spend time and effort to get that.
If someone accumulates too much gold/items too quickly... then it might be possible to address that specifically (how does a gold tax for everyone over 1mil gold sound, for example?).
I don't think I have anything else to add on the topic, though.