In the sense that I am curious about how others feel about their ability to run around and be naughty. Do you find the state of it fulfilling and enjoyable?
And of course what would you like to see improved specifically if you think it could use some?
Im really just wanting to gauge how everyone on this side of the fence feels about their ability to function and in what ways they would see it improved. Whats wrong with things, whats right with things etc etc.
And honestly if folk could have their ideal scenario, what would it be like?
Obviously this is directed at the naughtier folk but if the other side has comments feel free.
I see many good points made on this thread, and I would like to include my feedback as well.
Playing evil is hard, majority of players are good and the server is pitted against you simply with this mindset:
Team Good exists to maintain the status Quo, nearly every fantasy novel that exists, Evil poses a threat, Team good leaves to stop it, Evil is defeated, perhaps not eradicated, people celebrate, and then return to living their lives as they did before the threat, status quo maintained. Please to not hate team good for stopping evil plots, that is just the nature of the world we play in.
We tend to forget that FR is a BIG place, with many areas that evil flourishes and good is on the back end of things.
It is not the nature of the world that we play in.
At the same time however - evil tends to undo themselves OOC. They don't jump on opportunities given to them - Rockrun for example. Demoralization plays a big role in this I believe and
I do not need to go into depth with details, as most of it has been discussed on this thread already. Since the thread has also "evolved" into criticism of the DM team, I will also offer my constructive criticism.
Response times to requests:
The current response time is absolutely atrocious. I made a joke on my discord that it takes 4d4 weeks to get a formal response to have something done - This in my opinion is unacceptable. A simple message within 12 hours should at least be given to the player making the request that is has been noted and up for discussion. The DM replying should also post the request under the DM subforums for discussion. Requests should
NEVER go unanswered.
I believe it is up to the team to actively try to close open requests - not up to the player. Some requests are so simple that it should not take even a day of discussion and should be automatically approved - such as a scouting mission.
It is VERY
demoralizing for the player to try and negotiate an event for weeks when they know that his or her character would have already completed the task if not for OOC politics. It should not be the players responsibility to constantly send reminders on a weekly basis and get a few sentences in response, while they see DM approved rumors on the IC rumors feed of opposition players actively working against them.
Most players and DMs use discord. Hit them up there and have a live chat about what they wish to do and calendar it.
Split your focus equally on both sides. If you hold one event for TG, make sure you hold a second for TE.
Impromptu events are great for this. Spawn a boss monster (example) with some nice loot on drop and place it in some map somewhere. Let the players know and have them deal with it. There are many events that you can generate that don't need your direct supervision.
People come here to try and make a change in the world - help them with that. If it is not something that can be done to the players liking - compromise!
Get the events rolled out for both sides - you will have a happier player base in return. This is the responsibility that you accepted when applying for the DM position after all.
BUILD MORALE!!
The thing is, DM effort needs to be transparent for both sides. Its a matter of building
trust.
Change starts from the top - not the bottom.