Thids wrote:Now I'm a bit confused. I understand that rebuilds would have to be offered if classes got changed significantly, but why would fixing obvious bugs (bugs that are obvious to anyone who can read) result in rebuilds? Shouldn't the policy be that there are no rebuilds for fixing obvious bugs? Including the now already notorious "coming soon" CL bug? If someone builds a character around a bug, they do so with the knowledge that the bug might get fixed at one point. If someone builds an archer which depends on that extra 5d6 damage, well, though break.As for is it important? Yes, as evident from recent discussions about sneaks. Expose Weakness is another one. Do you know how many times I've seen someone say "oh well your AB is low, but who cares, you will get EW anyway lol"? It's a crutch feat for some, and needless icing on top of an already existing icing on the cake for others.
Why you think the CL fix hasn't been implemented yet? Or the PSc? Fixes for these things already exist and the QC is in agreement that those should be fixed - total agreement if they are implemented simultaneously. Its because of what you said - BG is an old server and in a way the bugs are part of the servers foundation. Changing them will require much effort and some uproar is expected. Hypothetically speaking, If the DMs decide to offer rebuilds in order to counter the uproar, that will only help, even though they are bugs that people used.
In a few words, the impact that the changes will have on the players is taken into consideration, at least that is my belief.
Steve wrote:mrm3ntalist wrote:You have a gaming environment, that even with its current bugs and problems, it works the way the admins, devs and DMs want.
What? Is this a mistype?
Not a mistype, but not what you have in mind either. I am not saying that the DMs are fine with the current bugs and exploits ( I am pretty certain that was your immediate thought

), but that they are fine with BG as a whole and the gaming experience it provides.
Rasael wrote:I think we should just put a de-level NPC in the Nexus, and allow one free re-level per character. Making mistakes is human after all.
Conventiently that NPC could also be used to deal with bugfixes and refunds. Instead of RCRs.
I think that a delevel NPC wont work for the following two reasons.
- Deleveling a character can corrupt it and can be exploited. It will need a lot of scripting to make that work with no issues.
- The delevel is not enough because some ability (or skill or initial class etc) adjustment might be needed , in order to "compensate" for the fix.