Got an issue with a particular spawn?

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NegInfinity
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Re: Got an issue with a particular spawn?

Unread post by NegInfinity »

tfunke wrote:
NegInfinity wrote:Trolls in troll claws have deflect arrow feat for no reason. Their fort save also seemed too high.
Protection from Arrows removed from the Troll. The fort seems fair though, as they are monstrous/giants after all.
The complaint about fort was there because of the differences with D&D monster manual troll.
tfunke wrote:
NegInfinity wrote:Beetles, Phase spiders and trolls (in troll claws) upon death attempt to murder the player by spawning items in their inventory in hopes that that will encumber the player.
Sorry, remind me what they spawn in your inventory that encumbers you? Or is it like spider legs, beetle bellies etc?
Phase spiders -> Spawn Spider Mandibles.
Beetles (stag/fire/bombardeer) -> Spawn Beetle Shells.
Trolls -> Spawn Troll Hides.

Now, Spider Mandibles aren't a big deal, but beetle shells weight a lot, troll hides weight even more, and that can kill low-str char in combat, because they spawn in your inventory directly, even in the middle of combat.
tfunke wrote:
NegInfinity wrote:Numerous speaking races do not name player race correctly.
Ras did a great job to add speaking spawns, so lets just put this down to those spawns being bad at identifying other races :)
There are specific patterns, though, I think they could be fixed in speech script.
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Duster47
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Re: Got an issue with a particular spawn?

Unread post by Duster47 »

NegInfinity wrote:
tfunke wrote:
NegInfinity wrote:Beetles, Phase spiders and trolls (in troll claws) upon death attempt to murder the player by spawning items in their inventory in hopes that that will encumber the player.
Sorry, remind me what they spawn in your inventory that encumbers you? Or is it like spider legs, beetle bellies etc?
Phase spiders -> Spawn Spider Mandibles.
Beetles (stag/fire/bombardeer) -> Spawn Beetle Shells.
Trolls -> Spawn Troll Hides.

Now, Spider Mandibles aren't a big deal, but beetle shells weight a lot, troll hides weight even more, and that can kill low-str char in combat, because they spawn in your inventory directly, even in the middle of combat.
IIRC, these critter-bits are/were parts of quests, which is why they auto-drop into PC's inventory. Changing them will affect associated quests. Not that quests should be left-alone, but there will be more to changing this than simply stopping the auto-drop function. If we change it.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
NegInfinity
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Re: Got an issue with a particular spawn?

Unread post by NegInfinity »

Duster47 wrote:IIRC, these critter-bits are/were parts of quests, which is why they auto-drop into PC's inventory. Changing them will affect associated quests. Not that quests should be left-alone, but there will be more to changing this than simply stopping the auto-drop function. If we change it.
IF there's mandible/beetle quest, I've never heard of it. (in UD, maybe?)

In regards of troll hides... those could be dealt with in the same fashion as minotaur horns.

Grixen requires mino horn as quest item, and Maltsz buys those. Yet horns drop like items instead of being spawned into your inventory.
Shad
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Re: Got an issue with a particular spawn?

Unread post by Shad »

tfunke wrote:
Shad wrote:Blink Dogs among giants. They spawn phase spiders "pincer chitterings". And their CR too high
Hmm, I'm unable to find these spawns in the toolset...sorry.
Area name: Amn, Cloud Peaks, Nashkel Foothills
Blink Dogs. And I meant, they say something like "pincer chitter" in chat - like phase spiders do.

Wyrmlings in Wyrms Lair are also crit immune.
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Nyeleni
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Re: Got an issue with a particular spawn?

Unread post by Nyeleni »

The Underdark, East of Mistlake still spawns rats instead of elementals.
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tfunke
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Re: Got an issue with a particular spawn?

Unread post by tfunke »

Nyeleni wrote:The Underdark, East of Mistlake still spawns rats instead of elementals.
Do you mean the Galeb Duhr?
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Nyeleni
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Re: Got an issue with a particular spawn?

Unread post by Nyeleni »

No, those spawn, but in the outer ring there should spawn earth elementals and they don't.
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tfunke
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Re: Got an issue with a particular spawn?

Unread post by tfunke »

Nyeleni wrote:No, those spawn, but in the outer ring there should spawn earth elementals and they don't.
Just opened up the area and found out why. Submitted a fix now.
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Nyeleni
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Re: Got an issue with a particular spawn?

Unread post by Nyeleni »

Thank you. Btw. is the rat that appears sometimes in Troll Claws West part of the same problem or is that one intentional?
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tfunke
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Re: Got an issue with a particular spawn?

Unread post by tfunke »

Nyeleni wrote:Thank you. Btw. is the rat that appears sometimes in Troll Claws West part of the same problem or is that one intentional?
No idea, can't remember.
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Duster47
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Re: Got an issue with a particular spawn?

Unread post by Duster47 »

Creature/spawner changes will be next on the non-bug-repair testing/updating queue.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
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Nemni
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Re: Got an issue with a particular spawn?

Unread post by Nemni »

In the bandit cave outside Baldur's Gate, there are 3 wolves just inside the entrance. The cave is marked as CR1 on the map and for the most part it is, but these wolves can kill a level 1 char before (s)he has even finished loading the area properly. I suggest removing them so not to scare new players away.
Why would bandits and wolves share a cave anyway? :P
NeOmega
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Re: Got an issue with a particular spawn?

Unread post by NeOmega »

Nemni wrote:In the bandit cave outside Baldur's Gate, there are 3 wolves just inside the entrance. The cave is marked as CR1 on the map and for the most part it is, but these wolves can kill a level 1 char before (s)he has even finished loading the area properly. I suggest removing them so not to scare new players away.
Why would bandits and wolves share a cave anyway? :P
not true. The wolves do not spawn until the player has stepped forward a few paces, which can only be done after the map is done loading.

And I like the 3 wolves. I consider them guard dogs.
GholaMan
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Re: Got an issue with a particular spawn?

Unread post by GholaMan »

Wights in the Large crypt in the underdark cast cloudkill. Just why? Why would you give any mob cloudkill? If you want to give wights dispell and cloudkill could you double their XP? Because at the level you would grind the crypts things like cloudkill/dispell will make that area too dangerous to grind for XP.
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Theodore01
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Re: Got an issue with a particular spawn?

Unread post by Theodore01 »

- Each Orc Mystic (sharpteeth woods and orc cave) dispels every common potion an adventured can buy, everytime (barkskin, heroism, mage armor,....)
And what is that spell from a mystic that causes fatique on my char. ??? (A lesser dispel did nothing to counter it only a rest did.)


- Goblin Soothsayer summons now air elementals (he summoned 2 elementals during my fight) -
he already was a strong foe with his shapechange and his worg riders - that is a bit too much for that CR-area.

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