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Re: ToT Patch 1.2 (July 18th) Bug Reports

Posted: Fri Jul 22, 2022 5:58 am
by Theodore01
Monks lay on hands does not heal anymore.

Re: ToT Patch 1.2 (July 18th) Bug Reports

Posted: Fri Jul 22, 2022 8:03 am
by EasternCheesE
Theodore01 wrote: Fri Jul 22, 2022 5:58 am Monks lay on hands does not heal anymore.
Do you mean Wholeness of body? Monks don't have lay on hands.

Re: ToT Patch 1.2 (July 18th) Bug Reports

Posted: Fri Jul 22, 2022 8:34 am
by zhazz
Hullack wrote: Thu Jul 21, 2022 10:07 pm I doubt this is patch related, but in the Inn at Candlekeep there are two instances of Winthrop the innkeeper -- one at the counter and one in the kitchen.
This has happened several times over past two years, and in multiple places. It's a known bug, though to my knowledge no-one knows exactly why it happens.

Re: ToT Patch 1.2 (July 18th) Bug Reports

Posted: Fri Jul 22, 2022 9:44 am
by Theodore01
EasternCheesE wrote: Fri Jul 22, 2022 8:03 am
Theodore01 wrote: Fri Jul 22, 2022 5:58 am Monks lay on hands does not heal anymore.
Do you mean Wholeness of body? Monks don't have lay on hands.
Oha, I assumed it was the Wholeness of body feat,
but it's actually Lay on hands with my 10CHA Mo/DivineChampion - so it's not a bug. :lol:

Re: ToT Patch 1.2 (July 18th) Bug Reports

Posted: Fri Jul 22, 2022 5:22 pm
by Blackhorizon
Dwarven Defender class skills on level up window. Craft Alchemy (still have it?), Craft Armor and Weapon.

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Feytouched class skill. Lore: Nature OR Lore: Local, Lore: Nature?

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Master of Disguise. Lore. All? Some? Which?

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Phantom. Disable Trap.

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Techsmith - Disable Device
Thief Acrobat - Disable Device
Whirling Dervish - Disable Device

Might have missed some while going through the skills for the Wiki.

Re: ToT Patch 1.2 (July 18th) Bug Reports

Posted: Sat Jul 23, 2022 7:41 am
by Theodore01
Tumble allows to 'jump' over unpassable obstacles.
Isn't that what jump is for?


also shouldn't tumble and jump cancel any other action in the taskbar? Right now you have to manually cancel if fighting, to trigger a J or T.

Re: ToT Patch 1.2 (July 18th) Bug Reports

Posted: Sat Jul 23, 2022 5:51 pm
by Steve
I don't know if this is a feature or a bug, or if it is just with JEGs, but Bear Warrior Bear form does not receive an AC increase from using (the new) Combat Expertise feat.

In JEGs at least, the minus is taken off of AB, but no corresponding AC bonus is added to the Character Sheet.


It an issue on main Servers.

Re: ToT Patch 1.2 (July 18th) Bug Reports

Posted: Mon Jul 25, 2022 12:05 pm
by Theodore01
The lag on S2 is unbearable, with just 4 players on and it freezes every couple of minutes for ~5-10 seconds.

This is an ongoing issue lately and I'm not the only one experiencing it.

Re: ToT Patch 1.2 (July 18th) Bug Reports

Posted: Mon Jul 25, 2022 2:30 pm
by Shadostorm
Steve wrote: Sat Jul 23, 2022 5:51 pm I don't know if this is a feature or a bug, or if it is just with JEGs, but Bear Warrior Bear form does not receive an AC increase from using (the new) Combat Expertise feat.

In JEGs at least, the minus is taken off of AB, but no corresponding AC bonus is added to the Character Sheet.
Just do a Forum search on the term "Uncanny Dodge"...i hear that compensates somehow... :lol:

Sorry couldn't help myself. Are you hitting the dodge cap because of the same shapechange counting as dodge bonus instead of natural bonus that I was on the warlock now that everyting and its brother is dodge? With new CE being dodge instead of unkeyed and shapechange/polymorph etc. being dodge instead of natural I'm guessing any polymorph build will face this now as the new defensive options are all dodge bonuses where they weren't before

Re: ToT Patch 1.2 (July 18th) Bug Reports

Posted: Mon Jul 25, 2022 2:56 pm
by mrm3ntalist
Theodore01 wrote: Mon Jul 25, 2022 12:05 pm The lag on S2 is unbearable, with just 4 players on and it freezes every couple of minutes for ~5-10 seconds.

This is an ongoing issue lately and I'm not the only one experiencing it.
This happens on server 1 as well

Re: ToT Patch 1.2 (July 18th) Bug Reports

Posted: Wed Jul 27, 2022 4:46 pm
by RagingPeace
Grapple always seems to be on cooldown since the lag patch

Re: ToT Patch 1.2 (July 18th) Bug Reports

Posted: Wed Jul 27, 2022 7:33 pm
by EasternCheesE
RagingPeace wrote: Wed Jul 27, 2022 4:46 pm Grapple always seems to be on cooldown since the lag patch
That's my fault, and it should be okay in next patch. I made a typo in feat id to check.

Re: ToT Patch 1.2 (July 18th) Bug Reports

Posted: Thu Jul 28, 2022 12:51 pm
by Steve
Using Improved Knocked—or just Knockdown—my PC will run towards the selected Target, but then stop a few paces from said mob. The script will fire for Knockdown—and I see the calculation float overhead...which causes some delay of the effect, meaning the mob still attacks 1-2 before the knockdown is applied—however, the issue is my PC will not continue to attack. It just stays at a distance, and I have to manually re-engage.

It used to be that if you selected a mob, then clicked Knockdown, the PC would run/walk/engage the Target, apply the Knockdown, then continue to Attack.

Bug? Known issue? Can it be fixed to be like it was before?

Re: ToT Patch 1.2 (July 18th) Bug Reports

Posted: Tue Aug 09, 2022 9:27 pm
by Snarfy
So I logged on my bard/BG/DC that I seldom play, and went to use the ToT feat replacer, and got this...

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It started at 29 feats, and I picked 2 before I realized what was happening. :? .... pretty sure I'm not supposed to be getting 29 feats, lol. Is this one of those things where I'll need to rcr to fix?

Re: ToT Patch 1.2 (July 18th) Bug Reports

Posted: Wed Aug 10, 2022 8:54 am
by EasternCheesE
Snarfy wrote: Tue Aug 09, 2022 9:27 pm So I logged on my bard/BG/DC that I seldom play, and went to use the ToT feat replacer, and got this...

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It started at 29 feats, and I picked 2 before I realized what was happening. :? .... pretty sure I'm not supposed to be getting 29 feats, lol. Is this one of those things where I'll need to rcr to fix?
Hi there. Did you log in with this bard in first days of ToT? We had such issue then, but not now.
Also, please PM us your player name/PC name so we check their feats pre-tot to identify what can be the cause of it