Lol. I actually want to meet those superheros!flipside43 wrote:... character evilflag and holyguy ran into each other....
My disillusion does not stem from being unable to PvP roflstomp, as an Evil PC. I just wanted to say that, consider the context my the OP, my OP, here, in this thread.flipside43 wrote:Both with people wanting to force consequences on people and PvP stomping as a form of evil RP.
For me Evil RP is when the Living Environment is available to the PC, and to the Player, in order to manifest some meaningful relationship. Players and DMs alike, commenting in this thread, probably know me well enough now to know just how much I either attempt or request to bring the Evil RP alive, from a player driven perspective. I essentially burned out, plain as that. You can chalk it up to anecdotes of unfullfilment, or, just seeing a more F.U.N. opportunity on the solely Good side of things. Meaning: if the DMs are creating Evil Antagonists all the time—and not creating Good Antagonists—then playing Good actually gives me, as a Player, something to react against.
And the DM simply has far more tools and powers of decision making than I do as a Player. Hellz, I should know: I was a BGTSCC DM/Head DM! So I'm not talking out my arse here.
I can put this another way: I'm sure there are PLENTY of Evil PCs that would LOVE to put Arkaine Half-Orken in the grave. But, we as Players know that it will NEVER happen, unless Atlas decides to let that happen. So, as and Evil PC player, if you know full well that it can never happen, you just don't try and do it. Conversely, I'm sure that there are PLENTY of Good PCs that would LOVE to put the Dreadlord in the grave, permanently. But again, unless the Player of Selengil is willing, it won't happen, no matter how many OSHs/OSRs/DHs/Illmaters you bring together to do it.
I actually don't even want to advocate that putting another PC in the grave permanently is the ultimate form of Evil RP. Actually, for me, the ultimate form is to see the actions of a PC effect real and visible changes to the environment. Like, if a bunch of thugs wanted to blow up the market, for a few weeks, the market would appear blown up. This is but a poor and quick example of inability to manifest evil (and simply technical limiations...except for when a DM can make this happen during one Server reset).
Which brings me to a final point: DMs are and can make Evil RP come alive, and they do...with NPCs. They do it far better and with more possibility for RP, than any Player can. Take Bloodlust's NPC development in 1351 (as well as the rest of the DM Team at that time).
But it can also be said that DMs are and can make Good RP come alive...in terms of providing Good NPCs and mobs that Evil PCs can take action against. But unfortunately, this type of Event pales in comparison to the previous paragraph I wrote!
My goal with past Evil RP was to create Characters and Factions and Churches and Guilds that would establish themselves as equals to any Good faction/guild/group, in the Sword Coast, Baldur's Gate milieu. But I have only come away with feeling that those efforts was never really wanted, by either PC or DM. This is my experience, and mine alone to mention.
Like I said a few times already, and what this thread is about, is that, if you see your RP attempts fail, and you don't want to get bitter and quit, then take responsibility for your game and change the paradigm into something you think will be fun, and give you pleasure in the game. Instead of frustration.
That's my last 2 cents, though...I think I've spent about a dollar so far!! lol Cheers.