Steve wrote:My proposal targets the example given that gishes are so powerful, content is balanced on them. That they occupy multiple archetypes that once defined a classic D&D group, where specialty reigns supreme, thus a total group is the way to progress.
My point is that if buffing allows a build an unlimited amount of time to be at maximum power, how does that reality effect all other builds, in direct relation to how Content is added and/or managed?
I concede that there are examples given where buffing gishes can easily handle a doubling Rest timer, thus, the change causes no difference either way.
Now, thanks to AC81, the proposal to remove “wild” Resting from the Server, and limit it to place (inns taverns guild halls, etc.), but allow it to be free from any Timer. There are a few ways to abuse such a change, like Teleporting to Bosses, kill&loot then teleport back to Home, rinse and repeat for all the bosses for loot farming. But otherwise it presents a path to changing the buffing paradigm...though STILL Content needs to be updated to challenge such of the most powerful builds, where it hurts THEM, specifically. Like, Mords on every boss! Like, better spell selections that go after various weakness (like low Reflex and lack of Evasion). Like, adding Improved Disarm feat. Like, adding minions to Bosses that require strategy in order to overcome.
But I think it is fair to say that, if the Server continues forward with a paradigm of 24/7 buffs and THAT mechanical power dynamic, it will literally dictate a Magic First, Magic Only response to everything, and that controls how Content is developed. Boo!
The part where I disagree with you is in your first and last paragraphs. My Gish is powerful. I'll not deny that. But I have to choose between being able to hit things with a sword and survive, or be a sub-par caster, each time I rest. I'm not filling both the wizard slot and the front line slot. I'm only filling the front line slot.
As to your last paragraph, an excellent example is that even when my toon is fully buffed, including temporary buffs like iron body and tenser's, only then can I do some content that is easy for a Monk30, who relies on only a couple of monk abilities.
My Gish uses his buffs and wards to be equal to a fighter filling the same role. I don't become more powerful than he does, I become equal to him. It's the same destination a different route. One is not better than the other; they are basically equal. But, by choosing this route, I actually gimp myself in other areas. PvP for instance. A nice geared fighter will be at max power level at all times. If a fight breaks out, he's ready. My Gish has to either try to get away, or hope he's already warded enough. Then, if he is, a simple mord's and he's toast.
So, again, what you're doing is not helping balance. It's adding to imbalance. It would be taking away from diversity, which is never good in any game. A gish is not OP; not compared to other builds. He is simply as powerful as they are. Taking away that ability would be to take away another viable option for achieving the same level of power as other builds.
Again, as an easy, yet powerful example: My gish fought Adallan, a level 30 monk. To even be able to stand toe to toe with him, my gish had to be fully warded. Same when my gish fought Derik. He allowed my gish three wards, I think. Maybe four. But my gish got destroyed. But when my gish was fully warded to fight others, it became a fair fight.
Essentially, my gish's role is that of front line combatant. Not blaster, not controller, not healer, and not even really damage (he does an average of 35dmg per hit with IPA). His role is to be in front. As I said before, if we take that away, we are taking away from diversity. Taking diversity away from a game makes it become more stale and stagnated. Options should be added, not taken away.
Edited to add: Another thing to consider is the removal of persistent spell on this server. That is something that greatly changes gishes. If there were persistent spell, then gishes wouldn't have to rest, ever. But we don't have that.