
ヽ(´▽`)ノ .:* AWESOME MUSIC *:. (ง^ᗜ^)ง
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The classic question, what will you do if you win the lottery? This is my answer.
1. The Fall of High Magic
Tone down on magic accessibility, in many ways. Less gold, less levels, less scrolls, less potions, less wands, less UMD abuse, less powerful gear. Add costs for powerful spells such as resurrection, make the server feel like throwing some especially useful and powerful spells is an act that should not be as easy as breathing. Use powerful lore monsters as they should be used, less crowds and abuse of creatures such as Solars, Pit Fiends and the like. Plots with less powerful lore NPCs. Tone it down. All of it.
2. The Fall of Crowded Slaughterfest Events
I could talk to you for ages about how and why crowded events are painful and boring/unfair, for a lot of reasons, at least to me. Inclusion doesn't mean that we all have to swim in the same watered down broth for the sake of having everyone swimming in it. Inclusion can be achieved making more -separate- plots for smaller groups (even consider assigned DMs to groups and factions), so everyone has a better chance to be impactful and less chance to be stepped over by more vocal players that type like the world is about to end, not everyone is that fast. And please, please please please, less fighting... more story, narrative and choices.
3. Transparency and Community Ethic
DMs should not have a horse in the race with their characters and interests, I would love to see DMs shelve their characters for all the duration of their role. If they want to still play their characters and be involved then they should not be given the chance to be anonymous, if you want to be DM and have a horse in the race everyone has to know it. I think it's only fair.
4. The baddies
Our evil players, our protected species on the brink of extinction. Evil factions/players should get -MORE- DM support, and I'm saying it as a LG paladin main. I'd rather see baddies with DM support and narrative immersion enhancement provided by the DMs than people that are forced to make insane powerbuilds to survive the ganking. There is no fun in that, if I wanted mechanical PvP with next to no balance whatsoever I would play a Blizzard game (shots fired). I am here for RP and narrative, please give the baddies ways to enhance and promote their evil stories. If you want to play a villain with conflict/supervillainous intents than an option should be made to play a "monster" character with an approved application, literally apply to be a powerful villain with a set story and goals but a timed lifespan. Literally apply to be a player plot, I've seen this working elsewhere with great results.
5. That word that cannot be spoken - Consequences
Loss and failure propel incredible narrative moments, not always death and torture. Yes, I think we, as players, should fail more. The constant winning make the narrative silly beyond belief, our characters feel like gods on earth at times (see point one). Not only we should fail more, but we should embrace failure as a powerful narrative moment. I also think that failure should not be driven by numbers and build planning, failure should be a -NARRATIVE- consequence, I really don't want to give the server in the hands of powerbuilders, that's not RP.
5. PvP and Powerbuilding
I enjoy PvP in many games, in this game PvP is an utter disaster. I hate it with all my heart about unfair, clunky, and obscure it is in its mechanics. Let's face it, balance is non existent, can PvP be fair and enjoyable in a server that wants to be RP focused, on this basis? No. I had to renounce a more RP oriented build to fit into this environment, PVE included. D&D is not really made for PvP, all the manuals are very defensive about PvP in general because this is simply not made for it.
But we can't simply deny the option of conflict can we? No. So what?
Reduce the powerbuilding and make the PvP a bit more fair by making applications for PRCs, every single PRC on your character should have narrative explanation and approval. You want a powerbuild? Work for it.
6. WIPE IT ALL OUT!
Just wipe the server after implementing a number of the changes listed above. You don't have to play a new character, you can play the same one maybe with a boost on your starting level. The amount of loot, gold and probably illegal or overpowered items around is something that can be fixed by a wipe only at this point.
Other Thoughts
A Discord server should be made official with a channel for each faction that is accessible by DMs and Admins.
Alts should not be able to join factions or the same plots/stories another character from the same player is involved in.
Muling should not be allowed, people having alts crafting for other alts especially. That reduces interactions between players and rp (especially for dedicated crafters) because you can be simply self sufficient if you play long enough.
Expand the crafting system! Let's have smiths, leatherworkers and such.
Final thoughts - Server Direction
Do I expect all of the above to be liked by the community and implemented? Absolutely not!
But I believe that perhaps one of the greatest problems of this server is the attempt to make everyone happy renouncing a clear identity and direction, so everyone is here having a little bit of something of what they want... but not to the fullest of what they desire. If I had to pick a direction for the server it should RP and narrative oriented, character sheets and numbers should have less importance than good ideas and powerful and engaging stories. Anything made to enhance the RP experience and immersion should take higher priority.
But taking a more defined direction means that some people are not going to be happy, yea... some people will not like it, some people will go away.
But you know what? Maybe some others are gonna come back.
This... staying in the middle between a light rp and high rp identity is just giving and causing more pain, I believe. We have many talented writers, narrators... and I'd love to see an environment that values their skills more.
I likely forgot much of what I think and what I wanted to say, but anyway... I love you all, we are all D&D players and RPers before anything else.
We are all on the same side in the real world, and I'm sure I'd enjoy playing face to face at a table with each one of you.