mrm3ntalist wrote:
If you do that list with pros and cons and specificly think where they apply ( what lvl range etc ) I think we will be able to come to an understanding.
What understanding are you assuming? One where I no longer consider the change questionable, on a number of levels, both OOC/mechanics and Role-play?
Hence why I would not wish to spend the time making such a list, because it is very clear the decision is made, and that is final, final and...final.
Like I said before: it totally benefits me mechanically. I should be happy about that, right? But it also lowers the challenge of the CR progression for my Characters, and I will assume, the rest of the Server as well. THAT issue, makes BGTSCC far less interesting to me.
BGTSCC should be providing more challenges and rewards, against time investment and role-play investment, not less. The only other reason to play on BGTSCC, without these, is in order to have a social network "hang out." But I kinda though the IRC was there for that?!?
M3nt wrote:Steve, again you are being very generic.
Isnt it easy to level from lvl1 to lvl 11 in hours, even before this change?
If it was already easy, then why in the world would any go and make it easier?? If it is specifically to make UD leveling easier—and there are by far more than Drow in the UD M3nt—then why not lower the CR difficulty for those few lowbie Areas, instead?
You can label my comments as "generic" all you want, over and over, but that doesn't make them so. I've been specific, actually, on a number of fronts, during this discussion. If I didn't know you to be a real standup, helpful guy, I'd say you were simply trying to condescend here.
So again, to be EXTRA specific for you: A full set of Epic Gear on a lowbie and midbie toon allows now for an exponential increase in XP gain vs. CR of area/level of Character. Where before, with gear that was Level Restricted, and though I could twink, I was limited to 25–30 XP per kill rate. Now, that I can increase the gear to full Epic Inventory, I can probably reach 40 XP per kill, soloing Areas that my low(er) level toon could never do alone, before.
And ratchet that up to a Group, then grinding is so much easier. Like, way.
If the above is purely anecdotal and so minimal of the actual activity of the majority of Players on BGTSCC, then yes, let it have no effect on the already made decision. But from what I've seen from statements on these Forums, less grinding and less soloing as the Numero Uno means for leveling, is what the Playerbase wants...not to have it be made easier.
And removing Level Restriction makes it easier to level. So has the Paradigm of slowing down leveling been changed, in the minds of Staff?
No, M3nt, the Level Restriction removal is not a "big thing." But it IS a thing, something the Staff seemed ill prepared to but into context, when applying to the Server. It has both OOC mechanical and Role-play consequences, neither addressed in the change to the Community, just dumped on in.
Anyway, I'm going now to log in and Gear Up my Characters to massively take advantage of this new paradigm...and go look for some Paladins or Zhentarim to PWN (see...I'm equal opportunity PvPer...

).
On a final note: THANK YOU QC for trying to make changes of improvement on the Server. In general, the Community needs you to assure us of the quality of requests by Players and additions by Devs. I understand and appreciate the time/energy commitment you all make, though I may not appreciate the decision as it effects my experience of the Server. Obviously, when decisions are made behind closed doors, the outcome can be seen as questionable, and though you all as "invested" members of the Community with more rights than the rest of us, you DO get to make these decisions, I'd like to say that it would be kinder, maybe more polite, to inquire or inform the Community before you do it.
Because there is always that 1% chance the change really isn't even warranted.