New Heads won't function properly

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PaulImposteur
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New Heads won't function properly

Unread post by PaulImposteur »

Fixed the issue
How?
Go into your data folder, extract P_HTM_skel01.GR2 or P_HTF_skel01.GR2 depending on gender to override folder.
Now rename them to the appropriate head number, and eureka, you're done!

Hey guys,

I've been working on a mod today, and had just finished all the texturing and normal mapping, only to find that after renaming the Tiefling MDBs to 6 and up (To create the new heads) Massive issues occured.

[list][*]The players body made no animations
[*]The Jaw on the facial model freaked out
[*]General ugliness[/list]

Despite this, if I renamed these Editted MDBs to let's say P_HTF_Head01, it functioned perfectly fine, however it then was replacing a head, instead of effectively creating a new one.

Does anyone know what may be causing this issue, and if it can be fixed?
Last edited by PaulImposteur on Sun Dec 08, 2013 3:58 pm, edited 3 times in total.
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Duster47
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Re: New Heads won't function properly

Unread post by Duster47 »

Did you clone the new *mdb's using MDB Cloner? If not, that is probably the problem. Get MDB Cloner from NWVault. Run it, open the base-mdb you want to apply a new appearance. Then re-map the 3 skin files to the mdb-file and save as a new name.
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PaulImposteur
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Re: New Heads won't function properly

Unread post by PaulImposteur »

Issue Solved.

Yes, I did that.

It worked for the Half Orc models, but not Tiefling or Half-Elf models.

I'm going to try redownloading it, maybe it got corrupted.

http://nwvault.ign.com/View.php?view=nw ... tail&id=37

This is the 'new' one, correct?

Oddly enough, if I take the Tiefling models, and name them after an Orc head, they work. However, when named after the Tiefling heads, they don't work. Half Elf women heads also share this problem.

Does anyone know if there is a hak that would remedy this?

EDIT #1
Atlas has now also tested with the MDB Cloner, trying to create new heads as well. He encountered the same bug, though now I know it is not the MDBs that are the issue.

I named one of the Tiefling heads to an Orc head, and it went onto the Orc body perfectly, without any bugs (other than being on a huge body of an Orc.)

So whatever it is, it's not the MDBs or heads, it's something involving the Tiefling and other races coding or something.
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