Thorsson wrote:People who know generally do take Steadfast as a "warrior" type, because it gives two distinct advantages:
The high CON melees are the only ones for which this feat is attractive.
1. It helps Will Saves that are usually lousy; the more Con you have the better the Feat is.
Almost everything on Will can be stopped by a Circle vs Alignment, among other things. If you already invested heavily in CON and have WIS as dump stat, and you have that particular weakness, then ok, otherwise it isn't exactly needed.
2. It stops you failing Fort Saves on a 1. Anyone who has played the game knows that you roll a lot more 1s than you should, statistically speaking, so this is worthwhile.
It depends what happens when you roll "1". If nothing aside from petrification (because 10 UMD + Death Ward Wand...), then maybe no, it's not.
Tell me a Saves Feat which does as much?
You instead use Feats to cover other aspects, and multiclass to open UMD, or simply spend 20 skill points in cross-class UMD, or find items that have cast/day to cover your weakness and spare two feats, that can go a long way to contribute in making a character powerful.
Epic Resilience is a waste because you already don't fail Will & Reflex Saves on a 1 (hard coded and nigh on impossible to fix). So it costs more and is worth less than SD.
Agreed. Attribute points in the epics are better than that.