Bear Cave (CR3) is missing spawns.

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Theodore01
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Bear Cave (CR3) is missing spawns.

Unread post by Theodore01 »

In the whole cave i've only seen 5 rats.
Looks like some encounters and a boss is missing.
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Duster47
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Re: Bear Cave (CR3) is missing spawns.

Unread post by Duster47 »

What area does this connect to the surface?
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
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mrm3ntalist
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Re: Bear Cave (CR3) is missing spawns.

Unread post by mrm3ntalist »

Duster47 wrote:What area does this connect to the surface?
Boareskyr Bridge
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tfunke
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Re: Bear Cave (CR3) is missing spawns.

Unread post by tfunke »

That area needs to be updated. It is an older version. Will be fixed soon, thanks.
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Tsidkenu

Re: Bear Cave (CR3) is missing spawns.

Unread post by Tsidkenu »

The Underdark, East of Mist Lake is still missing the generic earth elemental spawns as well 8-)
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Duster47
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Re: Bear Cave (CR3) is missing spawns.

Unread post by Duster47 »

Will be part of next area update. Please re-check and report after it is live.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
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Theodore01
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Re: Bear Cave (CR3) is missing spawns.

Unread post by Theodore01 »

Seems working now, thxs.
Encountered brown bears and a single gelatinous cube. (yesterday)
tfunke
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Re: Bear Cave (CR3) is missing spawns.

Unread post by tfunke »

Theodore01 wrote:Seems working now, thxs.
Encountered brown bears and a single gelatinous cube. (yesterday)
No Gray Render at 'boss area'?
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Theodore01
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Re: Bear Cave (CR3) is missing spawns.

Unread post by Theodore01 »

haven't seen a grey render.
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Theodore01
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Re: Bear Cave (CR3) is missing spawns.

Unread post by Theodore01 »

just took another look today - spawns are broken again :shock:
- only rats and stirges today.

- same with the bridgefort spawns - none (only the shaman) :shock:

- also the (rival merchants) guards outside bridgefort are missing now. :?
and the rival merchant (puddleboot quest active) is there, but has no dialog anymore :?

So the recent update broke a lot :!:
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Duster47
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Re: Bear Cave (CR3) is missing spawns.

Unread post by Duster47 »

Theodore01 wrote:just took another look today - spawns are broken again :shock:
- only rats and stirges today.

- same with the bridgefort spawns - none (only the shaman) :shock:

- also the (rival merchants) guards outside bridgefort are missing now. :?
and the rival merchant (puddleboot quest active) is there, but has no dialog anymore :?

So the recent update broke a lot :!:
This is a casualty of a partial script revert yesterday while trying to resolve the new L23-XP cap issue. They will come back once the scripts are updated, again.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
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