Triggers that spawn mobs in ridiculous locations

It Does What It Says on the Tin: Resolved Issues

Moderators: Moderator, Developer, DM

User avatar
khaevil
Posts: 136
Joined: Thu Sep 03, 2009 7:00 pm
Location: East Coast USA

Triggers that spawn mobs in ridiculous locations

Unread post by khaevil »

For the most part the spawn triggers and the spawned mob locations are pretty good. But there are a few exceptions.

For example: there is a large room with a partial wall dividing it in to multiple sections in the goblin infested ruins east of Baldur's Gate. Crossing between the middle chambers will trigger spawns that often appear right in the middle of the party.

It makes sense that when standing around too long in a chamber more monsters will assault the party. But they shouldn't appear right in the middle of the room. They should come in from elsewhere.
Kurvallaxion Brax - Knight of the Baldur's Gate Thayan Enclave

Return to “Solved Problems”