Beastmaster (Ranger Kit):
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Lose: Combat Style, Favored Enemy, Toughness.
Animal Comanion Change: Beastmasters have full animal companion progression. The Beastmaster gains their animal companion at level 1 instead of level 4.
Spell Progression Change: Beastmasters gain 2 more spells per day of each spell circle.
Skill Change: Beastmasters gain diplomacy and intimidate as class skills.
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Note: All the the Beastmaster's pets gain the following additional bonuses as the Beastmaster levels, in addition to their regular progression:
Level 5: Multiattack.
Level 10: Evasion, Improved Evasion.
Level 15: Spell Resistance equal to 10+The Beastmaster's HD.
Level 20: An additional 1d4 slashing and piercing damage (2d4 total).
Level 25: An additional 3 AB, and immunity to fear.
Level 29: An additional 2 HD.
Beast Affinity: At level 3, the Beastmaster's spells which target animals and animial companions are cast at an additional +4 caster level. In addition, when a beastmaster casts "conjure animals", they always summon all 3 animals.
Command Beast: At level 6, the Beastmaster is able to to dominate animals. The will save for this special dominate is equal to their (Ranger Level+Beastmaster Level+Wisdom Modifer+1/3 Base Diplomacy*). For example, a ranger 1/beastmaster 10 with 14 wisdom and 10 base diplomacy would have a DC of 16. At level 12, the Beastmaster can dominate magical beasts. At level 25, if the Beastmaster chose the "Dragon Companion", then the Beastmaster can dominate dragons. The Beastmaster can use the ability a number of times equal to their (Base Diplomacy* Score/5). This ability lasts for a length of time equal to their (Ranger Level+Beastmaster Level) minutes.
*Note: Intimidate will suppliment for diplomacy, if it is higher.
Animal Companion II: At level 11, the Beastmaster gains a second animal companion. This companion will take up the henchman slot, as such, it will be able to be summoned alongside any normal summons. The Beastmaster picks from the normal animal companion selection for this companion. This beast levels up alongside the Beastmaster's normal animal companion.
Empower Beast: At level 15, the Beastmaster gains Nature's Avatar as a spell-like ability. Twice per day, he can cast this spell onto an animal companion at his (Ranger+Beast Master Level) caster level.
Animal Companion III: At level 19, the Beastmaster gains a final third animal companion. This animal companion will occupy the "familiar" slot, and as such, the beastmaster will be able to view through its eyes and possess it. When this beast dies, the Beastmaster suffers damage to his mind, from such a potent connection suddenly breaking. The Beastmaster picks from the normal animal companion selection for this companion. This beast levels up alongside the normal animal companion.
At level 25, the Beastmaster can choose to gain the feat "Dinosaur Companion", "Dragon Companion", or "Epic Animal Companion" in order to upgrade their 'main' animal companion. If the Beastmaster chooses "Dragon Companion", the Beastmaster automatically gains the Dragonic Language.
Animal Comanion Change: Beastmasters have full animal companion progression. The Beastmaster gains their animal companion at level 1 instead of level 4.
Spell Progression Change: Beastmasters gain 2 more spells per day of each spell circle.
Skill Change: Beastmasters gain diplomacy and intimidate as class skills.
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Note: All the the Beastmaster's pets gain the following additional bonuses as the Beastmaster levels, in addition to their regular progression:
Level 5: Multiattack.
Level 10: Evasion, Improved Evasion.
Level 15: Spell Resistance equal to 10+The Beastmaster's HD.
Level 20: An additional 1d4 slashing and piercing damage (2d4 total).
Level 25: An additional 3 AB, and immunity to fear.
Level 29: An additional 2 HD.
Beast Affinity: At level 3, the Beastmaster's spells which target animals and animial companions are cast at an additional +4 caster level. In addition, when a beastmaster casts "conjure animals", they always summon all 3 animals.
Command Beast: At level 6, the Beastmaster is able to to dominate animals. The will save for this special dominate is equal to their (Ranger Level+Beastmaster Level+Wisdom Modifer+1/3 Base Diplomacy*). For example, a ranger 1/beastmaster 10 with 14 wisdom and 10 base diplomacy would have a DC of 16. At level 12, the Beastmaster can dominate magical beasts. At level 25, if the Beastmaster chose the "Dragon Companion", then the Beastmaster can dominate dragons. The Beastmaster can use the ability a number of times equal to their (Base Diplomacy* Score/5). This ability lasts for a length of time equal to their (Ranger Level+Beastmaster Level) minutes.
*Note: Intimidate will suppliment for diplomacy, if it is higher.
Animal Companion II: At level 11, the Beastmaster gains a second animal companion. This companion will take up the henchman slot, as such, it will be able to be summoned alongside any normal summons. The Beastmaster picks from the normal animal companion selection for this companion. This beast levels up alongside the Beastmaster's normal animal companion.
Empower Beast: At level 15, the Beastmaster gains Nature's Avatar as a spell-like ability. Twice per day, he can cast this spell onto an animal companion at his (Ranger+Beast Master Level) caster level.
Animal Companion III: At level 19, the Beastmaster gains a final third animal companion. This animal companion will occupy the "familiar" slot, and as such, the beastmaster will be able to view through its eyes and possess it. When this beast dies, the Beastmaster suffers damage to his mind, from such a potent connection suddenly breaking. The Beastmaster picks from the normal animal companion selection for this companion. This beast levels up alongside the normal animal companion.
At level 25, the Beastmaster can choose to gain the feat "Dinosaur Companion", "Dragon Companion", or "Epic Animal Companion" in order to upgrade their 'main' animal companion. If the Beastmaster chooses "Dragon Companion", the Beastmaster automatically gains the Dragonic Language.