AC81 wrote:Well, you didn't answer my last question, but yeah, here are some examples:
Bard26/Fighter4
Ranger30
Ranger21/Assassin9
F14/EA5/R3/Assassin8
R13/F12/EA5
F12/AK4/EA4/Assassin10
etc
etc
etc
Thank you.
Bard 26/Fighter 4 is a caster.
Ranger 30, Zen Archery or not, is a caster.
Ranger 21/Assassin 9 is caster.
Fighter 14/Elemental Archer 5/Rogue 3/Assassin 8 is a very easily dispelled caster,
Rogue 13/Fighter 12/Elemental Archer 5 is
not a caster.
Fighter 12/Anointed Knight 4/Elemental Archer 4/Assassin 10 is a very easily dispelled caster.
AC81 wrote:Didn't even include Marksman builds (for when the prc is fixed), didn't explore all Ranger builds, nor all Bard builds, didn't include any Wilderness Stalker builds, nor any Shadow Dancer builds. Didn't include any Warsling Sniper builds. Didn't include any EDM ranged builds. Didn't throw in any rogue heavy builds, nor did I even consider Crossbow Sniper builds but I'm sure you get the idea.
Order of the Bow Initiate - is going to be renamed into Marksman? No issue with that from me. But as for the previously mentioned, etc... I believe we have established a bit of a trend here. Archers tend to be spellcasters - and in the odd case that they are not - there is a heavy investment for sneak attack dice. As for crossbow sniper feats, does the bonus damage even multiply on critical hits? (As for those builds in question, well, I would be surprised if those would differ from the template of a spellcaster with/or without sneak attack dice.)
AC81 wrote:The mention of -8 AB penalty due to manyshot is not a great argument, as we both know archers can get sky-high AB's, well in excess of 50 and they usually have HiPS. Hitting is not an issue for archers, nor will it ever be.
Let us look at the potential base damage multiplied on a critical hit with that Longbow.
1d8 (Base damage) + 5 (Mighty) + 8 (Feats) + 4 (Enchantment Bonus) = 21,5~
With this PRC as it is suggested, a critical hit would deal that potential 94,5~ damage on average.
Thus let us compare it to the Frenzied Berserker Weapon Master (12 levels in total) of earlier.
1d8 (Base damage of a longsword) +15 (Strength) +8 (Feats) + 4 (Enchantment Bonus) + 20 (IPA) = 51.5~
With the melee PRCs as they are, a critical hit would deal that potential 154,5~ damage on average. I am sure that both of us know that it is possible to get more damage than that simply be focusing on another weapon. Great Axe: 214~ on a critical hit. Scythe: 260~ on a critical hit.
AC81 wrote:These guys don't need more damage (have you ever grouped with or played a dedicated archer?), they need ways to not get butchered at epic levels when they get surrounded. Same as most rogue builds really. But then, is that an inherent weakness that needs fixing?
Currently I have wisdom based cleric archer, and a wisdom based ranger archer - and big surprise - both of them are spellcasters. I have grouped up with several archer characters, Arcane Archers or not, and some of them have had epic bows that leave my three epic ranged weapons to shame. As for the whole 'more damage thing' I'll get to it shortly.
AC81 wrote:So, my last question - is the power leap needed?
Edit: Also, forgot to mention zen archers and brutal throwers! Ranged characters have PLENTY of variety.
What I have suggested is a 10 level PRC that does nothing but grant +1 AB if it ever goes against a critical hit immunity and the big question is what are you going to spend your remaining three classes and twenty levels in. Moreover, if the members of QC feel that 5 levels is enough due to Increased Multiplier, it could be swapped to be granted at level 10, and Ki Critical could be offered at level 5. Moreover, the massive critical damage progression could be reduced by any number of ways. Perhaps 1d4, 1d6, and 1d8 or maybe a little bit more with 1d4, 1d8, and 1d12 - or whatever tickles your fancy.
But anyhow, it is a 10 level PRC and were you to look at the builds you mentioned before, you cannot really squeeze it in without also giving up something else in return.
And as for ranged characters having plenty variety... The only solid Brutal Thrower build I have come up with is a Ranger/Stormlord, and it is a spellcaster. The only solid Zen Archery thrower I have come up with was a Monk/Assassin, and it is a very easily dispelled spellcaster with sneak attack dice.
Moreover, as for Order of the Bow Initiate, or Marksman, it is a PRC that is limited to short and long bows. You get nothing with crossbows, throwning axes, darts, or shurikens. And honestly, how do you role-play being an Elemental Archer? What if the whole Anointed Knight with strange oils or Warrior of Darkness with scars is not your thing? What if being a 'Dragon Samurai' is not your character's cup of tea?
Now, this Master Archer PRC is something very easy to understand. You are agile and when your arrows hit - those hit true. You are basically Legolas from the LotR movie equipped with whatever ranged weapon you want, without the need for some weird spellcasting or to be sneaky for sneak attack dice's sake.