Bandits have been seen attacking caravans and adventurers alike, robing, thieving, and murdering. One inparticular has become widely known as Elbert the carrot, infamous for stuffing the mouths of his victims with freshly homegrown carrots. Though this cutthroat sounds ridiculous, it is claimed that this man is highly dangerous and not to be trifled with. His merry band of bandits are known for there crossbow skills and have slain many, leaving little clues, say for a few carrots. Tracking this man has stumped even the most skilled trackers, for his footsteps sometimes simply seem to vanish! The tradeway roads grow more dangerous as the days pass on with random bandit attacks stretching from north of baldur's gates to south of nashkel. Attempts to catch this man quickly becoming know at the rabbit robber in Beregost, have proven unsuccessful. his witty and brutal tactics have made even the finest adventurers fall into his ambushes and traps, time and time again. Bounties amounting to 5,000 gold coins have been placed on this rabbit robbers head, and many fear this bounty will raise even higher before the end. Along with this bounty is posted a friendly suggestion stating all travelers to only leave the cities limits with armed guards or a well trained adventure group.
A not so cuddly rabbit
A group of adventurers set a trap for the bandit known as Elbert the carrot, after a brief interaction along the tradeway north of beregost Elbert found himself injured and retreating, unable to use his more effective means of escape. Leaving a trail of tracks this cutthroat was chased back to his hideout where he and the last under his command met cold steel, and colorful magic. Refusing to surrender Elbert the carrot revealed himself to be in fact a man striken by the Lycanthrope disease, and transformed into something not quite so.... intimidating at first... a wererabbit. As a few of the adventure group began to laugh at the poor display of a were creature people began to die, by both bandit bolts and buckteeth. In the end only two adventurers survived the final battle out of a group of eleven hero's as the final Sqeek of life left our suprisingly well trained foe. As dust settled, and hero's arose from there short not so eternal slumber, the smell of a freshly cooked pot of carrot soup boiled over the bandits bonfire. The tradeways have been made a safer place, and no more bodies have been reported to have there mouths stuffed with carrots since. Some fear the return of such a humorously evil villain, while others do not, one thing is for certain although.... Carrots will be the last thing people wish to eat for a while.
Hail! everyone! I am DM Foresight coming back into the frey once more again from the dm retirement home! I have decided that I don't like the mashed potatos, and these other old senile roommates are driven meh crazy with there dm events in the hallway! I dmed for a period of time between 2013 and 2014 if anyone remembers me, and for those of you that don't, or are simi new here, HELLO! and welcome to the fun that is BGTSCC! I am excited to be back and look forward to bringing you a plethora of events in the coming weeks and months and maybe years to come! The text above was a ongoing mini event I did back in the day for your enjoyment and mine, A taste of simple events I will be running, I had a good time rereading that and remembering old Elbert! I hope to bring you many humorous, fun events such as this aswell as serious undertone events that echo into the depths of your story, were the very fate of your existence hangs in the balance by a thread!! *evil laughter fills the forum page!* aaaaaaand then you DIE!! muhahahah!!... wait.. wait.. back up... What did you roll? a 83!? jesus... Ok.. you live this time! *evil dm eye glares upon you!* Sorry! I got carried away there possibly
Event Rules
1. All deaths are considered knockouts, unless I state otherwise during a event. In the case of a actual death, raised players will have a resurrection sickness for the remainder of the event, being both weakened physically and mentally.
2. "DO NOT" attack non hostile creatures, if a creature is not set to hostile then most likely he/she has a more important involvement in the ongoing plot of the event. Though we all wish to believe our characters are impenetrable, violation of this rule will result in your character being horribly killed in a manor that fits the current plot.
3. I am a firm believer in using your character skills, during my events no matter your skill level a natural 20 is always a success and a natural 1 is always a failure. So don't feel useless if your involved in a event that tailors to skills your character is not very trained in, there is always that lucky natural 20 that might give your 6 int half orc a clue that even the wizard of 34 int did not pick up. If you do not roll when I ask for a skill check, I will consider your character to have been preoccupied, and not paying attention to what was going on.
4. No pvp is allowed in my events unless I state so, please do not hostile someone in the middle of a event without first getting my permission. This can break immersion and can lead to needless ooc that can quickly ruin a ongoing plot in certain situations.
5. You do not find anything of importance unless I state that you do, so please do not run around after one of my events claiming that you found something you in fact did not.
6. Try your best to stay in character, we all goof up sometimes to the point where ooc is needed to clarify certain things, but if you can help it stay in character.
7. Share the goodies! if there is loot involved in one of my events do please try to share it, if you have already picked something up, consider your loot round to be over until everyone else has gotten there share, or has passed on the loot.
8. Please feed me!! if you want to try something off the wall in a event! go for it! You wanna pick up that large boulder the giant just hit you with and throw it back? Rp it, ill make it happen and in the weeks to come perhaps the locals will speak of that ohh so strong guy or gal that threw a damned boulder like it was nothin! or crit fail and squirm when I drop it on your big toe
Event guidelines
This below is not rules but simply a guide that can help you make the events more pleasurable for both yourself and other players.
There is no need to rush into things, take your time, explore all avenues of approach, you may find out something just by simply stopping and inspecting the little things. Try to stay with the main group, split up events can be very hard to manage when half of you are in beregost talking to a guard and the other half are following the evil necromancer into a graveyard for example. If a guard is needed you can simply send one or two people, half the party is not needed to get the attention of one guard. This is a rp server not a optional rp server so if you are going to join one of my events, I ask that you respect me and your fellow players by not turning everything into a hack/slash fest. Last and most importantly we are all here to have fun ladies and gents, our tight community is something you cannot find in other games and I take pride in being a dm for you all, so lets make what we have even the better.