At the present moment with the new changes the cleric/FvS will lose an attack and a few AB points.
I do not like this change because it will turn your spell selection into an odd math game that makes you think "I'm adventuring with a bard that will cast Greater Heroism and has his bard song so these spells will not stack due to the ab limit" so I'd like to suggest a different way to nerf Cleric/FvS's high AB without messing around with the ab cap.
Current change:
What I suggest:New Divine Power formula:
AB increase equal to 1/4 hit dice +1.
I do think this is a better way to nerf both their ab and combat effectiveness without making people feel that they are getting no benefit from grouping up with people and memorizing certain spells.-Do not change Divine Power.
-Epic Divine Might: adds your Charisma bonus to your damage instead of doubling the Charisma bonus
-Divine Might: adds half your Charisma bonus to your damage instead of your full Charisma bonus
-Recitation:
Current effect: This spell affects all allies within the spell's area at the moment you cast it. Your allies gain a +2 bonus to AC, attack rolls, and saving throws, or a + 3 bonus if they worship the same deity as you.
New effect: This spell affects all allies within the spell's area at the moment you cast it. You gain +3 bonus to AC, and saving throws.
Your allies gain a +2 bonus to AC, attack rolls, and saving throws, or a + 3 bonus if they worship the same deity as you.
I'd like to hear other people's suggestions regarding these changes