Obviously, my thoughts and opinions on the matter are not final. They are simply that. Thoughts and opinions, along with my interpretation of lore. But as I've had several people ask me for my advice and/or resources on learning the druidic class lore, I figured I was in a position to write down my thoughts.
Firstly, I get my lore from the second edition "The Complete Druid's Handbook". It is my opinion that this is the best and most complete source for druidic lore. Unless otherwise noted, any quotes will be taken from that handbook.
I'm going to start off this thread by firstly explaining what a druid is NOT. Help to clear up misconceptions.
Firstly, a druid does not necessarily hate towns, cities, etc.
As evident in this quote, druids can seek out towns, cities, and even kingdoms to attempt to become their advisors. In our setting, a druid could still be druid-like and live inside Baldur's Gate, working as an advisor to a house Lord/Lady, or even the Dukes themselves.As a druid, your character can act as (or work to become) counselor to a ruler-- perhaps a local knight or a high king. Think of Merlin, whom older tales cast as a druid.
An Adviser . . . tries to make himself indispensable to his lord. The class's well-known neutrality makes a ruler perceive his advice as nonpartisan
Many play druids that absolutely hate civilization. Some play druids that are ok with small villages and towns that aren't too big. Both of these are ok to play. However, there are druids who are not this way. It will be based on the toon's teachings, and also even what kind of druid they are (which branch they belong to).
Secondly, a druid does not necessarily hate any hunters, any fire, or any chopping down of trees.
Most druids understand that death is a part of life. They do not view a hunter killing a deer to survive as any different than a wolf killing a deer. The quote does go on to say that most druids would oppose the clearing if it endangered the local eco system, or if there were a protected species within the borders of where the clearing would be. They also would be against the over hunting of an area.Only a very few druids oppose hunting or raising animals for food, skins, or fur. In fact, many druids hunt animals for food and clothing themselves.
…
Druids have nothing against most forms of farming, even if it means clearing woodlands or draining swamps to create new fields. Although druids feel a special reverence for trees, crops are plants too, and civilized races have a right to practice agriculture.
The druid may object to destroying a wilderness area for a farm extension that is strictly for profit.
...
Druids act much as game wardens do, letting woodcutters know which trees they may cut and which they must leave standing, and telling hunters which species they may hunt and which are protected.
Thirdly, druids are not fanatics. Druids can be fanatics. It's one of the archetypes. However, not all druids are. In fact, their balanced nature tends towards not being a fanatic. Which leads us to the next point, which I'm sure will be hotly contested. . .
Druids are not beholden to their god.
However:Druids serve the force of Nature and its inherent natural cycles, such as that of birth, growth, death, and rebirth. Though some druids do choose to worship Nature embodied in a particular god, Nature, as a force, has no specific form or personality.
Druids worship nature above all. Including deities. Even though they may hold to a particular deity, it is because they see that deity as typifying nature. They may see the peacefulness of Eldath, or the vengeance of the storm in Talos. But whatever deity they turn to, it is balance and nature above all.Not all druids worship Nature as a force. Some see it personified by a great deity of Nature, often either formless or possessing many forms.
Many druids differ on how they see the gods. Some believe that Nature is a god equal to all others. Some see it as higher than the gods themselves. Some say that the gods don't even exist. And yet others see gods as threats to the balance.
Because of this, druids of all faiths join druidic circles together. The Mielikkian will sit down next to a Malarite. The Sylvanite will sit down with the Talossian. They disagree with each other on the aspect of their deities. They likely even dislike each other. But they each know that the other will place nature first and foremost before their own personal wants and desires; and so they work together.