Increase longstrider duration
Posted: Sat May 21, 2022 1:11 am
As per title, make longstrider more in line with PNP?
https://www.d20srd.org/srd/spells/longstrider.htm
https://www.d20srd.org/srd/spells/longstrider.htm
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Kitunenotsume wrote: ↑Mon Apr 25, 2022 11:48 am All in all, a rather solid looking set of changes, many likely well appreciated.
One change that does confuse me a bit isDoesn't this basically Longstrider for at most a 1-level increase? (P&P: +10ft/rnd, hour/level; BG: +30% movement, round/level).-- Primal Speed: Primal Speed now lasts 24 hours. It is mutually-exclusive with Haste-effects, though.
I can see that extended Longstrider gives utility at epic levels, but that makes it the same spell level for less utility at high levels exclusively, because they still have a 1-round cast time that substantially mitigates the low-level utility of a round/level speed boost.
Which is only to say that it was being considered for adjustment somehow.Rhifox wrote: ↑Mon Apr 25, 2022 11:55 am I could bump Primal Speed back up a few levels due to the buff. The pnp version, which is level 6, is +5 Reflex and +10ft speed increase for 24 hours, but it also has the bonus of being able to give uncanny dodge/improved uncanny dodge if you have it active at the same time as other primal spells. Figuring out a good level for it when you remove the uncanny dodge part is tricky. Level 3 Ranger, 5 Druid/Sorcerer? Or 2 Ranger, 4 Druid/Sorc?
Longstrider could also do with something closer to pnp tbh. It's pretty worthless on BG since expeditious retreat is far better for the same level.
You play a ranger for years, so you know what is up. Does such a long duration make sense to you?YourMoveHolyMan wrote: ↑Sat May 21, 2022 1:11 am As per title, make longstrider more in line with PNP?
https://www.d20srd.org/srd/spells/longstrider.htm
"This adjustment counts as an enhancement bonus."YourMoveHolyMan wrote: ↑Sat May 21, 2022 1:11 am As per title, make longstrider more in line with PNP?
https://www.d20srd.org/srd/spells/longstrider.htm
Yes until a GrayOrc ranger/archer ( Mix some monk ) TPKs everyone in PvP while no-one is able to close the gap (Aspect of Sorrow wrote: ↑Mon May 23, 2022 10:46 pm Given a single round interruption for unlimited haste casts from warlocks this isn't as problematic as claimed.
Type "shamble" in search.mrm3ntalist wrote: ↑Mon May 23, 2022 11:11 pmYes until a GrayOrc ranger/archer ( Mix some monk ) TPKs everyone in PvP while no-one is able to close the gap (Aspect of Sorrow wrote: ↑Mon May 23, 2022 10:46 pm Given a single round interruption for unlimited haste casts from warlocks this isn't as problematic as claimed.fast movementWoodland Stride + Longstrider) even when hidden. I cannot wait to read those posts.
Actually thinking about it sounds like a great idea. Lets do it.
+1YourMoveHolyMan wrote: ↑Sat May 21, 2022 1:11 am As per title, make longstrider more in line with PNP?
https://www.d20srd.org/srd/spells/longstrider.htm
Exactly
It is not just one build. Every ranger on an open map can control the combat. And nobody asked for anerf. On the contrary one asked for a buff.ValerieJean wrote: ↑Mon May 23, 2022 11:57 pmJust because one build might get a boon it should not be the downfall of use for many other builds. That's not balancing, that's just nerfing.
Indeed, I am stating your call is to refrain from the buff. Yes Ranger can control an open map if played right. But you are assuming everyone can, everyone plays that way etc. Not everyone does. Easiest way to keep a ranger from controlling a map, catch him indoors. Breach/Mord, etc. There are counters but lumping in all movement on one character, not everyone does that kind of build. The Gray Orc build is an exception to the totality of Ranger Builds.It is not just one build. Every ranger on an open map can control the combat. And nobody asked for a nerf. On the contrary one asked for a buff.
i'd fight a ranger in an open map. did it toomrm3ntalist wrote: ↑Tue May 24, 2022 12:00 amExactly![]()
It was fun reading all the posts about itSome blamed the the Zen Archery, others owls insight and elixirs, other the player ( hate the game, not the player). The truth is that a ranger can control the distance and the time to engage. He is fast even when hidden, has great detection and of course the track feat. Sure all the elixirs and so on help, but really no-one should fight a ranger on an open map and expect to win. Now give him a permanent longstrider (even more control ) and good luck doing anything to him.
It is not just one build. Every ranger on an open map can control the combat. And nobody asked for anerf. On the contrary one asked for a buff.ValerieJean wrote: ↑Mon May 23, 2022 11:57 pmJust because one build might get a boon it should not be the downfall of use for many other builds. That's not balancing, that's just nerfing.