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Increase longstrider duration

Posted: Sat May 21, 2022 1:11 am
by YourMoveHolyMan
As per title, make longstrider more in line with PNP?

https://www.d20srd.org/srd/spells/longstrider.htm

Re: Increase longstrider duration

Posted: Sat May 21, 2022 6:33 am
by EasternCheesE
Hello there. Sadly, all the hasting effects give player a big advantage (especially rangers) against PvE and PvP since we aren't really turn based and it's easy to outrun an enemy. Thus, while i'd love my PC to move faster in general, i'm against such in general as it will enable quite a dozen of archetypes for both QoL and mechanical advantage. Honestly, for archer, movespeed part of haste is more important than AC and AB and let us make it remain so not to further give advantage to already really strong archetype.

Re: Increase longstrider duration

Posted: Mon May 23, 2022 1:49 pm
by Kitunenotsume
Relevant citations to this request:
Kitunenotsume wrote: Mon Apr 25, 2022 11:48 am All in all, a rather solid looking set of changes, many likely well appreciated.

One change that does confuse me a bit is
-- Primal Speed: Primal Speed now lasts 24 hours. It is mutually-exclusive with Haste-effects, though.
Doesn't this basically Longstrider for at most a 1-level increase? (P&P: +10ft/rnd, hour/level; BG: +30% movement, round/level).
I can see that extended Longstrider gives utility at epic levels, but that makes it the same spell level for less utility at high levels exclusively, because they still have a 1-round cast time that substantially mitigates the low-level utility of a round/level speed boost.
Rhifox wrote: Mon Apr 25, 2022 11:55 am I could bump Primal Speed back up a few levels due to the buff. The pnp version, which is level 6, is +5 Reflex and +10ft speed increase for 24 hours, but it also has the bonus of being able to give uncanny dodge/improved uncanny dodge if you have it active at the same time as other primal spells. Figuring out a good level for it when you remove the uncanny dodge part is tricky. Level 3 Ranger, 5 Druid/Sorcerer? Or 2 Ranger, 4 Druid/Sorc?

Longstrider could also do with something closer to pnp tbh. It's pretty worthless on BG since expeditious retreat is far better for the same level.
Which is only to say that it was being considered for adjustment somehow.

Re: Increase longstrider duration

Posted: Mon May 23, 2022 9:44 pm
by mrm3ntalist
YourMoveHolyMan wrote: Sat May 21, 2022 1:11 am As per title, make longstrider more in line with PNP?

https://www.d20srd.org/srd/spells/longstrider.htm
You play a ranger for years, so you know what is up. Does such a long duration make sense to you? :shock:

Re: Increase longstrider duration

Posted: Mon May 23, 2022 10:23 pm
by YourMoveHolyMan
Sure, though instead of 30%, 10% may make more sense.

As for the fears of too much speed effects *Glances over at warlock*

Re: Increase longstrider duration

Posted: Mon May 23, 2022 10:46 pm
by Aspect of Sorrow
Given a single round interruption for unlimited haste casts from warlocks this isn't as problematic as claimed.

Re: Increase longstrider duration

Posted: Mon May 23, 2022 10:51 pm
by Rhifox
YourMoveHolyMan wrote: Sat May 21, 2022 1:11 am As per title, make longstrider more in line with PNP?

https://www.d20srd.org/srd/spells/longstrider.htm
"This adjustment counts as an enhancement bonus."

"Target: You"

"Multiple enhancement bonuses on the same object (in the case of armor and weapons), creature (in the case of natural armor), or ability score do not stack."

I could see giving it the pnp duration but making it mutually exclusive with natural armor bonuses.

Re: Increase longstrider duration

Posted: Mon May 23, 2022 11:11 pm
by mrm3ntalist
Aspect of Sorrow wrote: Mon May 23, 2022 10:46 pm Given a single round interruption for unlimited haste casts from warlocks this isn't as problematic as claimed.
Yes until a GrayOrc ranger/archer ( Mix some monk ) TPKs everyone in PvP while no-one is able to close the gap ( fast movement Woodland Stride + Longstrider) even when hidden. I cannot wait to read those posts.

Actually thinking about it sounds like a great idea. Lets do it.

Re: Increase longstrider duration

Posted: Mon May 23, 2022 11:36 pm
by Aspect of Sorrow
mrm3ntalist wrote: Mon May 23, 2022 11:11 pm
Aspect of Sorrow wrote: Mon May 23, 2022 10:46 pm Given a single round interruption for unlimited haste casts from warlocks this isn't as problematic as claimed.
Yes until a GrayOrc ranger/archer ( Mix some monk ) TPKs everyone in PvP while no-one is able to close the gap ( fast movement Woodland Stride + Longstrider) even when hidden. I cannot wait to read those posts.

Actually thinking about it sounds like a great idea. Lets do it.
Type "shamble" in search.

Re: Increase longstrider duration

Posted: Mon May 23, 2022 11:57 pm
by ValerieJean
YourMoveHolyMan wrote: Sat May 21, 2022 1:11 am As per title, make longstrider more in line with PNP?

https://www.d20srd.org/srd/spells/longstrider.htm
+1

With the issues people bring up perhaps add it to the breach list? As Rhifox had stated elsewhere that is quoted above, it's worthless and needs some love. It truly does. I understand the movement gap on having a certain build but not every build is going to be a Gray Orc Monk/Ranger Archer. Just because one build might get a boon it should not be the downfall of use for many other builds. That's not balancing, that's just nerfing.

Re: Increase longstrider duration

Posted: Tue May 24, 2022 12:00 am
by mrm3ntalist
Aspect of Sorrow wrote: Mon May 23, 2022 11:36 pmType "shamble" in search.
Exactly ;)

It was fun reading all the posts about it :D Some blamed the the Zen Archery, others owls insight and elixirs, other the player ( hate the game, not the player). The truth is that a ranger can control the distance and the time to engage. He is fast even when hidden, has great detection and of course the track feat. Sure all the elixirs and so on help, but really no-one should fight a ranger on an open map and expect to win. Now give him a permanent longstrider (even more control ) and good luck doing anything to him.
ValerieJean wrote: Mon May 23, 2022 11:57 pmJust because one build might get a boon it should not be the downfall of use for many other builds. That's not balancing, that's just nerfing.
It is not just one build. Every ranger on an open map can control the combat. And nobody asked for anerf. On the contrary one asked for a buff.

Re: Increase longstrider duration

Posted: Tue May 24, 2022 12:15 am
by ValerieJean
It is not just one build. Every ranger on an open map can control the combat. And nobody asked for a nerf. On the contrary one asked for a buff.
Indeed, I am stating your call is to refrain from the buff. Yes Ranger can control an open map if played right. But you are assuming everyone can, everyone plays that way etc. Not everyone does. Easiest way to keep a ranger from controlling a map, catch him indoors. Breach/Mord, etc. There are counters but lumping in all movement on one character, not everyone does that kind of build. The Gray Orc build is an exception to the totality of Ranger Builds.

Re: Increase longstrider duration

Posted: Tue May 24, 2022 12:23 am
by izzul
mrm3ntalist wrote: Tue May 24, 2022 12:00 am
Aspect of Sorrow wrote: Mon May 23, 2022 11:36 pmType "shamble" in search.
Exactly ;)

It was fun reading all the posts about it :D Some blamed the the Zen Archery, others owls insight and elixirs, other the player ( hate the game, not the player). The truth is that a ranger can control the distance and the time to engage. He is fast even when hidden, has great detection and of course the track feat. Sure all the elixirs and so on help, but really no-one should fight a ranger on an open map and expect to win. Now give him a permanent longstrider (even more control ) and good luck doing anything to him.
ValerieJean wrote: Mon May 23, 2022 11:57 pmJust because one build might get a boon it should not be the downfall of use for many other builds. That's not balancing, that's just nerfing.
It is not just one build. Every ranger on an open map can control the combat. And nobody asked for anerf. On the contrary one asked for a buff.
i'd fight a ranger in an open map. did it too :tools-hammerdrill: . but builds and playstyle is so diversified 80% of the people wont do it. they want to play their RP build and not being bothered by annoying archer that can win against 80% of other class.

Re: Increase longstrider duration

Posted: Tue May 24, 2022 5:36 am
by YourMoveHolyMan
doesn't matter how fast you run when you got that ki step boyz

Re: Increase longstrider duration

Posted: Tue May 24, 2022 7:38 am
by Ravial
Wait, so we are okay doing changes solely for PvP these days?