Below: Picture of a sad halfling wizard looking upon unnecessarily unusable items that really ought to have been 1d6 medium size magic staves instead of 2d4 large quarterstaves
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But mage staves aren't intended to be used as wespons at all They're like big wands. That's why there's no weapon focus, etc, feats for them. That's intentional. Even if there was, do you really think a wiz or sorc is going to get weapon focus magic staff instead of any of the numerous spellcasting boosting feats? The "it has to be perfect or not at all" mentality leaves players out in the cold. Great work on the staves, but you screwed halfling and gnome characters with the base item choice.Rhifox wrote: ↑Sun Sep 11, 2022 7:50 am Simply... the staff update was a lot of work and I kept myself limited to proper staves first. I intend on doing shortstaffs eventually, but a lot more needs to go into them because the developer who originally added them was very barebones with the implementation (didn't make any of the weapon focus feats etc). When I add spell staffs to shortstaves, it'd be part of a comprehensive update to shortstaves so that they are proper weapons rather than the half-assed things they are right now.
In pnp, magic staffs are equivalent to quarterstaffs in terms of their appearance and stats (although one can make the case for clubs, as the sourcebook describes some magic staffs as looking like cudgels). RAW, they're not explicitly weapons (except the ones specifically said to be, like staff of power and staff of the woodlands). Those ones are specifically described as +2 quarterstaffs, but many DMs RAI'ed the other staffs as +0 quarterstaffs. Likewise, in 5e, it is specifically stated in the rules that magic staffs count as quarterstaves if used in melee. Magic staffs being usable as quarterstaffs if used in melee is a pretty standard convention.Flatted Fifth wrote: ↑Sun Sep 11, 2022 1:35 pmBut mage staves aren't intended to be used as wespons at all They're like big wands. That's why there's no weapon focus, etc, feats for them. That's intentional.Rhifox wrote: ↑Sun Sep 11, 2022 7:50 am Simply... the staff update was a lot of work and I kept myself limited to proper staves first. I intend on doing shortstaffs eventually, but a lot more needs to go into them because the developer who originally added them was very barebones with the implementation (didn't make any of the weapon focus feats etc). When I add spell staffs to shortstaves, it'd be part of a comprehensive update to shortstaves so that they are proper weapons rather than the half-assed things they are right now.
You're the one demanding 'it has to be perfect or not at all'. I already said that adding shortstaffs would have doubled the amount of work needing to be done. I focused on quarterstaffs with intent to do shortstaffs later, because I wasn't 'trying to make it perfect or not at all'. I was doing the default staff first. I also had some concerns over the ability for Medium-sized characters being able to use spell staffs with a shield without needing monkey grip. While that wasn't the only reason in delaying it, it was something I wanted more time to consider the balance for.The "it has to be perfect or not at all" mentality leaves players out in the cold. Great work on the staves, but you screwed halfling and gnome characters with the base item choice.
There is a medium sized greatsword for small characters. A longsword. Any character can wield with two hands, and get the Str * 1.5 damage bonus, any weapon that is their size category or larger. For example, a gnome is a "small" character and can two-hand a small or medium weapon, but cannot two-hand a "tiny" weapon (currently only daggers and kukri are tiny**) and cannot equip a large weapon at all (except with monkey grip). A human is a "medium" character so can two-hand a medium weapon or a large weapon but not a small or tiny one. Monkey grip gives a -2 penalty when in use but allows medium characters to one-hand a large weapon and small characters to one hand a medium, and allows small characters to equip large weapons.Rhifox wrote: ↑Sun Sep 11, 2022 4:17 pmIn pnp, magic staffs are equivalent to quarterstaffs in terms of their appearance and stats (although one can make the case for clubs, as the sourcebook describes some magic staffs as looking like cudgels). RAW, they're not explicitly weapons (except the ones specifically said to be, like staff of power and staff of the woodlands). Those ones are specifically described as +2 quarterstaffs, but many DMs RAI'ed the other staffs as +0 quarterstaffs. Likewise, in 5e, it is specifically stated in the rules that magic staffs count as quarterstaves if used in melee. Magic staffs being usable as quarterstaffs if used in melee is a pretty standard convention.Flatted Fifth wrote: ↑Sun Sep 11, 2022 1:35 pmBut mage staves aren't intended to be used as wespons at all They're like big wands. That's why there's no weapon focus, etc, feats for them. That's intentional.Rhifox wrote: ↑Sun Sep 11, 2022 7:50 am Simply... the staff update was a lot of work and I kept myself limited to proper staves first. I intend on doing shortstaffs eventually, but a lot more needs to go into them because the developer who originally added them was very barebones with the implementation (didn't make any of the weapon focus feats etc). When I add spell staffs to shortstaves, it'd be part of a comprehensive update to shortstaves so that they are proper weapons rather than the half-assed things they are right now.
I started on quarterstaffs, as those are the more classic mage staff (and one that has, for years, needed versions actually useful for mages).
I should also say, the general lack of different sizes of weapons is a fault of Bioware/Obsidian. Every weapon type should have different size versions of it. Medium-sized greatswords for small characters, for example. Unfortunately, due to hardcoding, we're limited in our ability to fix this oversight (and believe me, I tried to figure out a solution when I was making shortspears).
You're the one demanding 'it has to be perfect or not at all'. I already said that adding shortstaffs would have doubled the amount of work needing to be done. I focused on quarterstaffs with intent to do shortstaffs later, because I wasn't 'trying to make it perfect or not at all'. I was doing the default staff first. I also had some concerns over the ability for Medium-sized characters being able to use spell staffs with a shield without needing monkey grip. While that wasn't the only reason in delaying it, it was something I wanted more time to consider the balance for.The "it has to be perfect or not at all" mentality leaves players out in the cold. Great work on the staves, but you screwed halfling and gnome characters with the base item choice.
As for "screwing over halfling and gnome characters", those very same halfling and gnome characters got access to non-large spears in the form of shortspears last year. So, kindly, be patient.
Yeah, I thought of that too, that's why I edited my post with an idea for a new feat.DM Winter wrote: ↑Mon Sep 19, 2022 12:45 pm Works, I have a gnome wiz that I took monkey grip.
I don't really care to make a char thats too strong, so I don't mind giving up a feat to be able to use real cool staves.
Giving monkey grip for free I think would be bad, since its not necessarily that the gnome would use it for staves