Suggestion is thus:
A feat that would allow a character transfer a number of XP (to not exceed the max of say, 1500 a week, not per player just total Max) to another player(s) for the completion of some Task.
Theoretically to work like I use feat, get target reticule, click on PC, "Amount of XP" box pops up, like at Shar? And you put in a number between 1-1500 to transfer from your XP pool to the other person.
I think especially of the bounties the Phoenix company put out, or possibly small courier quests other characters could have others do for them, and being able to grant a certain amount of XP in addition to gold (the XP coming from your own level pool, to limit abuse)
The number of the max OFC could be adjusted but what would people think of that? I think it would be a great way to encourage player-driven RP.
Player-granted Quests/XP granting feat
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- ShadowFox13
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Player-granted Quests/XP granting feat
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- Louvaine
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Re: Player-granted Quests/XP granting feat
I'm all for reducing reasons to grind; the RP XP boost is an amazing thing to that end. Your idea is an interesting one. Worst-case scenario, you end up having a sugar daddy who grants you a certain amount of XP per week for doing nothing. This can already happen by abusing RP XP and grinding.
1,500 is likely not going to fly, but perhaps a 1,000? I think even 500 would be a decent amount compared to NPC quests. If the Staff wants to monitor these, that's another solution, but they might be too busy for that.
1,500 is likely not going to fly, but perhaps a 1,000? I think even 500 would be a decent amount compared to NPC quests. If the Staff wants to monitor these, that's another solution, but they might be too busy for that.
- ShadowFox13
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Re: Player-granted Quests/XP granting feat
SO I was basing it off the highest amount I have ever seen a quest reward for - and mind, those are weekly quests we can all do already. Sometimes more than one quest that high.
Not only that - this is a /pool/. So I ahve 1500 points to transfer... per week, /total/ to the people theoretically, doing my player quests. Not per person - Just, total.
So, I could give:
1 person 1500 xp
2 people 750 XP
3 people, 500 XP
4 people 375 XP
5 people 250 XP
etc etc - or combinations of these amounts, totalling again, to that max of 1500 TRANSFERRED XP, from you, to other players, a week
Not only that - this is a /pool/. So I ahve 1500 points to transfer... per week, /total/ to the people theoretically, doing my player quests. Not per person - Just, total.
So, I could give:
1 person 1500 xp
2 people 750 XP
3 people, 500 XP
4 people 375 XP
5 people 250 XP
etc etc - or combinations of these amounts, totalling again, to that max of 1500 TRANSFERRED XP, from you, to other players, a week
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- Aspect of Sorrow
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Re: Player-granted Quests/XP granting feat
This concept was floated years back (The Vanguard maintained private and public bounty boards) and was eventually made into a talking point that resulted in the RP XP system's higher payout today. That 1500 is now acquirable from 22 lines of roleplay and without the daily cap that used to exist. Given level 30 is achievable in four days now, I wouldn't add this as another vector due to the unlimited safe RP XP that is now available.
- BloodRiot
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Re: Player-granted Quests/XP granting feat
I don't agree players should award xp to others players.
1- It's not the player's job to do this.
2- RP XP already allows a player to become epic capable adventurer without leaving their living room by talking (can be meaningful RP or total spam, the script doesn't differentiate).
3- like (2), while i understand the idea is to award XP for a job performed for the PC, the majority of cases is just epic level PCs with excess xp they have no use for, becoming extra xp dispensers for their buddies/guildies mains and alts. Again, the game can't differentiate between a good use case and the other.
I'd be way happier with an apprenticeship system, or at least encouraging lower levels to be in a party with higher levels somehow (details probably would be discussed in it's own thread for both), but something that is active for both side and is not just a giveaway.
1- It's not the player's job to do this.
2- RP XP already allows a player to become epic capable adventurer without leaving their living room by talking (can be meaningful RP or total spam, the script doesn't differentiate).
3- like (2), while i understand the idea is to award XP for a job performed for the PC, the majority of cases is just epic level PCs with excess xp they have no use for, becoming extra xp dispensers for their buddies/guildies mains and alts. Again, the game can't differentiate between a good use case and the other.
I'd be way happier with an apprenticeship system, or at least encouraging lower levels to be in a party with higher levels somehow (details probably would be discussed in it's own thread for both), but something that is active for both side and is not just a giveaway.
- predrag
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Re: Player-granted Quests/XP granting feat
I like this idea , I'd even suggest toning down RP exp a bit to compensate and going with it .
As it's already too easy to level up , but I may be bias as I liked the older system of taking longer to levelup more than the current .
Edit: A similar idea was present on another server I played on , you just report a player over forum for good rp and the DMs give some exp to them when they can , but this may be a workload on DM time here and I wouldn't suggest it done this way .
As it's already too easy to level up , but I may be bias as I liked the older system of taking longer to levelup more than the current .
Edit: A similar idea was present on another server I played on , you just report a player over forum for good rp and the DMs give some exp to them when they can , but this may be a workload on DM time here and I wouldn't suggest it done this way .
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Re: Player-granted Quests/XP granting feat
I personally feel this is a very nice and fun idea to promote RP.
Arguments about the speed of leveling and the existence of RP XP, while certainly good arguments on their own, feel unrelated to this exact topic. They could of course warrant their own topic, should these be a relevant thing to address.
I personally feel this would open up a nice range of options for personal quests or other RP ideas for people. The amount of 1500 also feels acceptable to me. I do feel we might also put restrictions on both giving and receiving, based on account. Otherwise you can have level 30s infinitely buffing up characters, which might be a bit much.
Arguments about the speed of leveling and the existence of RP XP, while certainly good arguments on their own, feel unrelated to this exact topic. They could of course warrant their own topic, should these be a relevant thing to address.
I personally feel this would open up a nice range of options for personal quests or other RP ideas for people. The amount of 1500 also feels acceptable to me. I do feel we might also put restrictions on both giving and receiving, based on account. Otherwise you can have level 30s infinitely buffing up characters, which might be a bit much.
- BloodRiot
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Re: Player-granted Quests/XP granting feat
My argument has nothing to do with speed of leveling. it has to do that its not the player's job to award XP. Narratively speaking it also presents a few issues.
PLayers can award gold, items, advancement in player run guilds, they can award player interaction based changes such as icnreased respect or affection or emnity etc.
awarding XP would be simillar to Neo being given the Kung Fu program which in the context of D&D doesn't make a lot of sense, at least being given from the another player.
Are you training under a master? RP XP covers that.
Are you accompanying a master on an adventure? with limitations based on level (that i think should be reviewed to promote more partying up) partying covers this.
a more advanced mentorship feature could have you gain a increased XP gains for a time, or for the next x amount of xp.
another reason is with RP xp and kill xp, max levels effectively can give it for free... and they WILL give it for free. it's exploitable, it has no in world explanation, and for the cases it would have explanation, the current p gain methods already cover it nicely.
PLayers can award gold, items, advancement in player run guilds, they can award player interaction based changes such as icnreased respect or affection or emnity etc.
awarding XP would be simillar to Neo being given the Kung Fu program which in the context of D&D doesn't make a lot of sense, at least being given from the another player.
Are you training under a master? RP XP covers that.
Are you accompanying a master on an adventure? with limitations based on level (that i think should be reviewed to promote more partying up) partying covers this.
a more advanced mentorship feature could have you gain a increased XP gains for a time, or for the next x amount of xp.
another reason is with RP xp and kill xp, max levels effectively can give it for free... and they WILL give it for free. it's exploitable, it has no in world explanation, and for the cases it would have explanation, the current p gain methods already cover it nicely.
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Re: Player-granted Quests/XP granting feat
I am not sure if this was a response to me, as I was not addressing that specific argument. I can't really argue against whether or not it's the player's job to award XP. My argument is rather that speed of gaining XP seems like a separate topic. I personally don't really judge what who's job is in a game setting.
I just feel that this idea at it's core, is a nice one. Sure, you can use RP XP or kill XP for the same goal. But to me, this idea fills a niche that you can't get without it. The niche where a player can feel a bit like a quest giver. A way where you don't have to accompany someone, but can send someone somewhere without your company, and still award the "RP XP", as it were. To me personally, it could make the game more fun. And to me personally, that should be the goal.
Leveling speed and XP gains are completely irrelevant to me, and my enjoyment of the game. If someone wants to level to 30 in 4 days, I wish them the best of time with it.
It's not my idea of fun, but it's also not impacting me in any way, so I don't really see the impact or relevance of a new feature allowing you 1500xp extra towards getting there.