Autobuff & Door Auto Close

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Blunkanthrust
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Joined: Fri Mar 25, 2011 2:39 am
Location: UK

Autobuff & Door Auto Close

Unread post by Blunkanthrust »

Just noticed these on the vault while broswing and thought they might be useful to implement on our server.

Autobuff:

http://nwvault.ign.com/View.php?view=NW ... tail&id=78

Door Auto Close:

http://nwvault.ign.com/View.php?view=NW ... tail&id=80
"…when you have stared long into the eyes of the Tarrasque and lived to tell the tale, I shall call you a warrior…"

- Randir, I, Worriers & Warriors. In: Codex Arcana.
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Duster47
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Location: Florida, USA

Re: Autobuff & Door Auto Close

Unread post by Duster47 »

We have scripts to automatically close and lock doors.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
Blunkanthrust
Posts: 128
Joined: Fri Mar 25, 2011 2:39 am
Location: UK

Re: Autobuff & Door Auto Close

Unread post by Blunkanthrust »

Oh are all doors on a timer?
"…when you have stared long into the eyes of the Tarrasque and lived to tell the tale, I shall call you a warrior…"

- Randir, I, Worriers & Warriors. In: Codex Arcana.
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Duster47
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Joined: Mon Nov 16, 2009 7:57 pm
Location: Florida, USA

Re: Autobuff & Door Auto Close

Unread post by Duster47 »

Blunkanthrust wrote:Oh are all doors on a timer?
No. But all the areas I designed use several existing module auto-close door scripts. Not every designer does this though.

It is also possible to open and close doors via core scripts linked to dialogs.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.

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