Invoker wrote:My suggestion on page 5 was:
Invoker wrote:
Want to balance it? Adjust the requirements so that it can be taken only from lvl 6 on, and limit it to Wiz/Cle (so, the only possible build would be Wiz/Cle/MT). Make Skill focus Spellcraft and Concentration mandatory. There: balanced.
Have fun.
If you go to the first post, you can find the skill requirements. (8 ranks in two skills.)
Level 1: Max 4 Points in a skill
Level 2: Max 5 Points in a skill
Level 3: Max 6 Points in a skill
Level 4: Max 7 Points in a skill
Level 5: Max 8 Points in a skill
Level 6: You might be able to qualify for Mystic Theurge PRC!
As for the rest of your suggestion, you can still make a power build that was argued to be near equal with an EDM Favored Soul.
- 2 Skill Focus feats,
- 2 Practiced Spell Caster feats,
- Power Attack,
- Divine Might,
- Extend Spell or Still Spell,
Sums up to 7/7 Pre-Epic feats.
Therefore, what you have suggested here would only increase the need to go for a 'specific power built' in order to make use of the PRC. Ergo, rest of your suggestion would limit the role-playing possibilities in favor to the above gishy power build.
Invoker wrote:This 14 CL +4 additional spellbook that is regarded as "useless"...I mean, we can sit here and write all day, however
a CL 30 cleric that
also has an additional spellbook with the likes of
Alarm, Grease, Ray of Enfeeblement, Web, Gust of Wind, Invisibility, Claraudience/Clairvoyance, Vampiric Touch, Enervation, Bigby 5, Cloudkill, Avasculate among others (and I don't even want to enter in the blasting, with the likes of Orbs, Firewall or IGMS...even more options, depending on the people you group up with and the mission ahead) in areas where you GET dispelled, and adds to areas where you DO NOT encounter dispels
Shield (if you wanna two-hand), IMA, Haste, Displacement, Mirror Images, Heroism/GH, Greater Stoneskin, Shadow Shield and the likes seems
quite playable
You have often claimed to be an expert of playing casters on this server. How about you go ahead to NWN2db.com and produce an actual example build for us to peruse. Because, in order to cast all those spells you have listed above, once again, either you do it without any armor or shield, or you have to make use of the Still metamagic. (Either spend spell slots one level higher, or get the epic feats.)
Now, since you talk about wizards, let us have a look at a 'level 14 wizard' and its base spell slots:
Level 1: 4
Level 2: 4
Level 3: 4
Level 4: 4
Level 5: 3
Level 6: 3
Level 7: 2
Now let us have a look at those spells:
Alarm (It is a role-play spell),
(Level 1)
Grease (Available through cleric domain),
(Level 1)
Ray of Enfeeblement,
(Level 1) Not nearly as useful without maximize or empower spell.
Web (Available through cleric domain),
(Level 2)
Gust of Wind (Available through cleric domain),
(Level 2)
Invisibility (Available through cleric domain),
(Level 2)
Claraudience/Clairvoyance (Available through cleric domain),
(Level 4)
Vampiric Touch,
(Level 3) Not nearly as useful without maximize or empower spell.
Enervation,
(Level 4) Not nearly as useful without maximize or empower spell.
Bigby 5,
(Level 5) The only spell that actually carries some weight.
Cloudkill,
(Level 5) Works through a save, do you have spell DCs.
Avasculate.
(Level 7) Someone needs to spend three epic feats to cast this in armor.
As for the 'blaster' spells from Orbs to Walls and Missiles: Not nearly as useful without maximize or empower spell.
As for the buffs, you can indeed remove your armor and cast them, but you have to be able to safely remove your armor again to recast them. It imposes limitations.
Invoker wrote:In fact, you'd have to be pretty inexperienced to say this isn't strong.
What I am trying to say is that you have to be pretty inexperienced to claim that it is strong, without also mentioning that some terms and conditions apply.
