The Balance of Power

It Does What It Says on the Tin: Resolved Issues

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Thorsson
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Re: The Balance of Power

Unread post by Thorsson »

DM Ditto wrote:There is no need for guards when the patrons themselves are perfectly capable of throwing the offending bard out - and a few of those patrons may very well be more than capable of that role, given the proclivity of adventurers to gather in bars. ;)
While I don't disagree with what you have written, I think that you are missing a very important point here.

Adventurers ON BGTSCC gather in bars. Those adventurers that gather in bars tend to be: a) high level/powerful; and b) Good (with a capital G, and by their actions Lawful Good, whatever their character sheet says).

In LORE and in any sensible PnP campaign, the odds wouldn't be so favourably weighted to Good. From that I would argue that there needs to be some POSITIVE DM DISCRIMINATION on behalf of Evil on BGTSCC.

If you see a fault in my reasoning pray tell. If not I will expand on what I think this means.

P.S. I will say that my experience shows that you don;t even have to be Evil to get a general smacking down on BGTSCC (and DMs, in my experience, have abused their powers to support established guilds/powerbases); anything other than LG play is likely to fall foul of several powerful cliques.
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Steve
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Re: The Balance of Power

Unread post by Steve »

DM Ditto wrote: The DM team can generate hooks and guide players to some of them, but it is ultimately up to the players to decide if they wish to bite.[/color]
It's not working very well. From a Player perspective. So maybe the DM Team needs to revisit the process. If the DMs think it is working well, then we have reached an impasse.
DM Dialiectic wrote:As one recent example, did you maybe miss the Zhentarim watchtower and Outriders patrol that was added to the wilds near Corm Orp in game and announced as a rumor on the forums
I appreciate all rumors posted by DMs. But unless I have a toon in the Zhentarim, why is my PC supposed to care about this? Pointing out one example as answer to how DMs make an effort to "inform" individual Players or the general Playerbase of success of a evil Guild, does not make the "problem" solved.

I am completely aware that many things are going on behind private forums and are not posted publicly to prevent metagaming. But if you are referring to my comment on DM Pun Pun's comment that some Evil PCs are actually causing chaos but probably not aware of it, I specifically am saying is it not possible for the DMs to somehow...encourage...those evil PCs, through some means? For example:

- a vision from their patron deity.
- a special rumor reaching their ears.

Look, I hardly expect DMs to do everything, if that is what the Team is mistaking in hearing from what I've been writing in this Thread. Whether the Team believe me or not, in the last 2 months, I have been in repeated OOC contact with a handful of IC and OOC known evil guilds/factions, and each and every one has member(s) that lament the impossibility of moving forward their ideas/actions/desires, that are IC and logical for their PCs, in that organization.

So whether it is nice to read/hear, or not, the perception from Players in many evil-aligned Guilds/factions is that the DMs are against them. Period.

Now, whom am I to say who is telling the truth, who is right and who is wrong? Honestly, I really do not want to be any where near that decision.

What I consistently ask is for help. What I keep reading is push back, and well, examples that stand as excuses. Don't get me wrong, I think the DMs are doing their "jobs," and personally, I have some private help on the DM Team to make some changes that hopefully will make my role-play experience more fun, more possible and more viable.

But it is like this, guys and gals: a Player Request system is far from a system in which the DMs support and help Players achieve their goals. Obviously, I have my own empirical experience with the DM Team and that reflects on my perception of what the Team is willing to do, and not willing to do.

But when a group of Players humble themselves to say "help us," and the DMs are in the majority saying "we're already doing our job," then you gotta ask if there is any possible solution, beyond this point. I am asking myself that, right now. :|
sweetlikesplenda wrote:So, let's work together.
True. Players of PCs on both sides and the middle of align-oriented RP can work together. Their PCs...maybe not. Whatever is developed, has to make sense. And, I'll add, a lot of people don't want just some scripted encounter (not to say you or anyone else suggested this, just saying).

But I'm going to go back to something Karond wrote, which is the big issue, for me, personally:
Karond wrote: Evil PCs tend to wish for things like that a lot. If it's not widespread devastation, it's invariably opposed to other players whereas good PCs almost always play exclusively versus the environment.
I am asking the DM Team, specifically, to implement some form of NPC-based evil support, so that Evil PCs do not need to make their existence all about messing with good-PCs, their good Guilds, and becoming a PvP or CvC or whatever kerfluffle.

Evil PCs should not have to be stuck with 2 choices: a) pretend to be good or lawful, and go along with the general flow of the Server, b) cause havoc for good or good-leaning PCs and the Player Guilds.

And, for the love of Ao, don't make it a system in which the Player must request it. That just isn't working!

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NegInfinity
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Re: The Balance of Power

Unread post by NegInfinity »

Karond wrote:I wonder if any character is truly famous here.
Nope.

Everyone probably met a character that left significant impact. However, someone else might not even know that this amazing character you met even exists.

Fame needs to be maintained by constant in-game presence. Otherwise character will be forgotten within a month or so, no matter what that character achieved before that.

Anyone met Barjun Mistmind, for example? Heck, a lot of people probably don't even know who Teris is.
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Steve
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Re: The Balance of Power

Unread post by Steve »

NegInfinity wrote:
Karond wrote:I wonder if any character is truly famous here.
Nope.
There have been a number of instances in which a PC was made an NPC. I think that qualifies for "famous," on BGTSCC. Or at least, about as famous as famous is going to get.

Let me add that I also think that "reward" is awesome. How I would love to know that that is an option to aspire to, with a Character, to have a lasting existence on the Server in NPC form, if warranted through RP and rewarded at the appropriate time.

It hasn't happened much, but I know it was at least offered 1 PC in the last year: Captain Mealir of the Whistling Wanderess. But Valefort declined because he did not want to have to stop playing Mealir, which is the other side of the coin.

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Thorsson
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Re: The Balance of Power

Unread post by Thorsson »

Steve wrote:Evil PCs should not have to be stuck with 2 choices: a) pretend to be good or lawful, and go along with the general flow of the Server, b) cause havoc for good or good-leaning PCs and the Player Guilds.
And while I agree with this too, players aren't forced to do a) or b). The problem is that they don't get any encouragement if they want to play Evil another way. IMO evil characters shouldn't be that different to good, unless you want to play them as a psychopath.
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Planehopper
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Re: The Balance of Power

Unread post by Planehopper »

Karond wrote:I wonder if any character is truly famous here. I have my doubts, especially regarding actions and not just sheer perseverance and presence for many years. Ask a dozen random characters or even players and its doubtful a single name will come up twice as reknown for famous deeds. All is forgotten, everyone replaced ;)
Agreed. Fame is fleeting, especially in this game world.

There were, once upon a time, player nobility of Baldur's Gate. While we had our Wyndsoul nobles move back to Evermeet (with just an occasional return), I bet if "Sir Valenthel Wyndsoul" or "Sir Dallenthel Wyndsoul" were to return these days we'd get very few people that recognized the name.

"Tolerance is Treason" is about the only lasting bit of their fame that remains, and that is mainly used OOC. :lol:

It doesn't matter if you are good or evil, it takes a lot to be well known, and even more to maintain that fame/notoriety.
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Re: The Balance of Power

Unread post by DM Pun Pun »

Thorsson wrote: And while I agree with this too, players aren't forced to do a) or b). The problem is that they don't get any encouragement if they want to play Evil another way. IMO evil characters shouldn't be that different to good, unless you want to play them as a psychopath.
We have gotten well thought-out evil requests before. We have acted on those requests. You don't have to play a psychopath all of the time, and its not even encouraged to do so(unless you like cartoons).

We do offer opportunities, particularly environmental opportunities that evil characters can be a part of. The Virtuous Soil was an attempt as such, but no one wanted to side with them. I ran an event for an evil guild recently, and they ended up fighting alongside the good guys to save the day. So the opportunities are there, they are just not being used.

But, I know the villains on this server have way more creativity than the typical Final Fantasy villain, and I, personally, would love to see them step their game up. ;)
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Re: The Balance of Power

Unread post by ragnarok1983 »

Hint?

Hint.
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Re: The Balance of Power

Unread post by Flasmix »

Here's some fun for ya. One of the Sir Wyndsoul Bros logged in as that character and another player chewed him out in tells for having Sir in his name.
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Akroma666
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Re: The Balance of Power

Unread post by Akroma666 »

Steve wrote:
DM Ditto wrote: The DM team can generate hooks and guide players to some of them, but it is ultimately up to the players to decide if they wish to bite.[/color]
It's not working very well. From a Player perspective. So maybe the DM Team needs to revisit the process. If the DMs think it is working well, then we have reached an impasse.
This!

Also, do I need to join a guild to get DM attention? My play style or my characters attitudes were not exactly welcomed into the big evil guilds. I would love to join one with some mutually idealistic baddies that want to help empower me to meet my goals.. But I haven't meshed well with one yet. Does that mean it won't happen, idk? But more importantly, does that mean I don't get attention or the chance to participate?
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Kagger911
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Re: The Balance of Power

Unread post by Kagger911 »

DM Pun Pun wrote:
Thorsson wrote: And while I agree with this too, players aren't forced to do a) or b). The problem is that they don't get any encouragement if they want to play Evil another way. IMO evil characters shouldn't be that different to good, unless you want to play them as a psychopath.
We have gotten well thought-out evil requests before. We have acted on those requests. You don't have to play a psychopath all of the time, and its not even encouraged to do so(unless you like cartoons).

We do offer opportunities, particularly environmental opportunities that evil characters can be a part of. The Virtuous Soil was an attempt as such, but no one wanted to side with them. I ran an event for an evil guild recently, and they ended up fighting alongside the good guys to save the day. So the opportunities are there, they are just not being used.

But, I know the villains on this server have way more creativity than the typical Final Fantasy villain, and I, personally, would love to see them step their game up. ;)
*Cracks his knuckles*

You want some of me?

You want to have good reason?
Since the event isn't going to happen might as well let the cat out of the bag.

I wanted to get some roleplay going with Desrah and her crew. She's having a cruise. Kagger ended up finding out and doing this simple request to the team about a fun event for you guys to have. Desrah and all of you have tons of gold. So seeing that you guys are putting every single detail on the flyers it's like you're begging to get pirated. So, Kagger seeing as a way for him to not have to deal with her just leaves a flyer. Him, wanting to figure out if Ambrosio will do anything, and hearing the talk spread around the city of Ambrosio getting angry at Karguth in roaringshores. Here's what happened next.
Hidden: show
DM Golem wrote:
Kagger911 wrote:A cloaked figure takes long strides through the shadows of Baldur's gate running passed the bulletin board. Whilst his body turned towards it a hand comes from the cloak and rips off a flyer. His red eyes are seen leaving trails from his speed. When he reached the saftey of the Harbor's area. Kagger would already be speaking incantations before looking down at his reflection and jumping in. He'd disappear into the water without as much of a ripple.

Kagger would appear from the Lake/ Pond at Soubar jumping out of the water and landing on his feet with the flyer in his hand. He would not stop and look at it for he had one thing in mind. Rushing to Bart, he'd ask him


"To the coast"

Already having a small sack of coin in his other hand. Bart would nod taking it greedily and without a word an eerily silent ride took place all the way to the coast.

Finally, hopping off the cart he'd rush already extra coin left on the cart just for the fact that he asked no questions.(Which should be an option with him). Rushing to the bar he'd stab a dagger through the flyer.

Hidden: show
Stabbed Noted wrote:Image
For all the captains of Roaringshores to see.
Subject: DM Rumours of Roaringshore
Hidden: show
Enjoy!
DM Golem wrote:Rumours abound of the sworn rivals High Captain Cyrano Ambrosio and High Captain Karghuth clashing once again, nearly coming to fully fledged blows in the Broken Goblet in Roaringshore.

This in itself is not remarkable, although High Captain Cyrano Ambrosio is not a regular visitor to the place. However, two things stood out in this tense encounter. Firstly, it appears to have been triggered by a piece of paper left on the bar by some mysterious miscreant. Secondly, for once, High Captain Cyrano appears to have lost his cool in front of Karghuth, who usually comes out worse in the war of words.

Rumour has it High Captain Ambrosio's vessel, the Black Stag, is making ready to sail.


Leading to a conversation Kagger had with Ambrosio
Hidden: show
DM Golem wrote:
Kagger911 wrote:///Kagger would like to try and a get a word in with each captain before Ambrosio leaves port.
Karghuth seems dismissive and unwilling to meet, if his crewmen are anything to go by. Perhaps Kagger is known to be more friendly with his rival Ambrosio.

Approaching Ambrosio's crew, however, yields better results. Kagger would be ushered onboard the Black Stag; it is much as it was before. It is immaculately neat and tidy, the crew disciplined and taciturn, Ambrosio's livery in evidence. It almost looks like he really is a dashing Privateer of Baldur's Gate, as he claims, and not the most feared captain in Roaringshore, if not quite the most powerful.


Were it not for the man hanging from the rigging upsidedown, still living - but only just. Blood from his wounds dripping onto the deck into a strategically placed bucket. A pirate from a lesser crew by the looks of him.

"Kagger. The big one. You've lost weight." Says the High Captain as he looks up from a navigational chart he is going over with some of his officers.

"Would you like some tea?"

He smiles pleasantly.
And then finally what happened because the goodies always get their way.
Hidden: show
DM Golem wrote:(((Hi

I have a little problem here.

I have it on fairly solid authority that the ex-Dragonwing Crew have no desire to undertake adversarial RP at the moment. They actually are not enjoying the thought of even having NPC antagonists they can defeat or even RPing old pirate connections at all. I feel my hands are tied, as I'm not in the business of forcing interaction on to players even though its a good Rp idea

As such I am probably going to divert this RP with Ambrosio to something else than Desrahs' masquerade, although he may make some noises about it.

With that in mind, is the Desrah focused RP actually something you want to pursue? There is little point in conflict if both sides do not enjoy it as the game is about fun. You might be better reaching out to someone else who might want to have a feud with your PC. I understand though that if the Dragonwing does not want you plotting against them, then they cannot in all fairness plot against you, either. So let me know what you decide

On another note, do you have a group of players playing with you? As I can have a think about something else for the High Captian and Kagger to cooperate on. I actually have something in mind but I'm not sure you will be up for it! Its in the response below

Golem
Kagger911 wrote:Kagger, staring at the body swinging to and fro, would then blink as saying so his head would look down at Ambrosio meeting his gaze; and say:

"I would, but I come here for you to let me assist you. I care not for what it is. I tire of assisting fools that have no grasp on the coast. So, I come to you simply stating. I'm ready to lend my hand for whatever you have in store for this."

he says pulling out another flyer this time showing a date.
Hidden: show
Image
"Look how much coin there is in store for such a traitor that leaves the home you so thoughtfully gave her."

He says as the paper folds open as a scroll.
The High Captain reads the note, a smile fixed in place.

"It does sound like a lot of coin. "

He folds the flyer up, neatly.

"She was such a charming woman; but she's got very boring. Don't you think? Its almost a waste of time to think about her. I mean, is there anything in her head we should worry about?"

For some reason, he tosses the note into the bloody bucket.

When he speaks next, the High Captain is regretful.

"Alas, the vessel is moored on the Chionthar, and I am a noble privateer of Baldur's Gate, even if much maligned. I could never violate the Duke's sovereignty."

He adds. "Not unless. It was very important."

This may be an excuse, or misdirection.

"I do actually have a favour to ask you. If you are interested. There is coin to be had, and of course my gratitude."

Ambrosio offers a cold smile. "If...you have any knives of your own to call on at all."
Not only that but we are ridiculed for playing openly evil, bashed over and over oocly and Icly for just trying to have fun instead of being elitist over a few words that someone chooses to use. I thought this was supposed to be fun not a grind. I sit here typing away grabbing and qouting for what? Nothing's gonna come of it.
Last edited by Kagger911 on Thu May 12, 2016 7:07 pm, edited 1 time in total.
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Jepop
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Re: The Balance of Power

Unread post by Jepop »

Akroma666 wrote:

Also, do I need to join a guild to get DM attention?
Sadly, yes.
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Young Werther
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Re: The Balance of Power

Unread post by Young Werther »

DM Pun Pun wrote:The Virtuous Soil was an attempt as such, but no one wanted to side with them.
A character of mine supported them but didn't directly side with them. It was really fun and I wish I could have had an appropriate character to directly help something like that. My character took the CN route in the end after indirectly being responsible for the death of a Flaming Fist officer. She was given a bit of IC flack for helping them and she was only paid 2k per a job so she realized her time was better off not aiding them. But it still was really cool. It made me wish I played a proper evil character and could follow the plots better.
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Re: The Balance of Power

Unread post by Daamien »

I was going to pipe up, then I saw Kagger's post.

*slow clap*

That, folks, is how you win an argument.
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Re: The Balance of Power

Unread post by DM Dialectic »

Steve wrote:I appreciate all rumors posted by DMs. But unless I have a toon in the Zhentarim, why is my PC supposed to care about this? Pointing out one example as answer to how DMs make an effort to "inform" individual Players or the general Playerbase of success of a evil Guild, does not make the "problem" solved.
Steve wrote:I wanted to say, as a response to this, that it would probably be beneficial to the Player(s) to inform them—either via OOC or some generate IC means—that they are "making a difference," and that it is being recognized.
Whether PCs care about it outside the Zhentarim or not is up to them of course IC (and OOC for the players), but I was answering your above point that you made with an example of permanent "making a difference" as we asked the devs to add something permanent to the world map in reaction to Zhentarim RP initiative and the devs kindly did. Correct me if I am wrong, but your tone above implied to me that you had not seen DM recognition in our world before of "making a difference" in regards to evil RP, so I was pointing out a recent example where we had. Should we strive to do this more when warranted? Of course, but it would be inaccurate to say (explicitly or implicitly) that this does not happen (as in never) currently.
Steve wrote:I am completely aware that many things are going on behind private forums and are not posted publicly to prevent metagaming. But if you are referring to my comment on DM Pun Pun's comment that some Evil PCs are actually causing chaos but probably not aware of it, I specifically am saying is it not possible for the DMs to somehow...encourage...those evil PCs, through some means? For example:

- a vision from their patron deity.
- a special rumor reaching their ears.
When it does not ruin plot suspense, surprise, or risk metagaming, we strive to do as much. I know that many DMs of the past year have done so multiple times.
Steve wrote:Look, I hardly expect DMs to do everything, if that is what the Team is mistaking in hearing from what I've been writing in this Thread. Whether the Team believe me or not, in the last 2 months, I have been in repeated OOC contact with a handful of IC and OOC known evil guilds/factions, and each and every one has member(s) that lament the impossibility of moving forward their ideas/actions/desires, that are IC and logical for their PCs, in that organization.
We are working on some things to try to expand social opportunity for evil PCs (and chaotic PCs as well hopefully), some of which have already started, but we plan for more to follow.
Steve wrote:So whether it is nice to read/hear, or not, the perception from Players in many evil-aligned Guilds/factions is that the DMs are against them. Period.

Now, whom am I to say who is telling the truth, who is right and who is wrong? Honestly, I really do not want to be any where near that decision.
Whether this is actually a popular perception or just yours and a few others, is really besides the point to us. If there is one unhappy player, we are going to try to improve his or her play experience as best we can as mentioned above. We value every player's enjoyment on this server.
Steve wrote:What I consistently ask is for help. What I keep reading is push back, and well, examples that stand as excuses. Don't get me wrong, I think the DMs are doing their "jobs," and personally, I have some private help on the DM Team to make some changes that hopefully will make my role-play experience more fun, more possible and more viable.
I think you may be confusing objective "examples" for "excuses" here. Please refer again to two recent comments that you made:
Steve wrote:I wanted to say, as a response to this, that it would probably be beneficial to the Player(s) to inform them—either via OOC or some generate IC means—that they are "making a difference," and that it is being recognized.
Steve wrote:I specifically am saying is it not possible for the DMs to somehow...encourage...those evil PCs, through some means? For example:

- a vision from their patron deity.
- a special rumor reaching their ears.
Please feel free to fault my reading comprehension, but I read both of these as implicitly saying that the DM team does not (as in never) communicate to evil PCs when they are "making a difference" and that we do not "somehow encourage those evil PCs, through some means?...-a vision... from deity...-special rumor." Thinking that was your implied meaning, it is rather reasonable to then offer specific counter-examples in the good-faith interest of deriving truth in the discussion. This is not excuse making, it is just truth-oriented conversation in an internet forum context, something that I am guessing that we can mutually agree is a mutual value to try to hold in threads such as this. If this was not your intent, then I recommend perhaps making it clearer next time that you are not saying "never" but instead maybe "not enough" when pointing out what you believe to be DMing or otherwise community deficiencies. I say this also noting that you had multiple DMs emphasize with your points and say "we need to do better" while pointing out that some of your perceived implicit generalizations were inaccurate with examples.
Steve wrote:But it is like this, guys and gals: a Player Request system is far from a system in which the DMs support and help Players achieve their goals. Obviously, I have my own empirical experience with the DM Team and that reflects on my perception of what the Team is willing to do, and not willing to do.
It does for many players, but not for all. Again, I am concerned you may be dismissing those players that do indeed get RP enjoyment from this system in favor of a implicit generality that seems to think nobody gets RP enjoyment from player requests. As said before, we want enjoyment of all players on this server. We have some initiatives in progress or in the works that we hope will help to encourage more social opportunities for evil PCs to organize in light of this, outside of the player request system or complementing it.
Steve wrote:But when a group of Players humble themselves to say "help us," and the DMs are in the majority saying "we're already doing our job," then you gotta ask if there is any possible solution, beyond this point. I am asking myself that, right now. :|
The DM team is never done doing its job and I don't see any DM saying that. I just see DMs responding with examples that dismiss some claimed generalities (explicit or implicit) and otherwise offering suggestions and feedback on how to improve social opportunities for evil PCs to organize their RP on our server if that is what they wish as well as emphasizing with your points and others'.

This is not directed at you, Steve, but in general I would caution any players upset with the state of evil RP to be more patient, nuanced, and conciliatory in their demands as how to fix it as it can be quite demoralizing to DM team members (whom are all volunteers as you all know) to be bashed for not doing things that they are in fact spending lots of time and energy doing or are trying to do -- and demoralizing DM team members actually makes any DMing problem harder to solve, not easier.

Steve wrote:I am asking the DM Team, specifically, to implement some form of NPC-based evil support, so that Evil PCs do not need to make their existence all about messing with good-PCs, their good Guilds, and becoming a PvP or CvC or whatever kerfluffle.

Evil PCs should not have to be stuck with 2 choices: a) pretend to be good or lawful, and go along with the general flow of the Server, b) cause havoc for good or good-leaning PCs and the Player Guilds.
As said before generally, we have some initiatives in progress already (specifically related to UD and Orcish RP and some specific evil guilds) in regards to giving social opportunities for evil RP to organize and we have others in the works.
Steve wrote:And, for the love of Ao, don't make it a system in which the Player must request it. That just isn't working!
I would caution against such an opinion, as if we did not make DMing choices based off player requests at least in part, then many things RP wise that are working right now would not exist, nor arguably would what you want as it is, well, a player request, but please don't take that to mean we are not trying to improve player enjoyment within and outside of the player request system.
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