Grimcheese wrote:Why the hate for mutes?
Never would I ever! But, if I may a moment.
I really adored your character, Rook, back when I used to play Wyn'caellia. Especially since I got to see you very often, and there was always this intensity between her and Wyn, thanks to Wyn being a huge and impatient jerk. The thing was, Wyn really liked her. And wanted to be friends with her. Wyn tried everything she could damn well think of, but Chult breeds hard people. Wyn's adversity made her very, very hard.
But Rook wasn't just compelling because she was a mute. It was more why she was. Her collective nature was tied up behind that mysterious wrapping of refusing to speak. The content of her character is what was intriguing.
Not to bash on mutes, but let's face it. The last thing you'd ever want in the world is to be trapped in a room with someone that can't talk with you. Adversity, indeed, does breed strength. It also breeds a really messed up in the head mind set that tells these people, 'Why live a quiet life -- let's go kill a god damn dragon, skin it, and wear it as armor.'
I always try to create as much identifiable woe in a character as I think they should have. Eva, though I'm srue you never met her, had her share of past woes to overcome. Things that made her understand that there was huge gaps to overcome between elven and human kind before they'd ever get along with one another. Another character, my bard bhaalist, had some very very deranged family issues that led to her murdering her own father, and declaring all men scum before the lord of murder.
I don't hate on people that play blind characters, or mute characters. But I think that when it comes with a reason, it becomes more than just a disability that makes it really awkward to interact with them. I used to play on a server called Sundren way back when, where in I played a elven illusionist named 'Thresh'. Thresh was a hell of a odd cookie, she spoke broken common until becoming accustomed to her new life, was always nervous, and tripped all over herself.
Then, one day, Thresh saved a lot of soldiers lives. She was part of a druidic circle that, by their lore, touched powers of the land that they called 'ley lines'. Without expounding the lore of another PW, to put it in ultimately short terms -- Thresh had two choices.
She could either harness a power that she didn't understand. Teleport her small party directly atop the orc chieftain, slay him, and win the day. Or she could allow about 600 helmites to die in a massive conflict against orc kind. She chose the former, and she paid a humongous price. She lost her left arm in a bloody mess that couldn't be fixed.
What followed afterwards was truly compelling. Although, OOCly speaking, I can not even begin to tell you how frustrating it is to play a illusionist specialist wizard that has a permanent 50% arcane spell failure chance. Even when she later became a druid/wizard/mystic theurge split, I still only had a 5 fortitude save from all the debuffs the token a DM enforced onto me gave me. It was really, really... depressing. I couldn't go out and level with others, and make money.
So Thresh became a huge political force of change for druids. When a war hero that nearly lost her livelihood to a war wound shows up at your door, and tells you 'x needs to change, but we can make this work', you end up listening. I was, luckily enough, known on the server ofor two things. Extremely high knowledge skills in every lore category, and crafting wands, potions, weapons, and armors. This kept her relvant mechanics wise. But the RP was made amazing thanks to her sacrifice, and the fact that she kept going. And had loads of positivity, and spiritual awareness/peacefulness that she constantly guided others with.
Grimcheese wrote:
I like when people with low intelligence/charisma characters act like their sheet, personally. That seems like a far better limitation than making them mute.
I thought polymorphed creatures keep the same mental stats as their original form does?

I mean, for my part, I don't care if this ruling is passed or changed, because my main character wouldn't have a problem either way.

I think the second part of the paragraph
A paladin isn't allowed to swear by the old rules in 2nd edition, I found that a good limitation in speech as they were forced to constantly conduct themselves in a manner that wouldn't lead them to slipping of the tongue and dropping a expletive despite how frustrated they might become.
is what the DMs intend, if I'm reading it correctly. A polymorphed elemental isn't mute as long as the original form knew the elemental's language(s) in the first place, or there's a friendly caster with a Tongues handy.
That's my fault there, I should've explained. I didn't mean to say I want mental stats to change with transformation. I meant, that this is the sorts of 'hard' roleplay we need to do. The sorts of limitations our sheets impose.
When you're smart OOCly, it's hard to play a dumb character. Challenging, but rewarding when you nail it. When you play a low charisma character, and manage to rein in being a nice person to make that character a grump, or a weirdo. That's more limitations you imposed yourself that help to express what your character is.
Eva had two major things that made her very, very hard to identify with, or even take seriously. She had a 10 charisma, but naturally was a very nice, loving, caring friend for nearly everyone. So, I gave her two limitations. One is a secret. But the other, everyone knew.
Eva's really thick as pea soup accent. I gave her a absolutely -obnoxious- accent that had to be typed out everytime I went to post. The accent was only for her speaking common, of course, but I gave her the equivalent of a lower class cockney accent. It made her cute, but it was also... very very hard to take a woman speaking nearly gibberish to take seriously. Her flighty attitude further helped me to convey that she was a lovely girl that just was sort of a goofball. And her crippling stage fright, which I loved RPing everytime a song or poem contest came about.
I don't find limitations, with reasons, to be hampering of roleplay. When I bring up paladins, there's a reason for those codes. If paladins were just fighters with holy powers, they'd be a snooze fest. There'd be no reason for their existence. The fact that they have to act almost -inhuman- in their devotions, be quick of wit, mind, and sword, all while keeping the utmost composure is what makes paladin roleplay so awesome.
These sorts of things are evident in other restrictions, as well. Druids have to be, by some means, neutral. Eva was neutral good. So I gave her respect for the law, as to keep out of trouble -- but -constantly- pushing her luck with flirtations, jokes, tawdry banter, and pranks to keep her from being flat out lawful. This was my limitation for her.
When we declare that elemental can't speak, it... it honestly really hurts. I love the fantasy setting. I -love- the great and terrible powers. I love the amazing, unearthly beauty of it. I love that the unexpected can be right around the corner. I want to protect that.
When a elemental can't speak, it changes so many, many things. It means that the language of another world is no longer this alien tongue that is wholly inspired by another world's defining element, it's just... a cheap imitation of that element. Where's the dignity in that? And that humans, or other 'tongued' creatures would imitate it just seems so silly, all so we can try to apply science to a thing that has a impossible existence. What's wrong with a living ball of fire suddenly talking to you? I think that's far more compelling, than a mindless thing that just... floats around starting fires. There's no dignity in that. It's all explained away. It no longer becomes fantastic the more we force science into the mix. Science is for sci-fi, and even sci-fi has a million caveats to make the impossible something that we can dream of as the pinnacle of sciences.
More and more, fantasy has become so diluted. Everything gets explained away. Every year, yet another clone of Tolkein's work rolls out of the mill of 'cheap crap trying to turn a quick buck', and people eat it up because it's so easy to digest. There's no mysteries anymore, there's no unexplained things. There's no children going to bed with legitimate fear of a monster beneath the box spring, waiting to eat them or drag them off into the dead of night to eat their eyes or something totally crazy.
Fantasy characters can't exist without fantasy. I'm a cynic RL. A big cynic. I don't believe in God. I don't believe in ghosts. I believe in what I see. I have a critical mind that doesn't have time for fairy tales RL. Because everything -can- be explained. And just so we're clear, before anyone at all shows up to huff and puff - I don't care if you do believe in these things. I hope they make you happy, so long as no one else is harmed over it. I don't believe in karma - I just believe in being a decent human being because life is hard enough without ruining someone else's day needlessly.
I need fantasy. I need the unexplained. I need a creature that has no mouth, and yet must scream its hatred of you when you slay it. In a tongue that sounds like fire brimming to the point of jet fuel exploding before it shatters, leaving behind nothing but a flash, scorched earth, and the wonder of where it went after you slayed it. I need a world where pixies and sprites enter our world through toadstool circles, to play with you. Or at you, in the cas eof tricks and pranks. I need a world where gods are not only really really real, but -really- in mortal business all the time, creating great schemes and plotting against one another. I need the unexplained! I sincerely need that! It's so beautiful, and it's so compelling. And people, when they try it out and it's done right, love it. They eat it up. But it's so much easier to just... accept things that make sense. Rather than giving in to the suspension of disbelief, and just believing that the mystery, and beauty of fiction, lies within the unexplainable. Where seelie knights swear undying fealty to goddesses, and ride the backs of metal clad stags into war against forces of unparalleled evil. Where people can take ten steps off of the beaten roads, and come upon a creature that was born with so much hate in its heart, that it just wants to kill you to hear you scream. Where your blood burns with anger when you're confronted by truly terrifying powers at work with only the mindset to cause harm. Where your paladin took those vows, and day in and day out, protects the innocent through them.
Fantasy is more than reality can handle. I just want to preserve what's beautiful. The unexplainable. If we explain away all the fantasy, it loses the thing that keeps it from just being 'weird medieval simulator with pointy eared protagonists'. We lose magic itself.
That's why I'm so damn passionate about this. I want to save fantasy. I want to -gift- everyone with wonder. Because there's none of that left in the world.
Well. Kinda derailed there. Sorry. That's all I wanted to say.
Floating along.