That's understandable, and I absolutely agree that community feedback is critical. This thread itself is a community commentary thread, and it will remain open as long as people have things to add to it and it remains civil. So we're not
not listening to feedback.
But we don't, and we won't, make a habit of delaying development by asking for full community consensus on every change the development team or DM team wants to make. Please don't expect this. To do so would cripple our development process and drastically increase the workload of our staff (it's a lot of work to manage the forums and actively interface with the whole community -- it's taken up almost all of my Saturday between the forums and my PMs). But as stated earlier, we can probably try to give a little more advance notice in the future, and allow for more public commentary and general awareness:
Maybe even a "development pipeline" type thread to let folks know what the developers are currently working on (with no promise of a release if it doesn't pass review)? -- I'll run it through the developers to see if that's something they'd be comfortable maintaining.
Part of the disconnect here, I suppose, is that I don't really think QC or Rasael
did see this change as a significant change that would affect "everyone." I personally don't see it as a big change, myself, and I didn't stress at all over its being implemented (or even expect the response it's received from a handful of players) -- it's super easy to turn on or off (it literally is clicking a single button) and it affects a very small minority of the player population for a pretty limited window of their play time on the server. To me? It just seemed like a simple way to make life a little easier on our newer players, and to save me a good amount of time fixing characters who were occasionally broken by the previous restrictions.
Anyway, I
am sorry if this took anyone off-guard, and we can try to increase transparency on development if the developers are able and willing to commit a little time to it. But if anyone's expecting to have a regular and direct role in module development decisions, the best way to have that is to apply to a staff position, where these decisions are actively and regularly made.
Development decisions will
probably not be made by community forum poll on a regular basis, and I want to be upfront about that so that nobody expects my becoming admin is going to bring about a "golden age" where everyone has equal say in what happens. I absolutely maintain Luna's position that those who put the most work into the server have the greatest say in its development and storyline, and that's one of the points I very openly sell people on when encouraging them to apply to become QC, or DMs, or developers.