Face wrote:Guild halls are not selfish then? (A open zone wil be open to all players a guild hall is not open to all)Razzaband wrote:Alright so, the "wild west" idea is horrific as it brings up an array of problems that can be detrimental to the overall player base. This being that some people in general do not like pvp such as myself, griefing, pvp abuse, and leaps in logic for roleplay concerning death and injuries unless the server was made permadeath. This will also additionally hinder people from leveling when you have characters coming in and pvping them when they simply want to grind for xp. In addition maybe there should be guards patrolling the road so when you attack someone and npc can come and mop you up for being reckless. At least it will make it possible from going town to town. Lastly you have to consider players that can't even go into town, like my main who can only go into soubar and roaringshore ICly. So what then? Do I just play getting slaughtered every two seconds? Are other players just going to hide into towns and now I can't interact with them or they themselves can't travel anywhere since they will die taking a step out of safety?
Now as for the pvp areas themselves, you must take into consideration that either new areas are added which adds to lag for the entire server, or taking over already existing areas which will limit areas for players who don't want to or like to engage in pvp. Secondly rp wise, most characters would not go into the pvp open area because in a few days rumors would fly about of infamously dangerous areas that at the point of hearing it are bloodbaths. What rational character would walk into there except for I guess characters bloodthirsty for fighting? So the 'assassination' argument doesn't work at all with that in mind. Also what are you going to rp after dying n times, why does your character keep going back to get slaughtered? Soon enough the area will turn into either a desolate area that players don't go into or an area of lvl 30 powerbuilds fighting and griefing each other so this covers a very small percent of the player base. If you want to make the game 'more dangerous' go play a permadeath character then or maybe take death and injuries more seriously into your rp instead of shaking them off in an hour.
I overall agree with the suggestion of putting PVP open into your description or making some fight club group with players. But as you can see this will either add lag, or take away area(s) from the majority of players. Overall the open PvP areas are just selfish imo.
Pve deaths happen so mutch more then pvp deaths. (How do we keep comming back from that)
Yes guild halls are selfish in that regard, however the differentiating factor between the idea of a guild hall and an open PvP area is that one caters to an active contribution of RP with server events and lore by a group of players while the other is more dedicated to combat between small groups of individuals (Usually will be 1vs1). Again this is a RP server not a PvP server. As for PvE deaths happening so much more, unfortunately that is the nature of the server as far as leveling and grinding goes but some players consider most of the grinding OOC. But that matter for ways to level PvE wise is another topic I have issues with and would like to see improvement with.