More than Epic Traps?

For Issues, Ideas, or Subjects That Do Not Fit Elsewhere

Moderators: Moderator, DM

User avatar
Blackman D
Retired Staff
Posts: 4819
Joined: Sat Sep 12, 2009 5:43 am
Location: IL

Re: More than Epic Traps?

Unread post by Blackman D »

also traps do not follow the normal 1 and 20 rules

you can roll a 1 and not fail and roll a 20 and still fail; critical failure with traps is when you miss the DC by more than 5 pts

so DC 35, you have 33 and roll a 1 which means 34 does not beat 35, nothing happens, you just failed

DC 35 and you have a 5... and rolled a 20, 25 is still not 35 and more than 5 so the trap blows up in your face
everyone is evil till proven otherwise
User avatar
electric mayhem
Posts: 1090
Joined: Thu May 18, 2017 6:51 pm

Re: More than Epic Traps?

Unread post by electric mayhem »

Ahh good way of explaining it. One wonders whether we should do the same with open lock. And then make the chest unbashable. And the lock frozen buggered and unpickable



~Claret - Proprietor of Clarity Cellars.
~Wouveir - Hellstorm Crew
~Adolamin Marblerune - Arcane Engineer and Lorekeeper citizen of the Kingdom of Kraak Helzak. [His Story]
~Harrison Remillard - Morninglord of the Song of the Morning Temple.


User avatar
Blackman D
Retired Staff
Posts: 4819
Joined: Sat Sep 12, 2009 5:43 am
Location: IL

Re: More than Epic Traps?

Unread post by Blackman D »

well, a lock isnt gonna kill you so it hardly matters :P

there are already chests and locks that cant be bashed or picked tho
everyone is evil till proven otherwise
User avatar
Hoihe
Posts: 4721
Joined: Thu Nov 03, 2011 2:25 pm

Re: More than Epic Traps?

Unread post by Hoihe »

electric mayhem wrote:Ahh good way of explaining it. One wonders whether we should do the same with open lock. And then make the chest unbashable. And the lock frozen buggered and unpickable
Open Lock has no critical failure to it, if you added critical failure you MUST remove take 20 and replace it with take 10.
For life to be worth living, afterlife must retain individuality, personal identity and  memories without fail  - https://www.sageadvice.eu/do-elves-reta ... afterlife/
A character belongs only to their player, and only them. And only the player may decide what happens.
Post Reply

Return to “General Discussion”