Monthly 100% RCR

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NegInfinity
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Re: Monthly 100% RCR

Unread post by NegInfinity »

XyrisMourn wrote:
Steve wrote:What's the difference between a lvl 30 PC and a Lvl 20 PC?
One has an Epic journey ahead, the other sits resplendent on his arse.

I'll take the level 20 every time :)
It is true that once you've got 30 level character, there's not much point in playing anymore, and the character might as well jump into nearest magma lake.

However, I'd still prefer to have monthly 100% rcr to have a level 21..23 build to play ready. BGTSCC progression speed still isn't fun even with the recent changes. RCR could address that.
chad878262
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Re: Monthly 100% RCR

Unread post by chad878262 »

NegInfinity wrote:
XyrisMourn wrote:
Steve wrote:What's the difference between a lvl 30 PC and a Lvl 20 PC?
One has an Epic journey ahead, the other sits resplendent on his arse.

I'll take the level 20 every time :)
It is true that once you've got 30 level character, there's not much point in playing anymore, and the character might as well jump into nearest magma lake.

However, I'd still prefer to have monthly 100% rcr to have a level 21..23 build to play ready. BGTSCC progression speed still isn't fun even with the recent changes. RCR could address that.
xp pool would be a better fix IMO... Address the leveling speed in epics (or at least don't require doing non-epic quests for xp) instead of just giving out free rcrs.
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NegInfinity
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Re: Monthly 100% RCR

Unread post by NegInfinity »

Steve wrote:is it really THAT worth it?!?
That's ... sophistry. There are builds that reach full power at level 30. For them it is worth it.
Steve wrote:That affects everybody, on the Server...
It doesn't.

The main issue on this server was always difficulty of finding anyone to interact with. At any population. Too many locations, not enough people.

People form groups, then play in their guildhall behind locked doors, which efficiently removes them from picture for anyone who is not in their group.

For an independent character it means you could replace ALL other characters on the server (every single one), and effect of that would be zero. Making character ties takes time, and "ties-making" usually happens at 1-14 part of their journey. At +++ level most people you'd know would usually quit or create a new character, and majority of others will be focused on their group.

So if everybody was replaced by a stranger, that largely wouldn't change much.
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Fury_US
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Re: Monthly 100% RCR

Unread post by Fury_US »

Steve wrote:
Now that I say that, it would be a helpful Tool, that RCR NPC, if it only allowed for Feat changes, NOT Class/Prc/Ability changes.

:twisted:
Ugh, geez. The ability to de-level to a set point in order to correct mistakes in feat/skill point distribution would be a godsend- but I'm not sure how one would code it so that Feats and or Skill points are the only things you get to change. That is a question best answered by people more knowledgeable than I.
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Planehopper
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Re: Monthly 100% RCR

Unread post by Planehopper »

I would love another shot, if only because I forgot that I RCR'd one of my high epics as a test character for mechanics on the server, and didnt fix or redo it at all before the RCR ran out. He is about as ridiculous as possible right now.

So....sign me up!
NegInfinity
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Re: Monthly 100% RCR

Unread post by NegInfinity »

chad878262 wrote:the leveling speed in epics (or at least don't require doing non-epic quests for xp) instead of just giving out free rcrs.
I played this kind of system on Sigil, and I think it doesn't really work.

What you get is rushed semi-OOC behavior when people rush to get to the power level they wanted to be. 100% RCR fixes this.
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Steve
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Re: Monthly 100% RCR

Unread post by Steve »

NegInfinity wrote:The main issue on this server was always difficulty of finding anyone to interact with. At any population. Too many locations, not enough people.

People form groups, then play in their guildhall behind locked doors, which efficiently removes them from picture for anyone who is not in their group.

For an independent character it means you could replace ALL other characters on the server (every single one), and effect of that would be zero. Making character ties takes time, and "ties-making" usually happens at 1-14 part of their journey. At +++ level most people you'd know would usually quit or create a new character, and majority of others will be focused on their group.

So if everybody was replaced by a stranger, that largely wouldn't change much.
I hear what you're saying, but from my experience, it really isn't like this.

From my experience, most Characters that the majority of my Character(s) meets in the Lvl 1–14 journey, are deleted/RCR'd/abandoned. I'm serious. It has gotten to the point that I almost never trust a Character to "stick around" until it has reached Lvl 20...because then, you REALLY need to love that Toon, in order to slog your way to Lvl 30 (que in Chad's Longterm Fight for XP Rate Change! Hi Chad!).

Additionally, for example: my character Hurgon Wyrmstone is meeting and adventuring with many more Characters than I can remember to count at the moment, and he is low Epic levels (having started him at Lvl 18 at the end of the last 100% RCR period). Of course, I don't RP him as a "loner" or "stranger."

But that said, and though his "mission" is to grow Kraak Helzak, I also don't "hide behind guild walls," in the least. My goal as a Player and his goal as a Character is actually to make KH live, and be a destination for much RP, meaning some good Open Doors and welcoming Area (que in a far better tavern and unsurpassable Dwarven ale served!).

Anyway...I want the cake and to eat it too...who doesn't?!? But I also appreciate how good we have it now, with the balance of up-to-lvl 10 100% RCR, and afterwards, some "tax" to recycling your XP into another random idea...which is just a gamble RP, and very likely not something to see the whole way through to Lvl 30 anyway! Why? Cause if you can't get a hook, screw it! Just RCR again! And again! And again! And again!

And again!

And again!

And Again!

AND Again!

AND AGAIN!!!

AND AGAIN!!!

AND AGAIN!!!

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Hoihe
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Re: Monthly 100% RCR

Unread post by Hoihe »

100% RCR can be a good way to combat being forced to pre-plan a build. In essence, when the direction of RP takes you off the planned path, adjust your build so it makes sense and justifies your RP still, while retaining history.

So I'm pro RCR.
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Young Werther
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Re: Monthly 100% RCR

Unread post by Young Werther »

Fury_US wrote:
Steve wrote:
Now that I say that, it would be a helpful Tool, that RCR NPC, if it only allowed for Feat changes, NOT Class/Prc/Ability changes.

:twisted:
I'll admit at this point that's all I would need. My two level 30s (one just dinged a couple weeks ago) have perfect builds -sans- I would swap kukri focus for dagger focus since I got kukri off an item. But to get there I took full advantage of the prior 100% rcr.
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Sun Wukong
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Re: Monthly 100% RCR

Unread post by Sun Wukong »

Planehopper wrote:I would love another shot, if only because I forgot that I RCR'd one of my high epics as a test character for mechanics on the server, and didnt fix or redo it at all before the RCR ran out. He is about as ridiculous as possible right now.

So....sign me up!
Actually the recent changes to Polymorph made me want to slightly change my pre-change Polymorph sorcerer. In short, change a spell or two and a DM could delevel the character towards level 20 until I can swap out a single spell, level 18 to swap two, or RCR entirely.

Sorcerer spell selection has been a constant issue on this server, therefore a 100% RCR is not the most horrible thing to look at.

But if there is going to be a 100% RCR, it would require a NPC of its own just to prevent someone accidentally burning their 100% RCR to a level 7~ or so character. (I know myself, and at times I just press numbers on the keyboard. :oops: )
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NegInfinity
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Re: Monthly 100% RCR

Unread post by NegInfinity »

Steve wrote: From my experience, most Characters that the majority of my Character(s) meets in the Lvl 1–14 journey, are deleted/RCR'd/abandoned.
True, however, those are the characters that usually can be called companions. Past level 21 making connections is insanely difficult. And there are no companions.

My last main (whom I managed to resume playing after at least a year long pause and managed to lead to a satisfying conclusion by some miracle) character had pretty much one companion at the time of retirement. Also, it was really amusing to see people involved (unknowingly) into the same plot to stonewall character and refuse cooperation. But whatever. I rolled with it, the conclusion was good, and there's pretty much ONE person on the whole server that know it. It was fun, though.
Steve wrote: because then, you REALLY need to love that Toon, in order to slog your way to Lvl 30
And once you reach level 30, it'll be the time to look at the final feat you've got, and wonder "what the hell am I doing with my life". Or "this totally wasn't worth it".
Steve wrote: But that said, and though his "mission" is to grow Kraak Helzak, I also don't "hide behind guild walls," in the least.
That's all good, but ... I'll have to see it happen.
Steve wrote: But I also appreciate how good we have it now, with the balance of up-to-lvl 10 100% RCR, and afterwards, some "tax" to recycling your XP into another random idea...
I'm not seeing any balance. The progression situation has improved, but bgtscc still requires insane amount of time to have a tiny chance of anything ever happening.
Steve wrote: And again!
I'm not seeing a problem here. Better to allow someone roll concept they enjoy, rather than making them play failed concept due to sunk cost fallacy.

My concern is mainly time investment to fun ratio. Most people here are adults and even asking for 2 hours/day is a very tall order. And with 2 hours/day starting from level 1 you won't get anywhere. 2 hours usually is enough time to roam few areas, fail to meet anyone, loot couple of chests and log off. Yay, "RP experience".
Young Werther wrote: I'll admit at this point that's all I would need. My two level 30s (one just dinged a couple weeks ago) have perfect builds -sans- I would swap kukri focus for dagger focus since I got kukri off an item. But to get there I took full advantage of the prior 100% rcr.
Except this one probably can't be done at all. it is in essence bic file editor.
chad878262
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Re: Monthly 100% RCR

Unread post by chad878262 »

NegInfinity wrote:
chad878262 wrote:the leveling speed in epics (or at least don't require doing non-epic quests for xp) instead of just giving out free rcrs.
I played this kind of system on Sigil, and I think it doesn't really work.

What you get is rushed semi-OOC behavior when people rush to get to the power level they wanted to be. 100% RCR fixes this.
And we've seen on this server that 100% rcr forces people to accept ret conning rp when players change their fighter in to a wizard while keeping the same name and rp... then a few weeks later they're suddenly a warlock of the same level.... all things have pros and cons, there is no perfect system. Xp pool is the best I've experienced because you gain the bonus xp doing whatever play style you enjoy.
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NegInfinity
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Re: Monthly 100% RCR

Unread post by NegInfinity »

chad878262 wrote: And we've seen on this server that 100% rcr forces people to accept ret conning rp when players change their fighter in to a wizard while keeping the same name and rp... then a few weeks later they're suddenly a warlock of the same level.... all things have pros and cons, there is no perfect system. Xp pool is the best I've experienced because you gain the bonus xp doing whatever play style you enjoy.
My intended use of 100% RCR is to make a new concept and avoid wasting time leveling it again.
I think that was the original intended use of RCR tool, and not the "I need to fix a build mistakle"

Character rebuilds are a different beast, and might need to be handled differently. Don't know how. I rarely used them.
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Fury_US
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Re: Monthly 100% RCR

Unread post by Fury_US »

NegInfinity wrote:
chad878262 wrote: And we've seen on this server that 100% rcr forces people to accept ret conning rp when players change their fighter in to a wizard while keeping the same name and rp... then a few weeks later they're suddenly a warlock of the same level.... all things have pros and cons, there is no perfect system. Xp pool is the best I've experienced because you gain the bonus xp doing whatever play style you enjoy.
My intended use of 100% RCR is to make a new concept and avoid wasting time leveling it again.
I think that was the original intended use of RCR tool, and not the "I need to fix a build mistakle"

Character rebuilds are a different beast, and might need to be handled differently. Don't know how. I rarely used them.
Ah... negative, given the only time they normally grant 100% RCR periods is when they alter feats/etc that will directly impact a number of builds. The RCR tool is primarily there as a tweaker, not a do-over.
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flipside43
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Re: Monthly 100% RCR

Unread post by flipside43 »

RCR stands for retired character re-roller or something to that effect. It's original purpose was to grant a player some XP back for retiring their character after retirement.
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