You forgot Wizards, Man at Arms, Paladins, HiPS Archers, Barbarians, Bladesingers of various types, Dwarven Defenders, and I am sure I'm forgetting another half dozen at least.Invoker wrote:Quote:
Now, the harder the sever becomes, the more EDM Favored Souls you will find on the server. Because the harder the server gets, the more you need the blanket immunities, high saves, self healing, with high AB, AC, and Damage output with spontaneous spellcasting.
Could be. Possibly Druids, Bards and Warlocks as well, for similar reasons.
One thing I have learned (slowly, with the help of @Invoker and others) is player skill really is far more important than build. Using myself as an example, with my STR Bard I tend to die in places where Bards should ROFL-Stomp the bosses and all content. Meanwhile with my sneaky Rogue build I can solo area's that most conventional wisdom is Rogue's simply do not belong and can't survive. My few attempts at true caster wizards have generally met with me being frustrated because, while I understand the building and mechanics, the tactics and strategies (spell economy, movement/positioning, etc.) is not something I have become very good at. For the first couple of years on the server I was frustrated with my inability to do a lot of the content, which resulted in my bard, a couple gishes and some others that ended up as throw-away / RCR bait characters. In the end, I think players become better at the classes with mechanics they most enjoy. To me a 'power build' is nowhere near as important as a player understanding how to make the build they enjoy more powerful. Of course this is all just my experience/opinion and not exactly on topic, other than to state regardless of improved AI for spawns, the best method for survival is to play what you enjoy playing and learn how to take actions against the environment (and other players) to provide your PC with advantages.