Coming Soon: Discussion Thread (2019)

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Steve
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Re: Divine power blance changes

Unread post by Steve »

Kiran wrote: Tue May 28, 2019 5:07 am Steve is right.

We need to nerf clerics further, no more storm of vengeance, or shields for that matter. Why would you need shields if you have your god to protect you?!
I would love to play that game! Baldur's Godliness: Thou Shall Create & Conquer (inthenameofourLordX).

But seriously, guys & gals, are the new numbers really that bad that you'd quit?!?

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Theodore01
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Re: Barbarian Balance Changes

Unread post by Theodore01 »

What about us 'standard' ragers ? Does that change affect us too ?
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Calodan
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Re: Divine power blance changes

Unread post by Calodan »

chambordini wrote: Tue May 28, 2019 9:33 am
Grendunor wrote: Tue May 28, 2019 6:22 am
Simply proposing an alternative doesn't mean it'll be accepted by the development team
- Maecius

The issue is we have out of touch developers with their own ideas who don't have to answer to math and arguments put forward by QC. QC staff are basicly told yes thank you for your input, children should be seen and not heard. The Dev team has decided to ignore your logic because we feel X

Just because a class can do something does not mean others can't do the very same. The "balance" changes handled by the Dev team showcase a complete lack of understanding that just because one class can do something does not prevent another from achieving the same thing.

I quite frankly would like to see Valefort and chambo build a favored soul of their own and play it against something like a Barbarian 20 Divine champion 6 Anointed Knight 4

If you play with some degree of brain you'll find that the barbarian happily mows through content with Epic Dr and idiotic strength quite contently while the favoured soul is back at the transition buffing up to be slightly less competent. and saving their major buffs for harder pulls.

This change is obviously a fantastic idea for buffing non-casting Melee Hint: Elixirs

Tl:DR
QC can donate all the time they want, the dev team can has and will reserve the right to utterly ignore them in their changes.
Just because one build is competent does not make others less competent.
:D I'm out of touch? What does that even mean? You're out of touch, if by out of touch we understand "lacking information about current events".

QC discussions happen in QC only forums, so unless someone shared with you their account so you can browse those forums freely, I'm not sure how you can know what actually transpires in QC. And if that someone did do such a thing, please report them to the administration as such blatant breaches of trust and leaks of "sensitive" information should be grounds for removal.
Blatant breach? Sensitive information? LMFAO. If a person decided to share mistreatment of them by the very people you support and this is how the reaction is. I would say it is warranted. The fact that you constantly tell me to stop overreacting to a game change but then turn around and think QC should be some super secret society is absurd. QC is not dealing with matters of national security....... :clap:
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Grendunor
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Re: Divine power blance changes

Unread post by Grendunor »

Be insulted if you like. My issue with the following is that you think by volunteering time scripting you are entitled to hand down directives on how the game should be balanced when an entire department of staff is -ignored-

Chambo, Cristiano Renaldo told me

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Theodore01
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Re: Barbarian Balance Changes

Unread post by Theodore01 »

Revision: 2719
Author: Valefort
Date: Saturday, April 27, 2019 4:01:44 AM
Message:
+2 AC from Barb 20 "removed" (a -2 ac penalty is applied instead of actually removing) when raging, no more special rule for shield and raging.
So its a -4ac debuff now ? No longer +2 AC @20 and -2 AC when raging ? :?
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Balthomer
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Re: Barbarian Balance Changes

Unread post by Balthomer »

Barbarians are pretty strong and the reason why they have DR is because theyre supposed to be a class that kills enemy faster than enemy can kill you, not supposed to be a damage tank that can do anything
Rudolph
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Re: Barbarian Balance Changes

Unread post by Rudolph »

a -2 ac penalty is applied instead of actually removing
According to this ('instead' rather than 'as well as'), the Barbarian only loses 2 AC with the update.
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Theodore01
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Re: Northlander Hewing Changes

Unread post by Theodore01 »

Re-added "Due to the strength you must put behind your blows you suffer a dodge AC penalty of 2." to the wiki - as it still applies.


If one duel-wields say a mace and shortsword - shouldn't both effects (ground slam and bleed) trigger randomly ? Seems it is tied to your main-hand weapon.

The ground slam seems to trigger out of combat also :?

Deadly defense and NH - is that supposed to work together at all ?
(Quite now both damage-buffs are on the char-sheet for a moment, but DD-buff disappears quickly but the mode stays active.
Tested a bit more - the DD- damage applies too - it's only the char-sheet that does not !)

NH and Dual-wielding - is that working as designed? Seems STR-dual rangers get the most out of this feat.


Hidden: show
love the "special" damage ;)
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Ariella
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Re: Northlander Hewing Changes

Unread post by Ariella »

Piercing does nothing except tell you it proc's no damage at the moment. Also seems odd for slashing to do instant damage and aoe at 1d20 + 2x strength while piercing is overtime at 1x strength for 2 or 3 rounds. Piercing should be 1.5x or slashing should be 1d20 +1.5x strength with all three at proc chance 40%
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Tekill
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Re: Northlander Hewing Changes

Unread post by Tekill »

Does it seem that blunt is getting the poopie end of the stick on this?

Added str mod plus 20% chance per round for an aoe 25 reflex save knockdown at the cost of 2 ac and many less attacks.

1)As stated you usually only have one foe at a time and most likely your toon will already have the knockdown feat.
2)Pierce/slash does guaranteed damage 20% of the time against bosses/players/mobs.
3) Not only is the blunt bonus not a guarantee, a 25 reflex save is not hard to beat for end game players and bosses. Then there is things that are immune to knockdown, including spells and abilities.

Seems poopy to me. Am I wrong?
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Ariella
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Re: Northlander Hewing Changes

Unread post by Ariella »

Ariella wrote: Thu Jun 06, 2019 11:03 pm Piercing does nothing except tell you it proc's no damage at the moment. Also seems odd for slashing to do instant damage and aoe at 1d10 + 2x strength while piercing is overtime at 1x strength for 2 or 3 rounds. Piercing should be 1.5x or slashing should be 1d20 +1.5x strength with all three at proc chance 40%
Correction piercing works on chests just not creatures.
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Theodore01
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Re: Northlander Hewing Changes

Unread post by Theodore01 »

Ariella wrote: Thu Jun 06, 2019 11:03 pmPiercing does nothing except tell you it proc's no damage at the moment.
Worked for me at the bandit cave. Got one bleeding.
He was bleeding for 4 damage. (Had a str-mod of 4.)
Last edited by Theodore01 on Fri Jun 07, 2019 1:30 am, edited 1 time in total.
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Ariella
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Re: Northlander Hewing Changes

Unread post by Ariella »

Actually saw the damage and not just the yellow text?, might just hate me. Also apparently it's physical damage and slashing is magical? so that certainly needs a bit of balancing.
Beek
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Re: Northlander Hewing Changes

Unread post by Beek »

I have been having some troubles getting the bludgeoning version to ever do much. It fires, but it never seems to knock anything down. The DC is low, and does it fluctuate? I keep forgetting to screen shot but I am fairly sure I have saw the DC as low as 18-20 a few times.
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Balthomer
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Re: Northlander Hewing Changes

Unread post by Balthomer »

I would say the idea is neat but as others said maybe the bonuses and % chances of it happening should be tweaked.

Atm slashing and bludgeon seem to be working well but i noticed some bugs regarding using northlander hewing while shapeshifted, for example all forms get piercing effect, even the ones like the giants which use bludgeon and slashing weapons, all get piercing effect and seems to do no damage, like Ariella said, unless the damage isnt logged for some reason.
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