I have no clue how you guys want to justify ICly a consignment shop selling counterfeit items, let alone poisons marketed as healing potions. At first notice of that, guards would be all over the place and the owner would know better.Domovoi wrote: ↑Sun May 02, 2021 4:15 pmSteve wrote: ↑Sun May 02, 2021 1:30 amI actually think this is pretty ingenious EVIL RP, to fake potions that our Characters—but more so THE PLAYERS—rely upon with 100% certainty, but now are getting “tricked.”Ewe wrote: ↑Sun May 02, 2021 1:13 am In case people don't know,
You can use detect poison on potions to tell if they are poisoned or not.
You can use neutralize poison to remove the poison from potions making them useful again.
Also, it's not a case of changing the icons etc. of a potion. You are able to add poison to any potion, making it poisonous. It's a game feature.
Sure, it sucks because you the Player were not “aware” of it beforehand, so you get surprised. Surprise!!!
It’s funny, cause I start to think about everyone clamoring for a Time of Troubles experience, but then something like this happens, and then people freak out OOC (I’ve seen the OOC threats added to IG descriptions of OTHER items on the auctionhouse, subtle threats against the player selling poisons).
This was a great opportunity to have some RP, and now it’s getting ruined, imho. And that it’s getting “fixed” OOC by Staff, to protect players, is kinda lame (please don’t take personally).
As Ewe said, if it’s a game feature, why is it an issue?
I'm with Steve on this one.
But, the shop is a mechanic behind an otherwise non-reactive NPC and that fact is very easily abusable. I mean, what's going to be the next "hyper-IC" idea, selling temporary enchants as permanent?
And for the record, you can still sell poisoned consumables through player interaction, and that actually is evil RP, unlike couple of clicks at Mudd with a disguised name.