Because of this:
Subject: Coming Soon: New Epic Weapons
matelener wrote: ↑Sat May 15, 2021 2:54 am In addition to the above, more than 200 epic items of many kinds have been added to the loot table. Many of which have been already owned by veteran PCs and now everyone will have a chance to dig them out from treasure chests (though, an extreme luck might be necessary - pray to Tymora).
I am reminded again of this:
Subject: Loot Rebalance
Thaelis wrote: ↑Thu Feb 04, 2021 7:27 am Is maybe the problem with balancing loot that some players loot 3 chests per week and some players loot 30 chests per day?
Is there a way to make diminishing returns? So your first 'special/boss' chest of the day has a high % chance of amazing loot, but subsequent ones have a lower and lower chance?
Acquiring Epic Loot from drops and chests isn’t just about luck (or falsely assumed prayers!

Essentially, the RIG is rigged against the casual player, and I’m going to also say the average investment player. It is especially against the player that wishes to focus LEAST on the Adventurer Life.
So I’m greatly interested in Thaelis’ suggestion, which I think is absolutely on point I regard to Loot Fairness, reduction of economy production, RP promotion, etc.
So my question/suggestion is: would diminishing returns even be possible, in implementation? And if it could be implemented, what would it take for that to become a reality for BGTSCC??
The idea being ALL PLAYERS have a decent percentage for Loot equals to Area CR, at their initial outset but continued looting drives diminishing returns.
I’m ready to channel my Epic Lobbyist here!