Rhifox wrote: ↑Mon Jul 05, 2021 6:04 am
YYA wrote: ↑Mon Jul 05, 2021 5:54 amThis is a role-playing server, so if you find your character to be incompetent, then just role-play your character's incompetence or change concept.
Pretty much what I do. My character is
meant to be vulnerable to Abjuration magic, and rightly afraid of it.
And over the years, I had many characters that would not enter some corners of the server without a being dragged there with a party of adventurers. I have made countless characters that were intentionally made mechanically weaker in order to account for my own role-playing sensibilities. In fact, most of my characters could be described as Swiss Army Knives of varying shapes and sizes; a great degree of utility, but nowhere as good as a tool made for that specific purpose would be.
Hoihe wrote: ↑Mon Jul 05, 2021 6:14 amMay I introduce you to the class known as "Bladesinger"?
By all means, go ahead.
Hoihe wrote: ↑Mon Jul 05, 2021 6:14 amAnd how it's described in every sourcebook it appears as an elite elven warrior, top of the cream?
And if you go over the different editions of Dungeons and Dragons, the above is pretty much the only thing that could be considered to be common between the editions as the lore and the mechanics of the class have changed drasticly between the different editions. For example, in AD&D, Bladesingers often had much higher -- erm, lower -- AC when casting spells than they did when not.
Hoihe wrote: ↑Mon Jul 05, 2021 6:14 amAnd how despite its lore, on BGTSCC it is utterly useless?
Please, have a look at the PRC listed in 3rd edition source materials, it is a ten level PRC that offers no spellprogression as it has its own four level spellbook. It is not terrible as a Fighter 3/Bard 3/Bladesinger 10 build if you are playing a pre-epic Pen and Paper campaign, but on this server such a PRC would have been unplaybly bad.
And the PRC this server has is not useless, one needs only to create a Wizard 10/Eldritch Knight 10/Bladesinger 10 and you have a strong build. BAB of 25, Caster level of 29, with Combat Insight to transform your high DC intelligence score into direct melee damage. You can make use of the +5 EB from Greater Magic Weapon, +4 AB from Greater Heroism, +5 AB from Tenser's Transformation, +1 from Haste, and you already sit at the AB of 40 without any dexterity or strength modifier to Attack Bonus. Oh, and you can wear light armor while you are at it, which means that you do not need as high dexterity modifier as a regular arcanist would becauyse you can wear a Mithral Chainshirt, or Chain Mail, or something similar.
Hoihe wrote: ↑Mon Jul 05, 2021 6:14 amBladesingers are supposed to fight with their sword. Not shapechange into monsters. They're the pinnacle of elven warfare. Meaning. They fight as elves. Not as horned devils.
And that is where you are wrong bucko. Elven War Wizards are the pinnacle of elven warfare, it is the kit that was explained after the Bladesinger in the Complete Book of Elves, AD&D, TSR. Now, while Bladesingers are expected to protect and further the elven way, their role is that of a diplomat or a one man army. A lot of the bladesinger description is indeed about grace, but nowhere does it state that bladesingers are forbidden from shapeshifting, or even casting multiple Horrid Wiltings at a village just to save the life of a single elf. A bladesinger polymorphed into a Cornugon would certainly be a very graceful Cornugon at that. When one fights a war the results tend to matter far more than the means, so if you can defeat an enemy army by poisoning and destroying their rations, you do it. As for the supposed fact that Bladesingers are suppose to fight with their sword, they can, they are kind of good at it, but what Bladesingers are truly about is casting spells on the front line -- not behind -- right there in the first row. Which is why back in the days of AD&D, Bladesingers tended to have better AC when casting spells, than what they did when not.
Hoihe wrote: ↑Mon Jul 05, 2021 6:14 amBladesingers are also supposed to actively use their magic to alter the battlefield. Not cast Tenser's and pretend to be a fighter. In P&P, they have explicit mechanics to be able to make a melee attack AND cast an offensive/battlefield alteration spell at once. Here, it is mimiced by Song of Alacrity where they make it so their next attack casts a spell imbued into their sword - which is worse than the original since you gotta waste a round preparing your spell.
According to you: Bladesingers are supposed to fight with their swords, and now they are supposed to actively use their magics to alter the battlefield. I wonder if you can spot why someone might consider it as a contradiction.
Anyhow, when it comes to the Song of Celerity, its usability actually depends on how long you can maintain that one spell stored within your sword. Because if you must store a spell, and then use it on the next turn, I will agree that the ability is useless -- just as hideous blow used to be as a single target effect. But if it persists for as long until you hit a target, it actually allows you to herd in a mob of monsters thanks to you high AC, and then blast them with a Horrid Wilting or Burst of Glacial Wrath as you perform your melee attacks. After all, when you stop to cast a spell a mob might be close enough to initiate combat, which can delay your spellcasting to the next turn if your character managed to start an attack flurry. It is not the greatest ability, but it can be useful when used correctly.
Hoihe wrote: ↑Mon Jul 05, 2021 6:14 amA bladesinger fights wearing chain or a simple light mithral cuirass, with a single blade held either with two hands or just one. A blade that's finesseable. "Just use a Tower Shield and Fullplate" goes entirely against the lore AND fantasy of the class.
And the problem you have here is that you want to play a certain type of character with classes that do not quite make any sense for it. You know, the classical round hole, square peg type of problem. So, how about we have a look at the AD&D description of Bladesingers, and one of the builds you have made, the Wizard 15/Duelist 7/Swashbuckler 5/Shadowdancer 3 one.
If you swap the race to Half-Elf, or endure the multiclassing experience penalty, why not go for a Warlock 15/Duelist 7/Swashbuckler 5/Shadowdancer 3? Warlock 16/Duelist 6/Swashbuckler 5/Shadowdancer 3 and Warlock 17/Dueliest 5/Swashbuckler 5/Shadowdancer 3 are also possible if you can live without the free +5 to Deflection AC.
With
Practiced Invoker, you should be able to reach 9d6 Eldritch Blast Dice, which opens up the path to
Eldritch Mastery. And if you look at the list of
Invocations you can get with 15 levels of
Warlock, you could choose the following:
Least: Hideous Blow (Your Song of Alacrity), Beguiling Influence (+6 to social stats so you can perform as a diplomat, same as a +12 point investment in charisma in that regard), and either Darkness (for battlefield control) or Entropic Warding (+4 to Stealth skills and protection against ranged attacks)
Lesser: Flee the Scene (Haste for your party), Walk Unseen (Invisibility as utility), and either Brimstone Blast (Fire damage) or Hellrime Blast (Cold damage) for your Hideous Blow to make use of monster weaknesses.
Greater: Vitriolic Blast (Acid damage without spell resistance check, damage over time), and the follwoing for battlefield control: Chilling Tentacles (AoE Cold damage), Wall of Perilous Flame (More AoE damage), or Devour Magic (To dispel mobs)
And if you go for more than 15 levels of Warlock, Dark: Otherworldly Leap (Short range teleport for battlefield utility)
You can use the exact same ability scores, medium dexterity, high intelligence, and even if you only land one attack per round that attack will land Hideous Blow with Vitriolic Blast for about 47~ Acid damage per hit, which would deal stacking 2d6 damage for three rounds. I am not sure if the stacking damage gets multiplied by Eldritch Master or not, but if you have placed your charcter to get most out of Chilling Tentacles and Wall of Perilous Flames, all of that damage adds up and your high AC allows you to tank things out.
Moreover, if you go for Fey Heritage and Fey Skin, you can get up to 9/Cold Iron damage resistance, which makes your character even tankier. Not to mention that just as the PRC in the source books, you only have four levels of spells.
Warlock even also has better list of skills than a Wizard does, and gains more skill points per level.
Based on your words, the above would be as close as you can ever get to the Bladesinger you have imagined.
Hoihe wrote: ↑Mon Jul 05, 2021 6:14 amOh, and even ignoring bladesingers. Tenser's transformation? You can't drink healing potions. I used it once, almost died after downing 2000 gold's worth of healing and getting 0 HP out of it. I immediately deleted it from my spellbook after getting to safety.
Use healing kits, invest in the heal skill (Warlock has it), spam them and you get to use two per round. A potion still heals more, but +1 healing kits are dirt cheap even if you leave the heavier loot in dungeons. And hey, you have access to stealth and invisibility, sometimes it is worth the reduced movement speed to carry and haul things back to town.) If a wizard with base 8 strength can do it, so can a character with 13+.
If you are offended by what I said have said above, I have recieved my last warning, I have discussed Intuitive Attack, so report - for I do not mind. Getting me banned is nothing special, it happens every week. But you could also choose not to be offended, this place needs more banter, your choice.