thepaganking wrote: ↑Sun Feb 06, 2022 1:14 pm
Some points considering loot drops.
I do not understand what you mean by epic item hoarding? The loot that you pick up is randomly generated and everyone on this server has the same chance to gain an epic item as the other. Just because I find a +4 Katana with +3 vampiric regeneration does not mean you will not find one because it is in my inventory. You have the same chance to find that item or one that is better.
Furthermore, if I sell this item somewhere, there is no guarantee that you will get it before someone else purchases the item or that you will even be able to afford it - as it will probably be more expensive that many of the other epic items in the Baldur's gate store.
So please, stop indicating hoarding is somehow ruining the server or taking away from other players - if you want cool items, go out and get them, IMO, and don't complain that you cannot get epic items because you refuse to put in the time or energy to gain them.
TPK.
If 100 monkeys each sit in front of a typewriter, and hammer away at the keys randomly for 100 years, then one of them will eventually write on of Shakespere's works from start to finish, in one coherent long string of keystrokes.
Or so the saying goes.
Point is that even though there is a chance for something to happen, doesn't mean it will happen within a reasonable time frame. Maybe you get lucky and get that +4 EB +3 Vampiric Katana. And maybe the chance to get it is equal for everyone. But if it only happens, on a statistical average, once per 10 years, then it doesn't matter that the chance is equal for everyone. You found it first. By law of averages it's now another 10 years before someone finds one again.
If you decide to use, then fine. It's yours to use. You found it after all.
But if you decide not to, and just store it away, then you have, for all intents and purposes, reduced the statistical likelyhood from once in 10 years to once in 20 years. Meaning that anyone looking for just such an item have to wait that much longer before they can hopefully get it.
Maybe it is indeed priceless too, like a Vincent van Gogh painting. It's one-of-a-kind. But even those paintings will occasionally change hands, or be rented out. They don't just sit in a dusty storage container, never to be appreciated by anyone.
Of course, as the finder and owner of a one-of-a-kind item it is your prerogative to treat it as you see fit. This game being a social game, where community matters, however, does make me find such acts of noncooperation to be selfish.
If you won't sell it, or can't get a good enough price for it, then consider renting it out to someone you trust. Or even lending it to them. Have the item find some value and use in the game, beyond you just feeling awesome owning it.
That's just my opinion though. We probably won't ever see eye-to-eye on it. And that's fine. We're all different people. I prefer a more altruistic game. Others prefer a game where everyone pull themselves up by their own bootstraps.
As I've mentioned multiple times already, however, crafting will make away with all of that, if done properly. Gold is trackable means towards a goal, rather than relying on once-in-a-billion chance. If someone wants something unique that no one else has, then role play and/or DM events are the way to go.